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Jeff_Ahl

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Is it possible to open more AT-slots for the defending divisions? In my opionion as defender the AT-deck is extremely important for Breakthrough mode in most maps, and when you have to compromise between the different AT-possibilities I think the defender gets quite a drawback. It is to easy to win as the attacker at the moment.

There are no mines (and it never will be) in this game and because of that one of the most important weapons for the defender is not counted for. You can't force the opponent to choose the attack direction where your ambush is set, or slow down his movement because he have to clear those mines.

But if there is possible to have a greater set of AT-options than maybe it will even out the odds some what. There is to few Panzerschreck- and Bazooka--teams hidden in the boccages at this moment, because you can not add more to the AT-deck with out throwing away vital AT-gun and/or selfpropelled AT-gun capability. The fear of losing an expensive tank because cheap AT-teams are hidden every where could create some what similar possibilities for the defender as mines would.

I do not say that this is the only issue, because it is not, but I think it is one of them. Any way, still love Breakthrough mode. Should have been in the game from start. I believe that the balancing issues will be solved, in the near future I hope.
 

Alex646

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The most important thing for defender divisions is good arty in enough numbers or at least decreased amount of arty for attackers. Arty spam is cancerous in this mode.
 

Protosszocker

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The most important thing for defender divisions is good arty in enough numbers or at least decreased amount of arty for attackers. Arty spam is cancerous in this mode.

more arty for the defender wouldnt help much as the attackers are tank divisions with armored arty while the deffendsers all have mostly soft target arty.