Right, The real Issue is the Circumstance to have enough Resources to upgrade ALL your Buildings on ALL your Colonies/Habitats ...
Of course, in the early-game, you barely have ressources to focus one thing properly. But by mid-game my colonies are never limited by minerals, but by build time, with 30+ buildings set to queue. I don't know whether that means I'm just great at micro'ing ressources to have them overflow by then, or whether this applies to everyone. But yeah, past the early-gasme, which is an own schtick in it's own right, minerals are not the cap for upgrading planets, to me.
Which is exactly the Kind of Argument, that the Game could need more or infinite Upgrade-Possibilities to provide a real "tall" Play-Style ...
I'm not disagreeing here, since I'm a fan of the Civ V tall style of play. Having some way of, less efficiently then plainly going wide through conquest, expanding further 'upwards' would be welcome to me.
But as Wiz said, it's not gonna happen, because the concept of aquiring additional pylo...planets is too fundamental to Stellaris' design and, unliteral quote, he doesn't see a way, nor a reason, to make 'truely tall' empires just as powerful as wide ones, with the sole exception being FE because hurdur ancient tech. That's why he, supposedly, went a direction where tall means 'boxed in by stronger neighbours, but able to less efficiently get more planets within own borders'. Probably fits the whole 'build your own RP space empire' better, too, if people insist on being able to play Pacifists/Isolationists.
Interesting, because in the same Manner, I could say, that It doesn't Matter whether to colonize additional Worlds (including Habitats) within your existing Borders ("tall" (Stellaris)) or to colonize/conquer Ones outside ("wide" (Stellaris)) since all Worlds will end as a Colony/Habitat in the Future ...
The difference is that Habitats/Terraforming takes long ans is expensive, whilst conquest/colonization is cheap. But conquest takes military interaction and colonization is limited by the avaible planets.
Of course, the outcome 'more planets' (commonly naming habitats as planets here, since they're very similar in function) is the same, but the quantity of planets gained per ressources invested is vastly different, and so is the other empire's reaction (i.e. both warmonger penalities and border friction are a thing, whilst noone will mind you expanding tall).
Good to know - I'm sorry Mr. Secretary of Paradoxia.
And that was just plain rude and I thought you to be better then that.