I'd have to say I agree with others that having open beta testing really doesn't have a very good track record of producing better games. You often get people who are more interested in being the first to play the game so they can boast about it rather than doing any serious bug testing. I have never ever been a fan of open beta testing, even worse when some companies expect you to pay them for the privilege of finding bugs, just a cheap ass way of getting more money out of fans for doing the job of the developer.
I know nobody has suggested they make us pay, but I see nothing worthwhile in open/public beta testing. Far better to leave it to their own internal testers who, as stated by others, have direct contact with the dev team and are going to actually bug test rather than just enjoying the game for their own selfish benefit. Out of the many games I've played I can't remember any that were better because of public beta testing and more often than not are left wondering what those public beta testers were doing when the game is still released full of bugs....to be honest you can sometimes say the same of internal beta testing but still why bother with public beta testers when the results are the same.
No, just hating EA with vengeance.
You know for all the bad things I can say about EA and SC2013 I don't really hate them. I'm as disappointed as anyone with how SC2013 turned out and these days I always prefer the smaller companies like Paradox/CO, Kalypso because the bigger guys like EA can easily lose the plot entirely and when a game fails their attitude is to drop it and move on. These smaller companies are far more likely to fix the bugs because if they piss off the fans too much it can have a more serious impact on the company. SC2013 isn't what we all expected, and I've had my fair share of complaints with it, but it did manage to do some things right.
and.....
I don't know how Maxis is going to recover from it, maybe bring back Will Wright start up a team and start from scratch.
I honestly think this is something EA will try and do. I've said it before, it takes great people to make great games...but the question is does Will Wright care enough to get involved with EA and SC any more. Last I heard Will Wright was no longer interested in game development and was busy on other stuff like his robots wars. So EA might ask, but Will might say no, I guess it depends how much he still cares, and perhaps how much money they offer him

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I'd add a little extra to this as well....in previous posts here there was a suggestion that C:SL would not of been created if not for SC2013, or at least will learn a lot from it so as not to make the same mistakes...and I do agree with that, but....
I'd say after the release of C:SL all of the other developers involved in city builders, EA/Maxis, Kalypso, CXL(sorry I dont remember the devs name)...anyway they'll all be taking a good look at this game and be learning a lot from it. As far as I'm concerned C:SL has already stolen the No.1 position from EA because of the editor, modding, and most importantly its new water system......I'll bet any money that after C:SL every other developer will be wanting a water system like this game is going to have, that dynamic water flow, from height, the possibilities are huge imo and everyone else will want to copy it and try and work out how to improve on it. I know water seems like such a simple thing, but to me finally seeing a game that allows for realistic water flow is brilliant, mountain streams, lakes, waterfalls, rivers, yeah I'm excited about this feature because I love creating natural maps and cities.