Neither did I....reason it took me a bit. What clued me in was a combination of two things. When the whole west coast (including Alaska & Hawai‘i) was taken from the US and the creation of Virginia as a nation. There's alot of fleet power in that combination.I didn't notice the fleet issue great find.
How about this:Hmm I think the best thing to do would be to leave the US a good sized carrier fleet and transport fleet and maybe delete the rest or give it away.
I didn't want the new states to start off with too much so a player could build them up as he sees fit.
We could assume that some of the new states either siezed or the crews defect to the new nations. Divy up some of the transports on the west coast to Alaska, Hawai‘i, California, & Oregon giving California & Oregon some BB, CA, CL since they are large enough to support them. Give Alaska/Hawai‘i one transport and one CL/DD.
As for the bulk of the fleet, US will still control the PHI, Wake island, and Guam (all with large naval bases). Rebase the Pacific fleet among these resources. As for the Alantic & Gulf fleets I have no ideas to offer you there since the only providences the US retains there are Colon, PR, and DC.
Also, we could have some of the states allly with the US, thus giving the fleets a base. My Kingdom of Hawai‘i does this in one of the three options when the event triggers (not in the Hawai‘i I made for your mode). Your choice.
Whatever naval combination and composition you come up with, just let me know and I'll code that in.
PS...Haven't checked this out but with the remaining providences (and puppeted Phillipines) I'm not sure the reduced size US could handle alot of ships.