No, both are the same, a % bonus. The exact % bonus can change depending on a lot of circumstances, but they both scale the same with IC.
-15% IC efficiency = (ignoring practicals) +32% unit cost
-16% CGs needed = +16% of total IC investable in production.
If you have 5 IC and your CG requirements are 1%, you can invest 4.95 IC in production on units that cost 1.32x as much for a total effective production of 3.75 IC
If you chance to Mixed, your CG requirements are now 17%. You can therefore invest 4.15 IC into units that cost 1x as much for a total effective production of 4.15 IC.
Have you verified this against in-game results? I am seriously wondering where you got the flat rate figure of -16% CGs needed. The two CG-related modifiers of the CGO law are the -1% reduction in CG demand during peacetime and the -20% daily dissent growth. I know that you then subtracing back out the -5% CG reduction of the mixed law, but is the daily dissent growth modifier functionally interchangeable in the way you are calculating it?