Hope this is the right forum, because it is fundamentally about what V2 gets right.
Played through 100 years as Belgium. While V2 is not as polished, every outcome made sense given the rules of the game. It felt like an enjoyable recreation of the 19th century without anything bizarre happening to remind me it was a game.
Compare to my last two abortive playthroughs of CKII:
1. One-province count. Build up a duchy over 150 years. Fight local independent de jure vassal with 1500 v 800 men. About 4000 other people rally to his flag. Sorry!
2. One-province count. Plot for 30 years to arrange claim on, and win war for, a county with allies. Ten years later, the game doesn't even tell me that my second county has been given by my liege to an adventurer. Sorry!
What V2 does right is that things make sense at the grand level, even if the details of angry liberals or selling scarce rubber sometimes go wrong. While other Paradox games look more beautiful, they are also prone to random events that feel invidious and that remind you you are in a game, where lots of "cool stuff" has to happen. V2 feels like stepping into a deterministic historical system with a much smaller role for "cool stuff", which is not only fine but is making a statement few other games try to make.
Played through 100 years as Belgium. While V2 is not as polished, every outcome made sense given the rules of the game. It felt like an enjoyable recreation of the 19th century without anything bizarre happening to remind me it was a game.
Compare to my last two abortive playthroughs of CKII:
1. One-province count. Build up a duchy over 150 years. Fight local independent de jure vassal with 1500 v 800 men. About 4000 other people rally to his flag. Sorry!
2. One-province count. Plot for 30 years to arrange claim on, and win war for, a county with allies. Ten years later, the game doesn't even tell me that my second county has been given by my liege to an adventurer. Sorry!
What V2 does right is that things make sense at the grand level, even if the details of angry liberals or selling scarce rubber sometimes go wrong. While other Paradox games look more beautiful, they are also prone to random events that feel invidious and that remind you you are in a game, where lots of "cool stuff" has to happen. V2 feels like stepping into a deterministic historical system with a much smaller role for "cool stuff", which is not only fine but is making a statement few other games try to make.