boromir said:You are not forced to make historic decisions in HOI. Events have multiple options. You can even delete them if you want. However, those events were made (happened!) for a reason - they reflect the reality, mentality of that period. The geopolitical situation was such, that certain actions were much more likely than others (Anschluss, Munich, MR pact), in the aftermath of WW1 and the Great Depression. These didn't come just out of the blue.
That is why, after all, we still have the three alliances in the game (why not scrap those then?). I don't want a game that follows history to the letter - I want a game where we have *plausible* historical actions, and instances like the USSR being the major badboy should remain an exception, not the rule.
HOI is a great game because it has the right focus. The moment HOI2 loses its focus, it will end up like another Vicky or CK, which would be a pity ...
The events are just so that when the AI is handeling them it gets very predictible ie. anschluss in march '38, war sep. 1. '39 etc. your not really leaving any options to get suprised "wow i attacked Poland and France and England backed down". the AI will go the narrow way and not for instance take out Poland out when it turns Paternal Autocrat (like any human player would). then avoiding the badboy you get from choosing B in the war over Danzig event. Playing an allied (or non initiativ nation) you know when they are comming. as france you know Germany is going after Poland before it comes after you. Russia would never attack a nation without having terretorial claims (baltics, finland) never try their own attack on Poland or getting to the pacific by Iran, trying to diplopuppet/coup nations in central/eastern europe to get to the med. you know when and where the AI nations will attack and wich nations is totally safe.
the conclusion draw from this is: the AI is incapable of increasing its IC and ressourcebase (as a human player would) and thus they put in events that make some nations attack the nations they historically did, but leaving others alone.
Events are fun the first time you encounter them after that they become a straightjacket.