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RELee

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mergele

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To me V2 is still the paradox game which best manages to speak to both my roleplaying and my I-want-to-look-at-3-layer-deep-of-stats-and-graphs-showing-arcane-data-plus-wierd-and-deeply-intertwined-mechanics desires at the same time.
 
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demanvanwezel

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Having not played CK2, can you elaborate on these concepts?

to make a long story short: CK2 has a history of looking at the plausible and making it the possible and neglecting the propable

I also don't agree that this is an inmediate deal breaker, you just have to amount it to the victorian brand of crazyness, most V2 players utterly break the game within the first 20 years anyway, time for the game to break them back!
 

Mohreb

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One good thing too is the rebel system. When in an other Pdx game have you lost to a rebellion? (after a bit of experience with the game) In vicy 2 your country can be broken from the inside and what is even better, it really has an impact (can even be a desired outcome to become a democracy for example)
Also it is the only game where they have gone deeper in the simulation of the world aspect, then you "strictly need to". And this creates a believable lively atmosphere.
And just be honest vicy 2 has one of (aswwe do not forget the falalala song from old europa universalis) the best music. I can recall it much more then newer titles.
 

Avian Overlord

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Having not played CK2, can you elaborate on these concepts?
Sorry, I forgot to respond to this. Probably the biggest and most important change pre and post CK2 is thee patch/DLC model. Before CK2 you had a fairly standard expansion model, where all mechanical updates were contained in a sequence of expansions. CK2 was the first Paradox game to use the current model of free continuous updates combined with optional DLC (in the sense that you don't need to get earlier DLC before later ones).

CK2's map, with transparent coloration over a 3D terrain map, has also been the standard going forward. Before CK2, Pdox maps (both 2D and 3D) would display the color of their mapmode as a fully opaque texture. The diplomatic system also changed, with relations becoming the sum of all current modifiers rather than a value that shifts up or down in reaction to events. Even the use of prestige and piety as something to be spent presaged the use of abstract political currencies in Paradox's later games.
 

Ivashanko

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I love Vicky 2's embrace of internal politics, something that most other non CK2 Paradox games tend to ignore. I also love that the game takes control away from the player. I actively dislike EU4's insistence that the player should control almost every aspect of a nation's growth.
 

FOARP

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One good thing too is the rebel system. When in an other Pdx game have you lost to a rebellion? (after a bit of experience with the game) In vicy 2 your country can be broken from the inside and what is even better, it really has an impact (can even be a desired outcome to become a democracy for example)
Also it is the only game where they have gone deeper in the simulation of the world aspect, then you "strictly need to". And this creates a believable lively atmosphere.
And just be honest vicy 2 has one of (aswwe do not forget the falalala song from old europa universalis) the best music. I can recall it much more then newer titles.

Vicky rebels are just the worst - not fun to play at all, and often you're provoking a revolution with the goal of losing. The system in CK2 and HOI4 is way better - you actually fight against another state for control of the country which makes way more sense and is way more fun.
 

Mohreb

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Vicky rebels are just the worst - not fun to play at all, and often you're provoking a revolution with the goal of losing. The system in CK2 and HOI4 is way better - you actually fight against another state for control of the country which makes way more sense and is way more fun.
To each his own.
I personally like them. But can see why someone does not.
 

Son Of Perdition

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I can't speak for anyone other than myself but I found Vicky 2 pretty recently, and even then it took me a while to really love the game. My first play through I pretty much sat there and did nothing but it was interesting enough for me to keep at it and learn the systems and figure out what was going on, which I guess is a mark of excellence if something is good enough to make someone with no idea how to play engaged enough to learn.

To borrow from the recent PDXcon talks my real love of Vicky started when I realized just how wall the game was made. How the markets reflect the randomness of real world market fluctuation, how capitalists try to guess what the markets will do when funding projects and sometimes guess wrong, how the armies are broken up into different units that do different things.

But more than that, my love for Vicky is because you can paint the map, but you don't have to. For me it's more fun administering the realm so to speak and Vicky does that excellently. It's why Ck2 is the greatest paradox title and why Imperator is not that good, imo at least. You can pick a secondary power and be more than content managing it into an economic leader. You can follow the optimal tech route or you can not and it won't terribly handicap your run. You can set about westernizing a non western tech group. There's dozens of ways to play and different nations feel different to play. It isn't like EU4 where playing china is like playing France but with some flavor. Playing China in Vick is an entirely different experience than say the UK, your priorities are different, the things you will do are different, what goals you can rationally set are different.

Side note, this tutorial series taught me how to play. It's a time investment but I really do recommend learning how to play, at worse you waste a few hours learing about game design at best you'll learn how to play the best game to ever come out of paradox

 

Dazvsemir

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I'll join in as a relatively fresh vic2 player. It is a quite a bit more challenging than other pdx games because you can't really blob or massively harm your enemies until late in the game with Great Wars. So you have to be pretty careful with your conquests and cover your back. Your neighbours are often eager to join in against you when you start losing a war and all your minority cultures and political movements will take your war loses as their queue to rise up.


I also like how deep the economy system is and that everything requires resources to build and make, money is just how you buy resources. So you have to focus on what you produce or gain access to resources for your economy or you can't grow.


It just takes a bit more time to get into than games like CK2 where you somewhat identify with your characters/culture or EU/HOI that are a bit simpler. And it is also quite a bit more frustrating due to the massive size of rebellions and the fighting system. The AI tends to run through cracks in your lines making you chase them around causing fronts to become very chaotic... and then you get the message you lost somewhere and it was on the other side of the world where you forgot you even had borders.
 
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Arthrodira

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It’s because their is literally nothing else like It. The time period is utterly fascinating. Furthermore, V2 is the closest game to simulating how real states interact in the modern world (or in this case early modern). And unlike every other strategy game in existence, it’s an economics game not a map painter.
 

Challenge

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Because I might get frustrated and the AI annoys the crap out of me, but so far I haven't gotten bored playing Vickie. I get tired of board-painting, of having to follow a particular sequence of actions to give me the best advantages, of doom-stacking my way through a game. Pretty much all of those will get you trashed in Vickie -- and every nation needs different things and different strategies to get them. Even replaying the same country can follow a completely different course and still succeed (or still fail) depending on what you do.


Edit:

Grammar.
 

Marmelado

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Playing Vic2 is like riding a horse compared to driving a modern car. Player (rider) and a nation (horse) have different ideas on where to go and why. It is not possible just to force horse to do as rider wants because it is a powerful animal and treating it poorly would end poorly for a rider. Instead of shouting direct commands, it is about subtle governance. Something that requires strategic mindset.

This also means that the rider with the most groomed and trained horse wins the race while the one just ramming its horse into competitors is going to end up losing, despite looking victorious on the outside.

Compare that to new generation of Paradox games. Those are much more direct. In CK2 a character (driver) can brute force his way to power (higher rank) and victory (more land) very quickly because, despite all subtleties, levies and mercenaries will do the job no matter what you order them to do as long as you have gold. Hateful vassals, unruly council, faction revolts, assassination plots are there but if you have levies and gold...

In EU4 it is even more streamlined as the entire nation will follow almost any command of its absolutist ruler. If internal problems happen because of mismanagement you can make them disappear with points, or gold, or troops.
 

Acularius

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Vicky rebels are just the worst - not fun to play at all, and often you're provoking a revolution with the goal of losing. The system in CK2 and HOI4 is way better - you actually fight against another state for control of the country which makes way more sense and is way more fun.
That's more to do with the flexibility of tags that the later version of the engine (for CK2 forward) could actually exercise compared to the older version of the engine that game like Victoria 2, HOI3 and EU3 ran on.
So, given those recent advances, it wouldn't be hard to see that in a Victoria 3.
 

RELee

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Quick!

Name a game that I love more than Victoria!

....

Exactly!