For some reason Russia became the war leader
Probably because they had more military points than you? Or just more points in total, they were a greater great power? When a nation is more "relevant" than its allies in a war, it takes the warleader spot, as happened a few times in history. It's indeed quite frustrating as a game mechanic, but it's not completely absurd either. It prevents smaller countries from turning their big bad GP allies into mindless attack dogs, doing all the legwork. The better solution would be a weighted warscore for each participant, and somekind of peace treaty system, as in HOI4, but we'll have to wait until the mythical Vicky 3 for that.
Also, to answer you're actual question, well... Firstly, I guess all vicky 2 players agree that this game is a clunky mess on quite a few levels. It's full of bugs and opaque mechanics, with a very shaky economy, and often get pretty tedious and micro heavy, during wars or when managing a big industry for instance. It also lacks a bit of player control, the focus system being quite restrictive in some ways. So yeah, many, many parts of this game could use a complete rework, or are at least in dire need of a fix, starting with how the global market behaves.
But still, despite all of its flaws, Vicky 2 remains a fan favorite for some very good and solid reasons, other than nostalgia.
As a
game, it might not be an amazing one (still a good one, IMO, as far as GSG goes), but it is, nevertheless, an amazing
attempt in the
simulation genre. While V2 fails quite miserably in the economic simulation department (but gets an honorable mention for at least
trying), it definitely sports the most complex and fascinating demographic and political simulation of any game to this date, aka the POP system. This alone, for me and many others, turns this otherwise clunky mess of a game, into a marvelous breathing, living world, with which you can interact, as the godly spirit of a nation. It makes everything you do in this game feels more real, and more colourful. I find myself caring more for every decision I make, every little button I click, when I know that it always got somekind of effect on my POPs, on their wealth or their opinions, and that everything else in the game kinda depends on these.
It's a game that tries to be subtle, permiting you to influence the greater scheme of things by making a long follow-up of small decisions. At least in theory, since, in practice, the game is admittedly too buggy and opaque, so it's hard to know exactly what you're doing and the real consequences of your choices.
Other than the amazing POP system, the Sphere Of Influence concept is great, albeit also micro heavy. I love to expand my diplomatic and economic clout in a foreign country by investing diplo points and money in there, it has a soft power vibe to it I really like, being another alternative to (or justification for) war. Because, that's the best thing about the Victoria franchise, not being entirely focused on conquest, not being a full-on map painter. The main point, and best selling point, of Vicky, is being about managing the political and economic transitions happening in your country of choice, during that era. Both of which were probably the most rapid and brutal in the history of mankind.
To me, it's a game mostly about change, about witnessing, surviving, and also influencing changes in your country. You have the choice to embrace modernity (pushing for industrialization, and deal with the consequences), or to resist it, at least in part, slow it down (or even stop it) if you prefer to preserve more traditional ways (mainly a more autocratic rule). This is absolutely unique, not only in the PDX catalogue. And that's why I love it.
Finally, it's got the best soundtrack.
