Why there is only one -2 negative trait?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

nrader

Space Bird
27 Badges
May 30, 2014
284
54
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Penumbra - Black Plague
  • Crusader Kings II
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Steel Division: Normandy 44
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Stellaris - Path to Destruction bundle
Title pretty much explains itself. We have costly positive trait that cost up to 5 points, but we have almost no mean to buy them - well, unless you're OK with having only one positive overpriced trait.
  • Why no "Very weak"?
  • Or "Very non-adaptive"?
  • Or something that is not present currently at all, maybe negative resource traits?
  • Etc.?
I wish paradox will do something about costly trait, i dont really see much use for them currently.
Also, it's just me, or +1 skill trait doesn't worth 2 points, too?
 
  • 45
Reactions:

Kepler68

Sergeant
41 Badges
Nov 8, 2016
53
34
  • Age of Wonders III
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
I agree some of them deserve more than -2 than nonadaptive. For example fleeting is way worse than nonadaptive because you can never get a 5 star leader
 
  • 19
  • 5
Reactions:

Karl244

Major
100 Badges
Sep 3, 2012
510
429
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines - Snowfall
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Victoria 2 Beta
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Europa Universalis III Complete
All in all they should include more traits.
 
  • 29
Reactions:

Nurgle84

Sergeant
40 Badges
May 16, 2016
82
62
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: La Resistance
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • BATTLETECH: Flashpoint
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • PDXCon 2019 "Baron"
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Age of Wonders III
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • BATTLETECH
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Apocalypse
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
Fleeting is not worth -2. On Dictatorships its actually useful and with some traits/research the negativ is void and null. And the reason for no "very weak": "Weak" is a contender for the "most non-negative Negative award" -20% Army damage is non-consequential and the mineral malus can be easily offset. Of you have "Very weak" (-40% army damage and -10% minerals I assume) you can directly buy "industrious" for those 2 points, giving you 5% minerals bonus netto. Generally the lack of -2 negatives is there to keep min/maxing in check.
 
  • 5
  • 5
  • 2
Reactions:

Cat Crusade

First Lieutenant
71 Badges
Oct 15, 2015
268
417
  • Crusader Kings II
  • Shadowrun: Hong Kong
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Shadowrun: Dragonfall
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Deluxe edition
  • Imperator: Rome Sign Up
  • Stellaris: Necroids
  • Crusader Kings III
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Season pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Stellaris: Lithoids
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
Fleeting is good for autocracies since you get to build the special buildings and ships/stations more often. Can be offset in multitude of ways by midgame even without expanding lifespan. Like getting leaders from a different species. Or give them faster learning or talented and they'll end up doing just as good a job. If you really want you can minmax with fleeting to create a race of fast learners or super talented talented leaders with the right government too.

Weak is barely a disadvantage at all, you can easily mine by robots, other species or slaves. Ground combat can also be done by those. And rarely does the ground combat disadvantage even decide a battle.

The others aren't a huge disadvantage either, nonadaptive is probably the exception cause it has the potential to hamper early colonization to a degree.
 
  • 7
  • 2
Reactions:

Neodym

Second Lieutenant
32 Badges
Sep 22, 2016
197
75
  • Stellaris: Leviathans Story Pack
  • Stellaris: Necroids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Stellaris - Path to Destruction bundle
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Warlock: Master of the Arcane
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • War of the Roses
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV
I agree some of them deserve more than -2 than nonadaptive. For example fleeting is way worse than nonadaptive because you can never get a 5 star leader

Fleeting should be -3.

While it might be difficult to get a 5 Star governor with fleeting, getting 5 Star Scientists and Admirals is definitely possible as you can deliberately train them on science ships or your main fleet. Later in the game you have so many leader lifespan techs, that it really doesn't make a difference anymore or you just genemod the trait out.
So I think fleeting is okay where it is.

However, I do agree that there are too little -2 negative traits which leads to almost no customization if you want venerable. There are lots of good additional trait mods and I think the devs should put some of those in vanilla.
 
  • 7
Reactions:

Angelshard

Corporal
29 Badges
Nov 6, 2016
48
108
  • Hearts of Iron IV: Together for Victory
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Common Sense
  • War of the Roses
  • Europa Universalis IV: Res Publica
  • Magicka
  • King Arthur II
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
All negative traits should be balanced for early game impact as don't really matter later.

I'd love to see more high value negative impact traits. But it's hard to justify due to min-maxing
 
  • 3
Reactions:

Foefaller

General
71 Badges
Apr 22, 2016
1.953
499
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Sword of the Stars
  • Crusader Kings II: Reapers Due
  • Majesty 2
  • Magicka
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Stellaris: Apocalypse
  • Europa Universalis IV: Common Sense
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • BATTLETECH
  • Surviving Mars
  • BATTLETECH: Heavy Metal
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Horse Lords
  • BATTLETECH: Season pass
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Tyranny - Bastards Wound
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
They took away droid armies and replaced them with some seriously overpriced robots.

Still not much of a hamper. You can land as many as 12-16 troops on a planet, and once all the defenses are bombarded away that's enough to take 80-90% of the early worlds and species you will ever try to invade, even with basic assault troops recruited from weak pops, and once you got your new conquest in, you can have them fight all your wars instead.
 
  • 1
Reactions:

Machofish

Second Lieutenant
39 Badges
Oct 27, 2016
110
81
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Tyranny - Tales from the Tiers
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II
In many cases, the negatives are a pain but have ways for you to soften, counteract or even take advantage of the effect they have on your earlygame through your ethics/gov choices; through the mid and lategame, technology tends to compensate for any of your species' flaws, or removes them entirely through genetics.

For instance, starting with the 'fleeting' trait is a pain, and it essentially rips a hole in your influence, but its effects can be balanced out if you're willing to pick theocratic oligarchy for the +20 lifespan, or indirect democracy for cheaper leader replacement (and the huge influence boosts of following through on election promises) for the early game. From what I can tell, I think 'nonadaptive' gives you the extra trait point because while some negative traits may not be viably counteracted through ethics or gov't choices, there are objectively no ethics/gov't choices to improve habitability in the early game.
 
Last edited:
  • 2
Reactions:

Crissa

Colonel
8 Badges
Jun 10, 2016
879
481
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • BATTLETECH - Digital Deluxe Edition
  • Shadowrun Returns
Fleeting only means you're burning 50% more influence on leaders; you can have better leaders by just getting better leaders.

You can land... even with basic assault troops recruited from weak pops...
Yes, you can spend more to get around it. Your defensive troops, though, will be the weak ones.

I realize this doesn't usually matter with the current weak AI, but.
 
Last edited:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.457
38.914
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
I agree some of them deserve more than -2 than nonadaptive. For example fleeting is way worse than nonadaptive because you can never get a 5 star leader
This statement is only true if you reject one or more of the Indirect Democracy government, the Selected Lineages / Capacity Boosters line of policies, and the Talented species trait.
 
  • 2
Reactions:

Cat Crusade

First Lieutenant
71 Badges
Oct 15, 2015
268
417
  • Crusader Kings II
  • Shadowrun: Hong Kong
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Shadowrun: Dragonfall
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Deluxe edition
  • Imperator: Rome Sign Up
  • Stellaris: Necroids
  • Crusader Kings III
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Season pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Stellaris: Lithoids
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
This statement is only true if you reject one or more of the Indirect Democracy government, the Selected Lineages / Capacity Boosters line of policies, and the Talented species trait.

I'll only add if you start the game with talented and indirect democracy you get 3 star leaders at -15% influence cost.

Now let's add tech:
By midgame you can go to 4 star leaders at -30% influence cost with democratic utopia. Add selected lineages and you get 5 stars out the door and still are left with -5% influence cost. Not counting repeatable techs for lowering leader costs further or adding to their lifespan in lategame. Those -15 years are no problem and easily offset if you plan for it.

However nonadaptive is going to hamstring you for a long time without much to help you with it. There's no government that adds habitability and even with habitability increase tech like frontier clinics, the +5 habitability tech and the resource to increase habitability of planets by another +5, its still possibly leaving you behind and capping your happiness lower than other races who don't have the disadvantage. You might need to go to genetic engineering to get rid of non-adaptive and by then you have other races as an alternative anyway. Terraforming also takes to much later till its researched and affordable.

Either way I think there should be more traits with more interesting effects, if anything the fact that we can offset most of these tends to make the lategame feel more samey than it maybe should.
 
  • 3
Reactions:

Angelshard

Corporal
29 Badges
Nov 6, 2016
48
108
  • Hearts of Iron IV: Together for Victory
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Common Sense
  • War of the Roses
  • Europa Universalis IV: Res Publica
  • Magicka
  • King Arthur II
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
I've already made some suggestions to high value negative traits in another thread. Problem with making them is to be sure they have an impact that can't easily be worked around with ethos or science/other races.

Some of my suggestions. A trait that makes a pop cost 2 food.
A trait that gives -15% penalrty to survey speed.
 

GloatingSwine

Field Marshal
42 Badges
Aug 6, 2010
4.527
3.197
  • 500k Club
  • Crusader Kings III: Royal Edition
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Stellaris: Necroids
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
I agree some of them deserve more than -2 than nonadaptive. For example fleeting is way worse than nonadaptive because you can never get a 5 star leader

With Talented + Direct Democracy you can recruit leaders at level 3. 4 when you get your advanced government, and 5 with Selected Lineages.

By the end you can be hiring five star leaders for super cheap influence, making their lifespans somewhat irrelevant.
 
  • 1
Reactions:

The Founder

Field Marshal
55 Badges
Mar 13, 2013
13.053
3.164
  • A Game of Dwarves
  • Stellaris: Synthetic Dawn
  • Sword of the Stars II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Stellaris: Federations
  • Surviving Mars
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH
  • Europa Universalis IV
  • Stellaris: Necroids
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Cities: Skylines
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Legacy of Rome
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Major Wiki Contributor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: Death or Dishonor
  • Ancient Space
  • Stellaris: Distant Stars Pre-Order
  • Imperator: Rome
Title pretty much explains itself. We have costly positive trait that cost up to 5 points, but we have almost no mean to buy them - well, unless you're OK with having only one positive overpriced trait.
  • Why no "Very weak"?
  • Or "Very non-adaptive"?
  • Or something that is not present currently at all, maybe negative resource traits?
  • Etc.?
I wish paradox will do something about costly trait, i dont really see much use for them currently.
Also, it's just me, or +1 skill trait doesn't worth 2 points, too?
Welcome to the difficulty topic of managing options for the player.
In particular they have to keep a Balance between Population Traits (only mater if lot of population of that species), Leader Traits (only mater if you do/do not allow Xeno Leaders), and Primary Species traits (like Resilient).

Why no Very Weak? Because weak is pretty much a free point and effortlesly dodged just conquering any other species or using Robots. Armies do not mater enough in this game.

No Very non-adaptive? Adaptive is already a big limiter. Keep in mind that population under 50% happiness will join factions. And dropping the Habitability low enough will cause that state forcefully. Plus you are propably planning to just dodge it using another Species/Robots as colonists anway, no reason giving you more traits for Primary Species/leader Traits.

No negative Resource Traits? First t would affect the game Start too much. Sure +20% Minerals does not mater 50 years into the game, but early game it does. Why do so many people stay on full Slavery early game otherwise? And secondly, it could again be easily dodged.

With Talented + Direct Democracy you can recruit leaders at level 3. 4 when you get your advanced government, and 5 with Selected Lineages.

By the end you can be hiring five star leaders for super cheap influence, making their lifespans somewhat irrelevant.
Heck, for Autocracies Fleeting is Plain a Bonus. More Leader Uniques buildable.


One issue with the system might be the lack of granularity. Try the following:
Multiply number of free trait points, trait points from GE tech and cost of Traits by 10.
I do agree that venerable is useless on top of Overpriced. 5 Star Leaders are not that important outside of Science. Where you can just hire a Curator with the DLC.
 
  • 1
Reactions:
Status
Not open for further replies.