Why there is no ETA for Cossacks yet?

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TheDungen

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- Roll v.s. Patience -

- Result : 1

CRITICAL FAILURE!
Depends on what system you're playing in certain systems a 1 is a critical sucess.

The ETA for The Cossacks moves back one day every time someone asks for it. It was originally supposed to come out in 2013.
God damnit Wiz.

So... It can actually end by being scheduled after EU5 :-/
No EU5 is delayed every time someone complains about paid features. It'll never happen.

Well I for one do not want this stinking Cossack DLC! (Secretly hopes reverse psychology bumps up release by one day)
Good idea but if that was the case all the whining about paid features in the devdiaries would have reusltued in that it got released a decade ago.

No need to be genius to know that they are rushing for christmas shoping madness. So expect release on late December.
Except thet hinted that they hope to release a Ck2 dlc before the end of the year too.
 
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Tweakee

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They already announced a "Late 2015" release date, which is good enough for me to stop playing EU4 until it comes out. Beyond that, I don't mind it being a nice surprise.

(CK2's better anyway) -ducks and runs-
 
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lymond

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I can certainly wait for Cossacks. I"m trying not to start anymore runs, but have a few that I'd really like to finish before they get wiped with the new patch. I guess it would be nice to know a date simply for knowing how much time before I lose my games. ha...i've lost so many in the past too.
 
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I can certainly wait for Cossacks. I"m trying not to start anymore runs, but have a few that I'd really like to finish before they get wiped with the new patch. I guess it would be nice to know a date simply for knowing how much time before I lose my games. ha...i've lost so many in the past too.

Reason why my EUIV is still on 1.11.4 even though I bought Common Sense on launch day (common sense is something I seem to lack as you can see...)
 

Quaade

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They already announced a "Late 2015" release date, which is good enough for me to stop playing EU4 until it comes out. Beyond that, I don't mind it being a nice surprise.

(CK2's better anyway) -ducks and runs-

Yeah... Kinda stopped myself about yesterday, when in a drug-induced session two days in a row made some hasty decisions and stupid ones too topping it all with forgetting to do fundamental things :p So it might be put away until Cossacks arrives... Usually I can´t keep playing when were so "close" to release, stops when the first DD arrives and I know the next neat thing I want to have in the game :)

Nah... Played LOTS of CK2 and own every DLC, it´s gone bad alongside getting better... Which is an odd thing... Yes Horse Lords improved the game, but still had some game design that makes little sense, balance being an issue and when it comes down to it... They haven´t really added anything new to the game in ages... Yes you can play mongol and they have specific design... But when you boil it down, it´s really just the same wrapped in another package.

There simply isn´t a fundamental change or at least some changes to how you play each group and the DLC doesn´t really provide much new changes that makes it different, which bothers me since I loved HL and it´s promise, but was really just a different way of doing the same, but now with a starter empire-title... Forts didn´t do much of a change either, since they don´t do much...

But hopefully next DLC will prove me wrong :)

I can certainly wait for Cossacks. I"m trying not to start anymore runs, but have a few that I'd really like to finish before they get wiped with the new patch. I guess it would be nice to know a date simply for knowing how much time before I lose my games. ha...i've lost so many in the past too.

You can ask it not to update and keep playing your game? also they did announce that the transition shouldn´t be that bad... But most importantly, you can keep your game on current patch :)
 
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Sunspawn

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Admittedly, the forts are very useful before Mil Org 4 against pagans and always useful against nomads.
 

Quaade

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Admittedly, the forts are very useful before Mil Org 4 against pagans and always useful against nomads.

Yeah... But apart from that, they don´t do much... except those who use it for an extra slot to siege down... Main issue is, they should have been used as settling and taking provinces bit by bit and using the "take-all" CB should be rare. It should be a strategic advantage to have it in your own lands and rarely used, it should be a strategic advantage to use in a war against pagans which could evolve into a castle and have a much greater effect. Simply building them to lock-down provinces is not what I think forts in the periods should be like, and thinking about it... Why build a fort you then tear down or leave at the end of the war?

The forts were built to protect and control a larger area and if the war went well they would not relinquish control or destroy it afterwards, they would keep it and use it to subjugate the surroundings... Something that can´t be done in a defensive war :)
 

Earl Uhtred

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All this time since EU4 was released and I've only even got into the 16th century in one game because there's always something 'just around the corner'.
 
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Yeah... But apart from that, they don´t do much... except those who use it for an extra slot to siege down... Main issue is, they should have been used as settling and taking provinces bit by bit and using the "take-all" CB should be rare. It should be a strategic advantage to have it in your own lands and rarely used, it should be a strategic advantage to use in a war against pagans which could evolve into a castle and have a much greater effect. Simply building them to lock-down provinces is not what I think forts in the periods should be like, and thinking about it... Why build a fort you then tear down or leave at the end of the war?

The forts were built to protect and control a larger area and if the war went well they would not relinquish control or destroy it afterwards, they would keep it and use it to subjugate the surroundings... Something that can´t be done in a defensive war :)
Agreed. I really think for one that forts should instead have a ZoC-like attrition-reduction, so you would have regular supply in counties bordering the fort. In exchange, forts can be built only in controlled territory - such as your border counties, which would enable you to siege the bordering tribal lands without attrition by preparing for the attack. That and forts having buildings and being able to fuse forts with tribal holdings to create castles or just turn fully-upgraded forts into empty castles in steppe lands.
 
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They already announced a "Late 2015" release date, which is good enough for me to stop playing EU4 until it comes out. Beyond that, I don't mind it being a nice surprise.

(CK2's better anyway) -ducks and runs-
Ck2 is more enjoyable, but it's not better as a game, at least not now.

Yeah... Kinda stopped myself about yesterday, when in a drug-induced session two days in a row made some hasty decisions and stupid ones too topping it all with forgetting to do fundamental things :p So it might be put away until Cossacks arrives... Usually I can´t keep playing when were so "close" to release, stops when the first DD arrives and I know the next neat thing I want to have in the game :)

Nah... Played LOTS of CK2 and own every DLC, it´s gone bad alongside getting better... Which is an odd thing... Yes Horse Lords improved the game, but still had some game design that makes little sense, balance being an issue and when it comes down to it... They haven´t really added anything new to the game in ages... Yes you can play mongol and they have specific design... But when you boil it down, it´s really just the same wrapped in another package.

There simply isn´t a fundamental change or at least some changes to how you play each group and the DLC doesn´t really provide much new changes that makes it different, which bothers me since I loved HL and it´s promise, but was really just a different way of doing the same, but now with a starter empire-title... Forts didn´t do much of a change either, since they don´t do much...

But hopefully next DLC will prove me wrong :)



You can ask it not to update and keep playing your game? also they did announce that the transition shouldn´t be that bad... But most importantly, you can keep your game on current patch :)

The ck2 team has loads of intresting ideas but it seems they have cut down on the time required to actually make sure that they implement in a good way. Horselords was cool, but it's a mess (steppe blobbing makes you want to cry), WoL was too little to late and led to some very AI targeted events spamming. Honestly they need to do a thorough rework of the game or, once HoI and stellaris launches drop ck2 and start working on ck3. I hate saying that but the pay walls or rather making sure the game can be played without the dlcs is what's killing the game, take the horselords themselves they canät be implemented well because they're basiclaly handled by some kind of startup event rather than having a proper place in the history files.
 
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The ck2 team has loads of intresting ideas but it seems they have cut down on the time required to actually make sure that they implement in a good way. Horselords was cool, but it's a mess (steppe blobbing makes you want to cry), WoL was too little to late and led to some very AI targeted events spamming. Honestly they need to do a thorough rework of the game or, once HoI and stellaris launches drop ck2 and start working on ck3. I hate saying that but the pay walls or rather making sure the game can be played without the dlcs is what's killing the game, take the horselords themselves they canät be implemented well because they're basiclaly handled by some kind of startup event rather than having a proper place in the history files.

I agree, they need to rework the design to make it act better together. This could be done simly by doing so, but I´m with you, the need to rework the system should be the time they simply started anew with CK3 and worked up an engine that could better handled the current implementations. All their ideas to DLCs isn´t lost, they can surely make them later on or even implement some of them as new features.

The engine was not (in my knowledge) made to involve some of the features present now, and while the ideas are great and would be neat to have, they simply doesn´t work or work poorly. In effect, use what you have, use what you have learned and do it over in order to show us your vision better and provide us with an even better game. Instead of blindly pursuing a DLC plan for features they liked to have in.

Cannot stress this enough, you can still use your ideas, just not as early as you´d liked but on the flipside, you might be able to make them even better since the engine would be made with current and known features in mind making the game even better... And I´m saying this as a heavy support and love for CK :)
 

TheDungen

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I agree, they need to rework the design to make it act better together. This could be done simly by doing so, but I´m with you, the need to rework the system should be the time they simply started anew with CK3 and worked up an engine that could better handled the current implementations. All their ideas to DLCs isn´t lost, they can surely make them later on or even implement some of them as new features.

The engine was not (in my knowledge) made to involve some of the features present now, and while the ideas are great and would be neat to have, they simply doesn´t work or work poorly. In effect, use what you have, use what you have learned and do it over in order to show us your vision better and provide us with an even better game. Instead of blindly pursuing a DLC plan for features they liked to have in.

Cannot stress this enough, you can still use your ideas, just not as early as you´d liked but on the flipside, you might be able to make them even better since the engine would be made with current and known features in mind making the game even better... And I´m saying this as a heavy support and love for CK :)
Well as always with paradox anythign added to the previous game in dlcs gets added to the next base game. But this time they get a chance to implement it from the get go instead of glueing it on afterwards.
The only stuff that would end up in ck3 dlc are the things still slated for ck2 dlcs, providing they don't chose to implement that along with the new basegame.

Like I said I have gotten more enjoyment out of ck2 than of eu4, but the game is sturggling under the burden of I think 10 dlcs at this point and they have another slated for either the end of this year or early next year. I hate to say it but that should probably be the last one before they more the ck team over to start working on ck3 and/or working on/supporting HoI and stellaris.
 

Quaade

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Well as always with paradox anythign added to the previous game in dlcs gets added to the next base game. But this time they get a chance to implement it from the get go instead of glueing it on afterwards.
The only stuff that would end up in ck3 dlc are the things still slated for ck2 dlcs, providing they don't chose to implement that along with the new basegame.

Like I said I have gotten more enjoyment out of ck2 than of eu4, but the game is sturggling under the burden of I think 10 dlcs at this point and they have another slated for either the end of this year or early next year. I hate to say it but that should probably be the last one before they more the ck team over to start working on ck3 and/or working on/supporting HoI and stellaris.

I´m fine with them "removing" some mechanics from the "base"-game, some just doesn´t work that well, or they will be better if removed and added into a DLC that really gives them something different and gives them more time focusing on that part instead of trying to add everything into a new game. It would suck balls if everything was removed, but doubtly they start at earliest date anyhow, so pagan being playable might not be that much of a deal-breaker.

Muslim should might be playable from the get-go. but I´d still like them to do something special with them instead by focusing on them. In effect, I want them to feel that different, that I´m playing a different game, not just playing the same game in another way. Yet of course, some similarities would apply.

The DLC should be out before christmas, they did however announce that 2 more would be out before end of the year, but doubtfully they will manage to get 2 out in such a short period ;-) The DD have already begun to touch what´s going on in it, so soon :)
 

spinoza013

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I think they over-egged the pudding with CKII. I think they possibly over-expanded too far and too fast. I'd have prefered they made the initial core game watertight before increasing the timeline and territory. I think CKIII will be an excellent game because they'll be able to perfect the basic gameplay from all the experience and lessons from building CKII.

I think the way we've seen EUIV develop it has been relatively slow and steady for which I think we have CKII to thank and like I imagine CKIII to be makes me look forward to EUV
 

TheDungen

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I´m fine with them "removing" some mechanics from the "base"-game, some just doesn´t work that well, or they will be better if removed and added into a DLC that really gives them something different and gives them more time focusing on that part instead of trying to add everything into a new game. It would suck balls if everything was removed, but doubtly they start at earliest date anyhow, so pagan being playable might not be that much of a deal-breaker.

Muslim should might be playable from the get-go. but I´d still like them to do something special with them instead by focusing on them. In effect, I want them to feel that different, that I´m playing a different game, not just playing the same game in another way. Yet of course, some similarities would apply.

The DLC should be out before christmas, they did however announce that 2 more would be out before end of the year, but doubtfully they will manage to get 2 out in such a short period ;-) The DD have already begun to touch what´s going on in it, so soon :)
Well as I understand it that's not how paradox usually handles things.
 

Quaade

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Well as I understand it that's not how paradox usually handles things.

Somewhat did so with EU4 and recently stated it again :) that they scrapped the things that didn't work as intended or could be done better or simply wasn't that good. Remember some were frustrated on release, since EU3 had 'more' features than EU4.

This is what I like about PDX, they take what works and keeps it perhaps improving it, and removing things that wasn't doing it's purpose or could be done better :)
 

Beagá

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All this time since EU4 was released and I've only even got into the 16th century in one game because there's always something 'just around the corner'.

I did finish two games.

First as Russia... in 1.3 patch.

Since the last beta I didn´t bother to play the game anymore, not because I think it´s bad but because I´ve seen all the game has to offer and I´ll want to play it again in a stage just like EU3 is now - finished.
 

Florryworry

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Im gonna go on a limb here and say itll be announced this or next tuesday to come out a month after in december.
So the 10th of 17th of november to come out on the 10th or 17th of december. that gives people plenty of time to write the expansion on their wishlist and yet close enough to christmas as to get the christmass sales boost