It's relatively easy to shoot down the argument "but now you have to think more and that is good".
If thinking is the goal, then the game could always ask you to multiply two numbers in your head and give it the right answer before it allows you 'a click'

. Or challenge you to a quick game of chess, and if you win - only then can you make changes to a planet

.
The real questions is "Is the game making you think the thoughts that add to immersion and a good gaming experience". The answer is "no, because it keeps reminding me that it is just a game and not a real space civilization by making me do stuff (wait for spare pops before building) that doesn't happen in the real world - not even in the cliches of the Sci Fi 'real world' that we are familiar with ".
A possible counter-argument to the above is "but you do have to wait until you have spare money before you build anything, in both the real and the gaming world, right". To which the answer is - yes, and spare pops just doesn't work like spare money in the real world.
And non-spare pops also doesn't work like that in the real world - building factories in England when it got industrialized in the 19th century didn't decrease coal or food or iron ore production when everyone moved to the cities.