Why the new job system -feels- wrong

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Orkonkel

General
73 Badges
Aug 12, 2011
1.927
1.726
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Megacorp
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Tyranny - Bastards Wound
  • Stellaris: Ancient Relics
  • Europa Universalis 4: Emperor
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Victoria 3 Sign Up
  • Pride of Nations
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Distant Stars
  • Victoria 2
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • 500k Club
  • Stellaris: Humanoids Species Pack
  • Europa Universalis III
  • Crusader Kings II: The Republic
So. Despite having a more intrinsicate and interesting economy system, there is just a bad feeling in you when you upgrade an alloy factory and suddenly five pops move from resource generation to resource consumption: it feels like I am getting punished for developing my world. In a game, you want your players to feel rewarded when expanding, when advancing your empire, but you made a system that makes you feel like 'o shit my economy is crap becaue I tried expanding it', and it's poor psychological design. Compare to Europa Universalis or Crusader Kings: build a building, you now gain more ducats/gold each month.

Suggestion: Population should not be automatically promoted to higher strata. Available higher job strata should be filled when there are unemployed workers on your planet, or through an easy to access button that promotes a pop for you- Could even have two buttons, one for at each building interface to employ a lower strata pop into it, and one general button that is just 'fill all your higher strata jobs with workers' or something such - this could even be ticked to automatically fill jobs like the current system does.

Taking away control from the player is a bad thing. Making the player feel punished for building a building or upgrading a building is a bad thing. The system is good, the implementation is not the best from a gameplay experience point of view.
 

WhapXI

Captain
88 Badges
Sep 7, 2012
492
50
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis III
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Prison Architect
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Age of Wonders: Planetfall
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cossacks
  • Stellaris: Humanoids Species Pack
  • Surviving Mars: First Colony Edition
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
Making the player feel punished for building a building or upgrading a building is a bad thing.

If your economy is tanking because you build things you can't afford to staff or operate, have you considered perhaps not building those things?
 

Tim_Ward

General
26 Badges
Sep 7, 2015
2.392
6.508
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Naval War: Arctic Circle
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
Alternative: don't add more specialist jobs on planets where there are workers you can't afford to lose. Clerks are good for this. No one's going to miss a couple of clerks.

Alternative: do do that, and make up the shortfall with the market while you wait for pop growth to replace your workers

If the point of the new system is to manage your economy, then you have to be able to mess up somehow or else it turns into, as @nfmarque says, mindless clicking.

The market gives you something to fall back on if you mess up, but still punishes you because it's inefficient to rely on the market.
 

Eled the Worm Tamer

Major
30 Badges
Aug 5, 2017
673
481
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Shadowrun: Hong Kong
  • Stellaris
  • Sword of the Stars
  • Magicka
having a system that does not bend to the every whim of the player is not punishment in economics any more than it is in war.

The system has rules, they are predictable (I personally think there should be lag going either way, and it should take around 4 years to go up a strata repreesnting training time) Your failure however, to work meaningfully within those rules is not a failure of the game any more than being invaded because you forgot to do anything with your fleet past the 3 starter ships is one.

As for the upgrade situation you have 2 choices, either live within your means and not upgrade all the things! (That was essentuallythe old set up in terms of minerals or energy) or use the market.
 

LockdownX7

Private
20 Badges
Apr 4, 2018
14
0
  • Magicka
  • Stellaris: Synthetic Dawn
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka 2
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
With current game mechanics, upgrading buildings before you have the pops to work them is objectively bad. Not just due to the strata movement you've mentioned, but also because you'll be paying upkeep for districts/buildings you're not fully utilizing.

You're better off just checking your planets once in a while and build something new once you're close to having unemployment, or even just be lazy and only build stuff when the unemployment icon comes up.
 

Jotoco

Sergeant
15 Badges
Aug 30, 2016
55
10
  • Magicka
  • Majesty 2
  • Cities: Skylines
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
The new system prevents mindless clicking, you only upgrade if you need the resource and can support it.

But then if you want only a couple new specialist jobs and you open 5 at one time, even if you instantly disable 3 you end up with 3 unemployed pops for a few years. That is because they instantly promote and will not go back to their original job. You can only build or upgrade when you want to immediately fill up every single specialist job.
 

FleetingRain

Field Marshal
58 Badges
Aug 2, 2014
3.078
5.912
  • Europa Universalis IV
  • Surviving Mars
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings II
  • Stellaris
  • Pillars of Eternity
  • Imperator: Rome Sign Up
Man, if I worked in a mine and suddenly I got a job opened in the closest research lab, do you really think I'd waste away my youth requiring more minerals? No, you can bet I'd be the first in line to show them my resumé, the unemployed can take my old job if they so wish.
 
Last edited:

The Boz

Captain
64 Badges
Jun 8, 2017
384
10
  • Cities in Motion 2
  • Starvoid
  • Cities: Skylines Deluxe Edition
  • Magicka 2
  • Surviving Mars
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Nemesis
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • BATTLETECH
  • Europa Universalis III: Collection
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Sword of the Stars II
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Dungeonland
  • Europa Universalis III
  • Leviathan: Warships
Man, if I worked in a mine and suddenly I got a job opening in a research lab, do you really think I'd waste away my youth requiring more minerals? No, you can bet I'd be the first in line to show then my resumé, the unemployed can take my old job if they so wish.
Are you qualified?
 

The Boz

Captain
64 Badges
Jun 8, 2017
384
10
  • Cities in Motion 2
  • Starvoid
  • Cities: Skylines Deluxe Edition
  • Magicka 2
  • Surviving Mars
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Nemesis
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • BATTLETECH
  • Europa Universalis III: Collection
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Sword of the Stars II
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Dungeonland
  • Europa Universalis III
  • Leviathan: Warships
The new system prevents mindless clicking, you only upgrade if you need the resource and can support it.
Number of clicks has increased, though. Number of buildings and upgrades is ~the same, but you now often click to *check* the system, and decide not to do anything.
Overall, a slowdown for no gain.
 

Badesumofu

Field Marshal
70 Badges
Dec 1, 2016
4.457
1.001
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Lithoids
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Pillars of Eternity
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Imperator: Rome Sign Up
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
it feels like I am getting punished for developing my world. In a game, you want your players to feel rewarded when expanding, when advancing your empire, but you made a system that makes you feel like 'o shit my economy is crap becaue I tried expanding it', and it's poor psychological design. Compare to Europa Universalis or Crusader Kings: build a building, you now gain more ducats/gold each month.

You aren't being punished for expanding, you're being punished for inefficient play. Don't build the building until you have the population and resources to support it. Now, it's funny you mention EU4 because that game as of a few patches ago actually does punish you for expanding with an unavoidable stacking corruption bonus for being too big unless you expand into the predesignated expansion allowed zones. Stellaris rewards expansion, but only if you do it efficiently and thoughtfully.

Your economy isn't crap because you tried to expand it, it's crap because you did a bad job of trying to expand it. Instead of mindlessly spamming more mines and clicking upgrade arrows you actually have to put some thought and planning into building your empire now. Personally I couldn't be happier.
 

FonVegen

Second Lieutenant
73 Badges
Oct 25, 2016
160
1
  • Magicka
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Fury
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Shadowrun: Dragonfall
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Rule Britannia
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Imperator: Rome
  • Stellaris: Necroids
  • Prison Architect
  • Europa Universalis IV: Dharma
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV
  • Imperator: Rome - Magna Graecia
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Federations
  • Knights of Pen and Paper 2
  • Stellaris: Distant Stars
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
Are you qualified?

Remember that one Pop equals an unspecified number of people. And among all POPs in the worker stratum there are bound to be plenty of those who did achieve a higher education but couldn't find a specialist job, now waiting for an opportunity to open up. On highly specialised forge worlds you can also say that every citizen receives the standard education to operate the alloy forges, with the same going for tech worlds and industry worlds.

Yes, the games simplifies that a lot, but I don't want to have a four year delay on my economy, especially not in war times.
 

The Boz

Captain
64 Badges
Jun 8, 2017
384
10
  • Cities in Motion 2
  • Starvoid
  • Cities: Skylines Deluxe Edition
  • Magicka 2
  • Surviving Mars
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Nemesis
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • BATTLETECH
  • Europa Universalis III: Collection
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Sword of the Stars II
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Dungeonland
  • Europa Universalis III
  • Leviathan: Warships
Remember that one Pop equals an unspecified number of people. And among all POPs in the worker stratum there are bound to be plenty of those who did achieve a higher education but couldn't find a specialist job, now waiting for an opportunity to open up. On highly specialised forge worlds you can also say that every citizen receives the standard education to operate the alloy forges, with the same going for tech worlds and industry worlds.

Yes, the games simplifies that a lot, but I don't want to have a four year delay on my economy, especially not in war times.
And so, that one dude gets a job, and the untold millions immediately shift over to provide support for him... and when he gets fired, nobody thinks about going back to the food mines? At all? For *decades*?
 

WhapXI

Captain
88 Badges
Sep 7, 2012
492
50
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis III
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Prison Architect
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Age of Wonders: Planetfall
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cossacks
  • Stellaris: Humanoids Species Pack
  • Surviving Mars: First Colony Edition
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
My strategy to deal with this sort of thing is to only build something on a planet when there are unemployed pops. Generally I'll prioritise building a district, but if no resource districts are needed, then I'll fill a building slot. Many planets have building slots lying unoccupied, at least until districts are full, and that's okay. One all the resource districts I want or need have been built, then I start building city districts if possible and filling building slots with specialists.
 

nfmarque

Captain
44 Badges
Mar 1, 2011
463
120
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Semper Fi
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sons of Abraham
But then if you want only a couple new specialist jobs and you open 5 at one time, even if you instantly disable 3 you end up with 3 unemployed pops for a few years. That is because they instantly promote and will not go back to their original job. You can only build or upgrade when you want to immediately fill up every single specialist job.
You can maintain the specialists, just make sure to have the raw materials, i like to have my smoke filled industrial world churnging consumers goods to export.
Look around for good deals, for example consumer goods 1:2 (export 1 consumer good for 2 minerals)
 

Eled the Worm Tamer

Major
30 Badges
Aug 5, 2017
673
481
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Shadowrun: Hong Kong
  • Stellaris
  • Sword of the Stars
  • Magicka
Number of clicks has increased, though. Number of buildings and upgrades is ~the same, but you now often click to *check* the system, and decide not to do anything.
Overall, a slowdown for no gain.

Can we please, please, please do away with this tedious reductave dumbing down that is 'numer of clicks' which only serves to hide a more meaningfulland potentialy move valid criteque. It really dosent convince any one, and its just hiding the more valid issue that people only have the capacity to make so many choices in a given span, and too many can result in what can be termed choice fatiuge (Or for those of us who ran into this via being or knowing someone who is, Autistic 'running out of spoons'. )

I'm just so sick of seeing the 'too many clicks' argument I'd rather french kiss a running woodchipper at this stage and it does nothing what so ever towards the evolution f the debate or the resolution of the issues in any way that wont strip out other peoples fun.