Some version ago Denmark got an AI change in 1600 in order to make them explore the world, at least around Africa to India and China and the coasts around the Atlantic, find some COT's to send traders to and hopefully not colonise too much but just set up a few TP. That would be historical. But we don't want a lot more than that!
I have evaluated the performance with the help of ten games run by Yodamaster in 1.51, and looked at saves around 1650 and around 1750.
1650:
Denmark have survived in eight of the games. In six games it has found its way around Africa. (Numbers as the test games are numbered.)
0: TP: Bangor, Karroo. New known COTs 9, 1 merchant in India. Maps to NE America, India, China.
3: TP: 3 in South Africa + Anticosti. New known COTs 5. Maps to India, Malacca, NE America.
4: No TPs. New known COTs 2. Maps to China, India.
5: TP: Guinea Colony: Leone. New known COTs 2. Maps to India.
8: TP: Table Colony: St. Thomas. New known COTs 9. Maps to India, China, N America, S America, Antilles.
9: TP: Natal, Transkei Colony: Nouadibuh. New known COTs 5. Maps to India, China, Antilles.
1750:
Denmark have survived in five of the games. In all five cases it has some TPs/colonies. (Numbers as the test games are numbered.) In all games Denmark knew the way around Africa.
4: Colony: Guniea. New known COTs 11. Maps to India, Japan, Brazil, N America.
5: TP: 3 African. New known COTs 9. Maps to N America, India, China.
7: Colonies: Kribi Colonial cities: Senegal, Antistirana (COT). New known COTs 8, 1 merchant in Isfahan, 2 in Antistirana. Maps to India, China, N America.
8: Colony: Muni Colonial cities: Table, Senegal, Namaqua, St Thomas, Nova Scotia. New known COTs: many? Maps to India, China, Phillipines, Japan, Indonesia, Brazil, Antilles, Panama, N America.
9: Colonial cities: Seven in total (forgot to write which). New known COTs: many? Maps to India, Japan, China, Brazil, Antilles, N America.
Conclusions:
- Resulting map discoveries work fine.
- Denmark colonise too much. Settings are now expansion 1 and tradingpost 95. Could raise tradingpost to 100. That will still lead to some colonies eventually, but fewer. If other historically big colonisers colonise better, it would be less room for Denmark. Another idea is to set the AI to start a few decades later than 1600.
- Trade in non-European COTs is close to non-existant! This appears to be the same for most states. Is there anything we can do or is the engine broken? Should we test to raise "traders" above 100?
- Another AI should hit in late game, to allow exploration of more peripheral areas.