Why Space marines are not overpowered, and how you can easily counter them

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

KDEstroy

Captain
38 Badges
Feb 23, 2018
496
445
  • Stellaris: Distant Stars
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Darkest Hour
TL;DR at the bottom because this will be a little long

Some people seem to hold the belief that Space Marines (infantry division mixed with Heavy TD, sometimes with artillery) are overpowered. So I played around with some tests, and found that Space Marines are actually quite easy to counter, even when they are on the defense. Yes, that's right, there's a foolproof strategy to defeat SM divisions, even when you are attacking. But first, here are my test results.

This is our Space Marine

hoi4_56xcnboT5l.jpg



A fairly average template, also not coincidentally discussed in another post. The HTD is 1943 modified with +5 gun, +3 reliability. Fully researched Superior Firepower (right side) doctrine (plus the first Grand Battleplan tech since Italy starts with that and I don't know how to get rid of it with command), infantry and artillery techs researched up to 1943.

This is what we will use to defeat the SM division:

hoi4_8TJX0xShWa.jpg


you will notice that this division is significantly cheaper than SM - only 1110 IC vs 1932 IC. In this test, 6 SM will fight against 6 normal infantry division, so that leaves 4932 IC left over. We will use that to build 190 CAS bombers, 1944 model with +5 bombing, +2 range. +3 reliability. France in this case researches GB right path, plus the first 5 doctrines of Battlefield Support Air doc. Both doctrine trees are considered to be non-meta. French troops have 65% planning bonus, compared to 40% entrenchment for Italians.

In addition to forces described, both Italy and France gets 400 1944 fighters. Italy will set fighters to interception, in order to intercept French dive bombers. Battle takes place on a plain (not desert) province in Tunisia. Neither side has any buffs from high command, intel, advisors, generals, etc.

Let the battle begin.

hoi4_N29U3QeAGq.jpg


It was very close, but French troops managed to defeat the Space marines.
hoi4_2ELpppnFDk.jpg



As you can see, Italy lost a fair amount of Heavy tank destroyers. Yes, I changed the names of the equipment.

Now, you might be thinking that this test is a little unfair to Space Marines, since they are getting attacked from two sides. However that is to be expected when defending a front line.

However, even though Italy lost this battle, a modification to the original template allows them to defeat the attack.

hoi4_gmTxWg8nYh.jpg


This template is much more effective against pure infantry divisions, but it's also far more vulnerable to heavy tank divisions. The point I'm trying to make is that no division is invincible. Every division template has a weakness. For example, two 20-width heavy tank divisions with no air support were able to defeat the Infantry-HTD-artillery combo.

hoi4_m07voV0lca.jpg

TL;DR If your opponent builds a lot of heavy TD's, build CAS instead of tanks. If they build a few HTD's with a lot of artillery, tanks are still effective.
 

Attachments

  • hoi4_gmTxWg8nYh.jpg
    hoi4_gmTxWg8nYh.jpg
    467,9 KB · Views: 0
  • hoi4_weqRevhRAZ.jpg
    hoi4_weqRevhRAZ.jpg
    434,7 KB · Views: 0
  • 8
  • 7Like
  • 3
Reactions:

pro.gamer.69

Lt. General
8 Badges
Jul 23, 2020
1.457
2.548
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
With all due respect, literally all this shows is that CAS is strong when you have lots of org and your enemy has no AA. Just look at your screenshot - the CAS did 100 org damage, that's equal to almost two of the Italian divisions' org pools. If you redid it with support AA I'd give you a little more credit if they won.

And as I've said one hundred times in the other thread, while it's true that you can't pick your battles, if you cover a frontline in these it forces the enemy to use shitty soft attack tanks, which you can then right click off forests with your own.

At the end of the day space marines are just noob traps which are disproportionately stronger than AT and stack the game even further in favor of the Allies. I appreciate you doing the tests, though.
 
  • 14
  • 2Like
Reactions:

AdjectiveNounNumber

Second Lieutenant
94 Badges
Oct 3, 2014
113
705
  • Crusader Kings II: Jade Dragon
  • Rome: Vae Victis
  • Stellaris
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Lithoids
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: La Resistance
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Stellaris: Apocalypse
  • BATTLETECH
  • Stellaris: Federations
  • Victoria 2: Heart of Darkness
  • Prison Architect
  • Surviving Mars
  • Europa Universalis III Complete
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis III Complete
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Victoria 2
However, even though Italy lost this battle, a modification to the original template allows them to defeat the attack.

hoi4_gmTxWg8nYh.jpg


This template is much more effective against pure infantry divisions, but it's also far more vulnerable to heavy tank divisions. The point I'm trying to make is that no division is invincible. Every division template has a weakness. For example, two 20-width heavy tank divisions with no air support were able to defeat the Infantry-HTD-artillery combo.

hoi4_m07voV0lca.jpg
You’re reading this post incorrectly. The top template is a modified space marine. The bottom template is the division used to defeat that space marine
 
  • 1Like
  • 1
Reactions:

Corpse Fool

Field Marshal
46 Badges
Mar 3, 2017
2.915
6.731
  • Crusader Kings II
  • Cities in Motion 2
  • Magicka
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Teleglitch: Die More Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 Deluxe Edition
  • Surviving Mars
  • BATTLETECH
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Hearts of Iron III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
I misread a couple of things when I made my original comment, so I deleted that.

Superior Firepower (right side)
The other testing would use R/L
Both doctrine trees are considered to be non-meta
But specifically advantage you in this regard.
Italy will set fighters to interception
Why? How much disruption did they do?
It was very close, but French troops managed to defeat the Space marines.
And no CAS were downed.

If the SM player is expecting to be under hostile skies, at least let them have support AA, which is going to cut CAS damage to 1/4th and if the battle was as close as you said it was, I'm pretty sure the spess mehreens are going to come out on top.

But yes, thank you for your testing. I will add it to the pile.
 
  • 6
Reactions:

Prince Ire

Colonel
76 Badges
Dec 22, 2011
913
1.832
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Crusader Kings II: Charlemagne
  • Rome: Vae Victis
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Field Marshal
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Victoria 2
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
I've never understood why so called "space marine" divisions are a problem. Quite a few countries attached heavy tanks as support to their infantry divisions historically. What people should be complaining about is how useless line artillery is when artillery played a major role in WWII.
 
  • 5Like
  • 3
Reactions:

pro.gamer.69

Lt. General
8 Badges
Jul 23, 2020
1.457
2.548
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
I've never understood why so called "space marine" divisions are a problem.
Go read one of the two other threads we have on it. Infantry should not be able to stop heavy tanks on plains tiles.
I agree some sort of arty buff would be nice, but then we get into the pure arty "meta" of pre-SA nerf...
 
  • 1
Reactions:

Corpse Fool

Field Marshal
46 Badges
Mar 3, 2017
2.915
6.731
  • Crusader Kings II
  • Cities in Motion 2
  • Magicka
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Teleglitch: Die More Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 Deluxe Edition
  • Surviving Mars
  • BATTLETECH
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Hearts of Iron III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
I agree some sort of arty buff would be nice, but then we get into the pure arty "meta" of pre-SA nerf...
I find it interesting that two of the top complaints aside from 40 wides, is that infantry cant attack and arty is useless.

We used to have a balance where arty was stronger and infantry could attack as a result. And they nerfed it. Perhaps it was over nerfed, but it has been 3 years since WTT rebalanced/nerfed attacks and they actually kinda nerfed it again with an SF nerf.

But who knows what things are going to be like after barb.
 
  • 7
Reactions:

Zhein

Second Lieutenant
55 Badges
Jul 3, 2011
149
402
  • Victoria 2
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • For The Glory
  • Divine Wind
  • Europa Universalis III Complete
  • Darkest Hour
  • Sengoku
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • 500k Club
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • War of the Roses
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Semper Fi
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Empire of Sin
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Leviathan: Warships
  • Europa Universalis IV: Res Publica
  • Shadowrun Returns
  • Shadowrun: Dragonfall
If the SM player is expecting to be under hostile skies, at least let them have support AA, which is going to cut CAS damage to 1/4th and if the battle was as close as you said it was, I'm pretty sure the spess mehreens are going to come out on top.

I was going to say that. HTD Division has Arty but no AA. Of course it's going to get killed by cas.
 
  • 2
Reactions:

pro.gamer.69

Lt. General
8 Badges
Jul 23, 2020
1.457
2.548
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
I find it interesting that two of the top complaints aside from 40 wides, is that infantry cant attack and arty is useless.

We used to have a balance where arty was stronger and infantry could attack as a result. And they nerfed it. Perhaps it was over nerfed, but it has been 3 years since WTT rebalanced/nerfed attacks and they actually kinda nerfed it again with an SF nerf.

But who knows what things are going to be like after barb.
I didn't play MP at the time so I wasn't super clued in to things, but were arty at the time really that much better? Did they take few enough losses to be sustainable? Because technically you still can push with 7/2s for cheaper than tanks upfront (against infantry). Or did the meta sort of die out because they sucked against tanks?

Anyway, it does feel like a lot of the complaints/suggestions, especially the ones which have led to somewhat heated discussions, seem to be from people wanting change for change's sake.
 

KDEstroy

Captain
38 Badges
Feb 23, 2018
496
445
  • Stellaris: Distant Stars
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Darkest Hour
With all due respect, literally all this shows is that CAS is strong when you have lots of org and your enemy has no AA. Just look at your screenshot - the CAS did 100 org damage, that's equal to almost two of the Italian divisions' org pools. If you redid it with support AA I'd give you a little more credit if they won.

And as I've said one hundred times in the other thread, while it's true that you can't pick your battles, if you cover a frontline in these it forces the enemy to use shitty soft attack tanks, which you can then right click off forests with your own.

At the end of the day space marines are just noob traps which are disproportionately stronger than AT and stack the game even further in favor of the Allies. I appreciate you doing the tests, though.

I redid the test but with support AA in the Infantry/HTD template. I included 20 more bombers to compensate.

hoi4_fIpBbm6gAP.jpg


I was surprised that AA did not shoot down any bombers, but SM divisions still won. So yes, support AA does make a difference.
 
Last edited:
  • 4
Reactions:

pro.gamer.69

Lt. General
8 Badges
Jul 23, 2020
1.457
2.548
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
I redid the test but with support AA in the Infantry/HTD template. I included 20 more bombers to compensate.

View attachment 712236

I was surprised that AA did not shoot down any bombers, but SM divisions still won. So yes, support AA does make a difference.
Apparently I don't have permission to view it, not sure why. Anyway I've experienced that before as well, for some reason AA shootdown randomly drops to 0, but still reduces damage normally.
 
  • 1
Reactions:

Iskulya

Lt. General
82 Badges
Jan 12, 2011
1.284
2.137
  • Sword of the Stars
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Res Publica
  • Cities in Motion 2
  • Semper Fi
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris: Apocalypse
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Knights of Honor
  • Europa Universalis III
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: No Step Back
I've never understood why so called "space marine" divisions are a problem. Quite a few countries attached heavy tanks as support to their infantry divisions historically. What people should be complaining about is how useless line artillery is when artillery played a major role in WWII.
They aren't.

There was already a consensus a number of years ago that they are trivial to deal with. I'm not sure what it was that made this thread seem necessary. This was a thing that people argued about in 2016 and a bit in 2017, but not since.
 
  • 2Like
  • 1
Reactions:

pro.gamer.69

Lt. General
8 Badges
Jul 23, 2020
1.457
2.548
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
They aren't.

There was already a consensus a number of years ago that they are trivial to deal with. I'm not sure what it was that made this thread seem necessary. This was a thing that people argued about in 2016 and a bit in 2017, but not since.

They 100% are. People just keep thinking about them in the wrong way.
 
  • 3
  • 1
Reactions:

blahmaster6k

Bob Semple Tanker
38 Badges
Feb 8, 2018
2.263
6.212
  • Stellaris
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Pillars of Eternity
  • Europa Universalis III: Collection
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
another thread! this just keeps getting better and better!
The best part is that the most recent dev diary explicitly stated that the armor and piercing system was being completely reworked to be less binary, so anything said in this particular discussion topic is going to be completely irrelevant in just a few months, and any conclusions reached will be invalidated!
 
  • 11
  • 1Love
Reactions:

Th3master

Rear Admiral
53 Badges
Aug 10, 2014
303
494
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Hearts of Iron IV: No Step Back
  • March of the Eagles
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Stellaris
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
The best part is that the most recent dev diary explicitly stated that the armor and piercing system was being completely reworked to be less binary, so anything said in this particular discussion topic is going to be completely irrelevant in just a few months, and any conclusions reached will be invalidated!
glad that they listened to out feedback on the forum :)
 
  • 1
Reactions:

Cavalry

Field Marshal
8 Badges
Jul 24, 2001
5.295
1.352
Visit site
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: No Step Back
The best part is that the most recent dev diary explicitly stated that the armor and piercing system was being completely reworked to be less binary, so anything said in this particular discussion topic is going to be completely irrelevant in just a few months, and any conclusions reached will be invalidated!

A few months is enough to discuss things, you can spend another 1000 hours on it, and I would not so quick to say "completely irrelevant".

The inf-HTD is still the one of the best template for defend, it is a combined arm template. Before and after the next DLC, there is still some way for a really stronger player to break it.
 
  • 3Like
Reactions:

blahmaster6k

Bob Semple Tanker
38 Badges
Feb 8, 2018
2.263
6.212
  • Stellaris
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Pillars of Eternity
  • Europa Universalis III: Collection
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
glad that they listened to out feedback on the forum :)
The thing I like in particular is that it seems that the guns available on tanks will be identical to the guns in the artillery/aa/at tree. And the exp spent on a tank is just to choose which gun out of all those you've unlocked will be on the tank. This means that towed AT and tank destroyers theoretically should have identical piercing/hard attack, no more magically putting an extra 50% attack on your TDs so that they always have better stats than the towed variants.
 
  • 4Like
  • 2
Reactions: