Are you HoI IV dev? Asking because of curiosity
Indeed. Started a few months ago.
Are you HoI IV dev? Asking because of curiosity
Indeed. Started a few months ago.
Is it allowed to ask, what your area of expertise is in the development of HoI4?
I am a coder, so in general i will not be able to comment on design decisions.
I actually don't understand why everyone is so concerned with counters vs sprites. It isn't even important compared to other things in the game.
Indeed. Started a few months ago.
Ah, very good point Garfunkel!
I also hadn't thought about it.
Here is a comparison picture of HoI3 with counters and sprites. First time in all those years that I enabled sprites. It's a screenshot of an hands-off game with the Dominican Republic (january 1945), looking at the war between Soviet Union and Germany.
Picture 1 = counters
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Picture 2 = Sprites
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Imo I find the sprites picture a mess, it is also very annoying to see all those little people move. It's like looking at ants on a screen. In HoI4 the 3d models will look very good, but are also bigger. I think this will make everything very confusing and crowded. While with counters only it is more clear and intuitive.
I really hope the dev team will reconsider the counter thing.
1. Another problem that arises with the sprite\counter combo is attacking from different directions, does for example a tank division attacking from the north to the south face in the direction its attacking?
2. If it does then the model will show this orientation but the small counters will remain the same whereas a large single counter simple needs the battle indicator to show the direction.
3. Which raises a question I have already asked does combat take place at the border as in HOI III or as in EU in the middle of the province your attacking, does anyone know this?
Im not sure how HOI4 can get around that.
1. yes of course
2. The battle direction indicator isnt something thats inheritly tied to a counter at all. there is no reason it cant be shown as well as the direction of the model
3. border
Perhaps the models could be set to vanish at a certain zoom level?
That's the way I've imagined it too(which doesn't mean we are right). I am sure there must be some max number of counters that can be shown, but it will be annoying with lots of "..." all over the place.On Multiple counters per province: Am I right to assume that each type of unit in a province will get its own counter? For example if there are four tank divisions, there would be a single tank counter with the number (4) next to it. If there were two infantry and two tanks in the same province, there would be two counters; an infantry counter (2) and a tank counter (2). What happens if there is one tank, one infantry, one marine, one mountain and one militia? Will there be five counters? That will look neat. What happens when modders expand the number of types of units and the possible number of counters per province expands even more? Maybe after two counters a "...." could be put under the second counter to indicate there are more unit types present and hovering the mouse over the province will expand the list of counters to show all units types -- just spitballing'.
A bit unfair to ask some of the following because I suspect Paradox will be adjusting it right up to release day but.........
As the model orientates itself to show the direction of attack I presume the counters must maintain a fixed position regardless of what the model is doing, as seen in screen below counters can then merge with model, is this a problem?
If you have 2 infantry and an armoured division in a province and attack with only the infantry does the game show only the infantry sprite attacking I presume it must ?
Related question I presume you cannot at the same time show the tank sprite (not attacking) as this would mean two sprites in the same province?
Battle indicator would look something like this ?
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Just realised something else, if you attack in two different directions from the same province you will require another battle indicator which could mean it could end up looking something like this, attack by infantry and an attack by armour.
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A bit unfair to ask some of the following because I suspect Paradox will be adjusting it right up to release day but.........
As the model orientates itself to show the direction of attack I presume the counters must maintain a fixed position regardless of what the model is doing, as seen in screen below counters can then merge with model, is this a problem?
If you have 2 infantry and an armoured division in a province and attack with only the infantry does the game show only the infantry sprite attacking I presume it must ?
Related question I presume you cannot at the same time show the tank sprite (not attacking) as this would mean two sprites in the same province?
Battle indicator would look something like this ?
Every PDS game show the direction a unit is heading towards with a movement animation and a big arrow on the UI. I really wouldn't worry about that. And the Battle indicator (green-yellow-red numbers) were so useful that i really doubt podcat would decide to scrap it (or he has to replace it with something even better)