There is a reason why societies with economies that are focused on more advanced jobs tend to be freer while economies that focus on raw resource production tend to be more repressive.
There is a reason why societies with economies that are focused on more advanced jobs tend to be freer while economies that focus on raw resource production tend to be more repressive.
But there was a prospect of freedom at the end of it and becoming a citizen. How would you simulate that in Stellaris?
Rule #1 of high-tech slaving: don't give your slaves the chance to build nukes. So scientist is out. If you could automate the system to prevent them from outsmarting it, you wouldn't need the researchers.
Rule #2 of high-tech slaving: don't give your slaves the chance to build weapons. Artisan is out.
Rule #3 of high-tech slaving: don't give your slaves the materials they need to make warships. No foundry work.
Need I continue?
There's ways to go around these problems.Rule #1 of high-tech slaving: don't give your slaves the chance to build nukes. So scientist is out. If you could automate the system to prevent them from outsmarting it, you wouldn't need the researchers.
Rule #2 of high-tech slaving: don't give your slaves the chance to build weapons. Artisan is out.
Rule #3 of high-tech slaving: don't give your slaves the materials they need to make warships. No foundry work.
Need I continue?
There are plenty of examples in history of slaves not just building weapons but actually making up the bulk of some of the worlds militaries....Point being that "slave" doesn't mean stupid, ill educated, or necessarily disobediant, it just means "not free". Its possible to be not free, but still be smart, well educated, and highly motivated.
There's ways to go around these problems.
1) Artisans dont necessarilly build weapons.
2) Oversight is a good thing
3) Mind control/propaganda/drugs/etc is always an option
4) Having more ruler/enforcer pops that are always of the ruling species could make up for the ratio of free/enslaved pops to stay balanced.
Not really. You need to look up how the city that made the atomic bomb worked. The secrecy is so severe that each worker is given just an individual task where they have no idea what pressing the button even does but they know that they need to press it when X happens.1. If you're building things with high tech nanofactories, you're only a button press from making the components of a gun at any given time. It'd be functionally impossible to keep the factories running if they couldn't build things that can't be turned into weapons. A gun is, at its core, just a tube and a propulsion system. Block those components from being made and your factory is worthless.
Because my main species is a bunch of lazy hedonistic arsewholes that think work is beneath them?2 - 4. That much oversight means you're going to be paying tons of upkeep. At that point, why bother with the slaves?
I think that they should rename battle thralls to something that really reflect that they are educated slaves and that would resolve the "problem" (which is one only because people don't realize battle thralls is what they want GP wise).
Before 2.2 Battle thralls were pretty terrible at ressourses generation and were only efficient for armies.
In 2.3+ they are average at everything and, being slaves, can gain a lot of bonus to production from slavery tech, governors, etc... which make them pretty good.
It should work if you are autoritarian and xenophobe and have alien slaves.Unfortunately you can't battle thrall an unenslaved species, which means it doesn't work with slaver guilds. I agree that it's a good option in many other cases though.
It should work if you are autoritarian and xenophobe and have alien slaves.
But yeah battle thralls don't work with stratified society. Which makes sense with how Stellaris work. Either all specialists of a specie are enslaved or none. And having only your rulers as free pop seem a very specific fringe case.
There are plenty of examples in history of slaves not just building weapons but actually making up the bulk of some of the worlds militaries.
The ottoman jannisaries for example were military slaves of the sultan; they were the elite troops of the empire rather than fodder and, for much of their history, fought extremely well.
Egyptian Malmalukes were, similarly, slave soldiers, generally not from the native egyption population.
If you can actually give weapons to your slaves and put them in the field in organized armies, and still keep them under control, I can't think why it would be an unsolvable problem to use them in military R&D.
There, for better or for worse, plenty of ways to motivate people to work for you that don't involve paying them. You can threaten them with torture, you can threaten their family, you can addict them to drugs and withold them for non obedience, you can convince them of the rightness of your theology, you can starve them unless the aquiesce, etc.
Point being that "slave" doesn't mean stupid, ill educated, or necessarily disobediant, it just means "not free". Its possible to be not free, but still be smart, well educated, and highly motivated.
De Jure Janissaries might have been slaves. But De Facto they were not.The slave soldiers of the ottoman empire (Janissaries) consistently beat the "free" armies of europe really up until the siege of vienna, etc.
And this doesnt means that they have to be miners, or technitians, and cant be artisans or metalurgists. They should be able to produce chairs, or operate metallurgical machines while having worst living standard than miners of free pops.tellaris Slaves are De Facto Slaves. That is where the lower maintenance and political power comes from.
Making chairs propably falls under "Miner" jobs. Just look what can all be bought with "Minerals".They should be able to produce chairs, or operate metallurgical machines while having worst living standard than miners of free pops.
In ancient Rome there were highly educated slaves that, for example, taught the children of patrician families. Slaves weren't always just manual labor.