Why slaves can work only in worker stara?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Longherin

First Lieutenant
67 Badges
May 27, 2017
257
20
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Prison Architect
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Necroids
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Crusader Kings III
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • BATTLETECH: Season pass
  • Cities: Skylines
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Nemesis
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
Putting aside historical context and how useful slave researchers are, etc. etc. etc...

Gameplay-wise, it would be really nice to have a granular control over slaves, give them selective rights, and then have them interact with the crime/stability/factions system in a more involved way.
 

Pat Casey

Major
57 Badges
Nov 27, 2015
693
141
  • For the Motherland
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Sword of the Stars II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • BATTLETECH
  • Tyranny: Archon Edition
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Arsenal of Democracy
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Sword of the Stars
There is a reason why societies with economies that are focused on more advanced jobs tend to be freer while economies that focus on raw resource production tend to be more repressive.

I don't know that that necessarily follows if you look at the full scope of history.

I'd generally agree with you that in this historical moment, the most technologically advanced societies tend to have lots of personal freedom.

I don't think I'd be willing to extrapolate that throughout history though.

Ancient Greece was the intellectual center of the mediterranean world, but the city states made extensive use slaves; democratic athens had more slaves than she had citizens, sparta was essentially a garrison state with a captive population of helots to support its military caste, etc.

The intellectual centers of the later middle ages were in the north african and spanish caliphates with their extensive slavery, rather than in the more egalitarian (but backwards) north.

The slave soldiers of the ottoman empire (Janissaries) consistently beat the "free" armies of europe really up until the siege of vienna, etc.

I'd love to agree with you on this one, because I *want* to live in a free society, and hence I want to believe that free societies are inherently more productive/creative/advanced than the opposite, but I don't know that the historical record supports that premise.
 

Talanic

Colonel
21 Badges
Jun 6, 2016
816
307
  • Age of Wonders III
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka
Rule #1 of high-tech slaving: don't give your slaves the chance to build nukes. So scientist is out. If you could automate the system to prevent them from outsmarting it, you wouldn't need the researchers.

Rule #2 of high-tech slaving: don't give your slaves the chance to build weapons. Artisan is out.

Rule #3 of high-tech slaving: don't give your slaves the materials they need to make warships. No foundry work.

Need I continue?
 

Pat Casey

Major
57 Badges
Nov 27, 2015
693
141
  • For the Motherland
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Sword of the Stars II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • BATTLETECH
  • Tyranny: Archon Edition
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Arsenal of Democracy
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Sword of the Stars
Rule #1 of high-tech slaving: don't give your slaves the chance to build nukes. So scientist is out. If you could automate the system to prevent them from outsmarting it, you wouldn't need the researchers.

Rule #2 of high-tech slaving: don't give your slaves the chance to build weapons. Artisan is out.

Rule #3 of high-tech slaving: don't give your slaves the materials they need to make warships. No foundry work.

Need I continue?

There are plenty of examples in history of slaves not just building weapons but actually making up the bulk of some of the worlds militaries.

The ottoman jannisaries for example were military slaves of the sultan; they were the elite troops of the empire rather than fodder and, for much of their history, fought extremely well.

Egyptian Malmalukes were, similarly, slave soldiers, generally not from the native egyption population.

If you can actually give weapons to your slaves and put them in the field in organized armies, and still keep them under control, I can't think why it would be an unsolvable problem to use them in military R&D.

There, for better or for worse, plenty of ways to motivate people to work for you that don't involve paying them. You can threaten them with torture, you can threaten their family, you can addict them to drugs and withold them for non obedience, you can convince them of the rightness of your theology, you can starve them unless the aquiesce, etc.

Point being that "slave" doesn't mean stupid, ill educated, or necessarily disobediant, it just means "not free". Its possible to be not free, but still be smart, well educated, and highly motivated.
 
Last edited:

Flame13223

Lt. General
25 Badges
Aug 16, 2016
1.509
80
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Crusader Kings II
  • Tyranny - Bastards Wound
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
Rule #1 of high-tech slaving: don't give your slaves the chance to build nukes. So scientist is out. If you could automate the system to prevent them from outsmarting it, you wouldn't need the researchers.

Rule #2 of high-tech slaving: don't give your slaves the chance to build weapons. Artisan is out.

Rule #3 of high-tech slaving: don't give your slaves the materials they need to make warships. No foundry work.

Need I continue?
There's ways to go around these problems.
1) Artisans dont necessarilly build weapons.
2) Oversight is a good thing
3) Mind control/propaganda/drugs/etc is always an option
4) Having more ruler/enforcer pops that are always of the ruling species could make up for the ratio of free/enslaved pops to stay balanced.
 

Talanic

Colonel
21 Badges
Jun 6, 2016
816
307
  • Age of Wonders III
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka
There are plenty of examples in history of slaves not just building weapons but actually making up the bulk of some of the worlds militaries....Point being that "slave" doesn't mean stupid, ill educated, or necessarily disobediant, it just means "not free". Its possible to be not free, but still be smart, well educated, and highly motivated.

I don't disagree with your point at the end. However, none of your examples are chattel slavery; they all could hope for their descendants' - if not their own - freedom. Given that Stratified Economy and Battle Thralls exist, it was implied to me that the original poster wanted Chattel Slaves to be working these other positions. That strikes me as a very, very bad idea given what they could do with the gear they would have to be provided. People who are stripped of freedom in perpetuity and kept at basic subsistence levels should not be allowed access to nukes.

There's ways to go around these problems.
1) Artisans dont necessarilly build weapons.
2) Oversight is a good thing
3) Mind control/propaganda/drugs/etc is always an option
4) Having more ruler/enforcer pops that are always of the ruling species could make up for the ratio of free/enslaved pops to stay balanced.

1. If you're building things with high tech nanofactories, you're only a button press from making the components of a gun at any given time. It'd be functionally impossible to keep the factories running if they couldn't build things that can't be turned into weapons. A gun is, at its core, just a tube and a propulsion system. Block those components from being made and your factory is worthless.
2 - 4. That much oversight means you're going to be paying tons of upkeep. At that point, why bother with the slaves?

Again, if you're not trying to argue for badly-treated slaves being given access to high-tech tools and equipment, then honestly, Residence, Stratified Economy or Battle Thralls are more what you're after.
 

Flame13223

Lt. General
25 Badges
Aug 16, 2016
1.509
80
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Crusader Kings II
  • Tyranny - Bastards Wound
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
1. If you're building things with high tech nanofactories, you're only a button press from making the components of a gun at any given time. It'd be functionally impossible to keep the factories running if they couldn't build things that can't be turned into weapons. A gun is, at its core, just a tube and a propulsion system. Block those components from being made and your factory is worthless.
Not really. You need to look up how the city that made the atomic bomb worked. The secrecy is so severe that each worker is given just an individual task where they have no idea what pressing the button even does but they know that they need to press it when X happens.
2 - 4. That much oversight means you're going to be paying tons of upkeep. At that point, why bother with the slaves?
Because my main species is a bunch of lazy hedonistic arsewholes that think work is beneath them?
 

MateuszS

General
70 Badges
Mar 31, 2015
2.224
1.083
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Distant Stars Pre-Order
  • Stellaris: Megacorp
Real-life example: https://en.wikipedia.org/wiki/Sharashka
So, in theory, slaves could be put in specialist strata (in non-xenophobic slaver empire?). You can already give your slaves decent living standards, so why not? Maybe even apply "slave oriented" variant of stratified economy for slaves, so they may work in awful conditions as workers and good ones as specialists (but not as rulers)?
 
Last edited:

Zergor

Major
19 Badges
Jun 12, 2017
580
0
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka
I think that they should rename battle thralls to something that really reflect that they are educated slaves and that would resolve the "problem" (which is one only because people don't realize battle thralls is what they want GP wise).
Before 2.2 Battle thralls were pretty terrible at ressourses generation and were only efficient for armies.
In 2.3+ they are average at everything and, being slaves, can gain a lot of bonus to production from slavery tech, governors, etc... which make them pretty good.
 

Archael90

Field Marshal
18 Badges
Nov 30, 2017
3.157
3.271
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Majesty 2
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
Slaves not always want to be free. If you are treating well your slaves they would work for with all their heart, and if they would really believe that there is no way in the universe that they cant be free, they would just accept that.
 

Jmes Snowscoran

First Lieutenant
44 Badges
May 27, 2010
245
49
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III Complete
  • Stellaris: Apocalypse
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Common Sense
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Stellaris
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis IV: Res Publica
I think that they should rename battle thralls to something that really reflect that they are educated slaves and that would resolve the "problem" (which is one only because people don't realize battle thralls is what they want GP wise).
Before 2.2 Battle thralls were pretty terrible at ressourses generation and were only efficient for armies.
In 2.3+ they are average at everything and, being slaves, can gain a lot of bonus to production from slavery tech, governors, etc... which make them pretty good.

Unfortunately you can't battle thrall an unenslaved species, which means it doesn't work with slaver guilds. I agree that it's a good option in many other cases though.
 

Zergor

Major
19 Badges
Jun 12, 2017
580
0
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka
Unfortunately you can't battle thrall an unenslaved species, which means it doesn't work with slaver guilds. I agree that it's a good option in many other cases though.
It should work if you are autoritarian and xenophobe and have alien slaves.

But yeah battle thralls don't work with stratified society. Which makes sense with how Stellaris work. Either all specialists of a specie are enslaved or none. And having only your rulers as free pop seem a very specific fringe case.
 

Jmes Snowscoran

First Lieutenant
44 Badges
May 27, 2010
245
49
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III Complete
  • Stellaris: Apocalypse
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Common Sense
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Stellaris
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis IV: Res Publica
It should work if you are autoritarian and xenophobe and have alien slaves.

But yeah battle thralls don't work with stratified society. Which makes sense with how Stellaris work. Either all specialists of a specie are enslaved or none. And having only your rulers as free pop seem a very specific fringe case.

Stratified society is just a living standard (that gives slaves 0 CG) and doesn't have anything to do with slaver guilds civic aside from both requiring authoritarian ethics. You CAN have battle thralls on stratified living standards AFAIK. The only restriction is that the species has to be fully enslaved- if it's only 40% enslaved (which is the case with all species that aren't 100% enslaved under slaver guilds rules) then the only selectable slavery types are domestic servitude and chattel slavery.
 

Foefaller

General
71 Badges
Apr 22, 2016
1.953
499
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Sword of the Stars
  • Crusader Kings II: Reapers Due
  • Majesty 2
  • Magicka
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Stellaris: Apocalypse
  • Europa Universalis IV: Common Sense
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • BATTLETECH
  • Surviving Mars
  • BATTLETECH: Heavy Metal
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Horse Lords
  • BATTLETECH: Season pass
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Tyranny - Bastards Wound
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
There is already code for "dumb" specialists and "smart" specialists for robots, I don't see why slavery can't leapfrog off that.
There are plenty of examples in history of slaves not just building weapons but actually making up the bulk of some of the worlds militaries.

The ottoman jannisaries for example were military slaves of the sultan; they were the elite troops of the empire rather than fodder and, for much of their history, fought extremely well.

Egyptian Malmalukes were, similarly, slave soldiers, generally not from the native egyption population.

If you can actually give weapons to your slaves and put them in the field in organized armies, and still keep them under control, I can't think why it would be an unsolvable problem to use them in military R&D.

There, for better or for worse, plenty of ways to motivate people to work for you that don't involve paying them. You can threaten them with torture, you can threaten their family, you can addict them to drugs and withold them for non obedience, you can convince them of the rightness of your theology, you can starve them unless the aquiesce, etc.

Point being that "slave" doesn't mean stupid, ill educated, or necessarily disobediant, it just means "not free". Its possible to be not free, but still be smart, well educated, and highly motivated.

Mamluks and Janissaries aren't really the best examples, as they we less slaves and more "slaves," that had nearly all of the perks of freedom, they just couldn't change their day job.

Heck, they even ended up effectively (or in the Mamluks case, literally) running the nation that "owned" them for a while.
 

The Founder

Field Marshal
55 Badges
Mar 13, 2013
13.053
3.164
  • A Game of Dwarves
  • Stellaris: Synthetic Dawn
  • Sword of the Stars II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Stellaris: Federations
  • Surviving Mars
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH
  • Europa Universalis IV
  • Stellaris: Necroids
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Cities: Skylines
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Legacy of Rome
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Major Wiki Contributor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: Death or Dishonor
  • Ancient Space
  • Stellaris: Distant Stars Pre-Order
  • Imperator: Rome
The slave soldiers of the ottoman empire (Janissaries) consistently beat the "free" armies of europe really up until the siege of vienna, etc.
De Jure Janissaries might have been slaves. But De Facto they were not.

Stellaris Slaves are De Facto Slaves. That is where the lower maintenance and political power comes from.
 

Archael90

Field Marshal
18 Badges
Nov 30, 2017
3.157
3.271
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Majesty 2
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
tellaris Slaves are De Facto Slaves. That is where the lower maintenance and political power comes from.
And this doesnt means that they have to be miners, or technitians, and cant be artisans or metalurgists. They should be able to produce chairs, or operate metallurgical machines while having worst living standard than miners of free pops.
 

The Founder

Field Marshal
55 Badges
Mar 13, 2013
13.053
3.164
  • A Game of Dwarves
  • Stellaris: Synthetic Dawn
  • Sword of the Stars II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Stellaris: Federations
  • Surviving Mars
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH
  • Europa Universalis IV
  • Stellaris: Necroids
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Cities: Skylines
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Legacy of Rome
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Major Wiki Contributor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: Death or Dishonor
  • Ancient Space
  • Stellaris: Distant Stars Pre-Order
  • Imperator: Rome
They should be able to produce chairs, or operate metallurgical machines while having worst living standard than miners of free pops.
Making chairs propably falls under "Miner" jobs. Just look what can all be bought with "Minerals".

Meanwhile making Alloys is literally your military weapons production. You do not enslave the people doing your literal weapons production.
At best they will sabotage you (even unintentionally). At worst you gave them the weapons to rebel against you.

"Where did you get a Atom Bomb?"
"Are you kidding? I am the guy leading the project that makes them for the Genii."
Stargate Atlantis