Hello everyone!! Why paradox recommends to play with ottomans if you are a beginner? I'd like to know tue reasons, please
Pretty much this. Ming also have very unique mechanics which would make them unsuitable and certainly unrepresentative of gameplay as a whole.The Ottomans are big, powerful and forgiving of rookie mistakes. But unlike say Ming they still have decent rivals like the Mamelukes and Hungary/Austria.
Ottomans are a terrible starting nation, because it teaches people the wrong attitude.
- They teach you that only a godly ruler is a valid ruler. I took the bait as well, took me well over 2000 hours to get over hating 4/1/1 republics.
Add in the fact that the Ottomans nearly always get god like rulers (they start with a 6/4/6 and had a 6/6/4 heir in my latest Austria game), excellent ideas, and being close enough to Europe that you will always be ahead in Technology and the ability to mess with Europe in the religious wars, but far enough that you can almost always continuously expand in the other direction once you finish one war in Arabia/Persia/Africa, and then flick to Europe and vice versa.
They also generate stupendous amounts of money due to being an Empire that accepts virtually every single culture they come into contact with during the early-mid game, and the Persian, Arabian and Constantinople trade nodes, and you get an extremely rich and populous country that can afford having constant wars.
In every single game I’ve played bar one (where Byzantium managed to ally both Hungary and Austria), the Ottomans just keep on expanding, managing to connect they’re Balkan holdings to their Ukrainian and Crimean Holdings to their Causcasian holdings, and everything in between. I’ve played the Ottomans myself, and apart from being coalitioned by Austria, France, Hungary and Muscovy, there’s not much people can do to you.
Ottomans are a terrible starting nation, because it teaches people the wrong attitude.
- They teach you that only a godly ruler is a valid ruler. I took the bait as well, took me well over 2000 hours to get over hating 4/1/1 republics.
- They spoil you with trade and trade goods. No fish and wheat provinces wil do if you have early access to copper and silk and 3 important centers of trade from the get-go.
- Their missions, although good for the AI, if you follow them to the letter, railroad you into coalitions and terrible diplomatic decision-making with utter disregard for vassalization techniques ("Vassalize Valachia" is a joke mission as it requires 16 units and that's it).
- Early military power makes the player believe they are invincible, being able to take on several large countries at once. Again, no new player will touch countries like Luba for a long time afterwards, just because the game doesn't "feel the same" as they did when they played Ottomans. It took me well over six months to learn not to ragequit when losing a war.
- they teach you that you are supposed to get instant IWIN events and missions like Wallachia, Crimea, Byzantium, Serbia etc.
- missions like "convert the infidel" along with the super-crappy dhimmi estate teaches you it's best to have a religiously pure nation at all times.
- their core creation time and empire level that grants accepted cultures in most of their conquests, gives the wrong impression on coring times, coring costs and revolts that result from taking so much land and is probably one of the main reasons why EU4 players want and need to blob as much instead of seeking out other avneues of interesting gameplay.
EDIT:
In my opinion, ENGLAND would be a much better choice for a starting nation (my first EU4 games were England and Castile).
- They have a strong opponent from the very start (France, Burgundy)
- they are taught from the very start the importance of strong alliances due to continental possesions that cost an arm and a leg to keep
- they are taught from the very start the importance of heirs, and managing disasters and rebellions
- they have expansion options that require diplomatic opportunities (France too busy to help Scotland, Burgundy too busy to help Brittany) and timing.
- they are taught to manage trade, develop land and balance between budgets for naval forces and land forces.
- they, too, can still lose a war and come out eventually victorious, due to their unique geographical position, teaching them the importance of geography (that can later be applied to when playing Spain, Ottomans, etc.)
watOttomans are a terrible starting nation, because it teaches people the wrong attitude.
Really?took me well over 2000 hours to get over hating 4/1/1 republics
you make the terrible assumption that most new players are unintelligent and will not pick up on various things.