Why old Anti-Blob-Mechanic is still in the game?

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Mindfield

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I really wonder why the old Anti-Blob mechanic is still part of the game.

Just imagin the following situation:
You just completly destroyed all enemy armies, took all strategic locations of the enemy nation and you captured the ruler. The enemy nation is swarmed with your troops.

Then you sit down to settle this:
"Ok, lets make peace. Just give me two provinces and I will be fine."

Really?

I know why there "needs" to be a mechanic to limit the player from blobbing.

But why is there no better way to do it?

I mean, why is there not a mechanic that is somewhat plausible to a player and somewhat realistic.
e.g. Growing problems managing a lager and larger empire, local disorder and separatism.

And btw.: Carpetsieging is just a slap in the face.

I wonder what the thoughs of the developers are on these points.
 

beartjah

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The limits on how much you can take in a war are needed simply because in pdx, it is usually far, far too easy and cheap to get a complete and total victory over your enemy. in eu4, you can occupy the entirety of france with an army that isn't all that much larger than what france has. in history, it would've been prohibitively expense to go an wage a war for long enough to push all the way accross france. If you want to remove the limits on how much can be taken in a war after a total victory there first need to be far more realistic limits on how easily you can achieve a total victory;
 

Thure

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I mean, why is there not a mechanic that is somewhat plausible to a player and somewhat realistic.
e.g. Growing problems managing a lager and larger empire, local disorder and separatism.

But this things are simulated ingame... loyality, different cultures in your empire hating you for agressive expansion etc. etc
 

Super-Soviet

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I've seen Youtubers fully annexing their neighbours in their first war, with like 10% war score while the enemy still has armies in play - so I don't see your concern.
 

Zarine

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I have a review version and you can easily take 5-6 full provinces in a war. Maybe even more if you have claim on all of them.
It is indeed the effect you get after that might make you regret doing so.
 

Mindfield

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The limits on how much you can take in a war are needed simply because in pdx, it is usually far, far too easy and cheap to get a complete and total victory over your enemy. in eu4, you can occupy the entirety of france with an army that isn't all that much larger than what france has. in history, it would've been prohibitively expense to go an wage a war for long enough to push all the way accross france. If you want to remove the limits on how much can be taken in a war after a total victory there first need to be far more realistic limits on how easily you can achieve a total victory;

That is what I want to see. I played all EU 1 to 4 (and more) and there is no real inovation in that regard.

I know many people like to paint the map, but why again and again with the same mechanics. IR is just that again.

Well, for me, I have already tasted too much of this.

For players new to this, IR is sure the best map painter in the series to get.
 

babuchas1

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Are we talking about the same game? Because what I have seen until now is people annexing gigantic amounts of land (like double or triple their size) with very low war score and no special problems. I do not understand this thread....
 

Denkt

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I have heard there is 3 inventions which reduce warscore cost by 10% each. The bellicose stance reduce it by 20% and each claim likely halve the warscore cost (atleast it seems to halve the AE cost) on all claimed cities.

Also to take a province you don't need to capture all cities in the province, just the capital and forts.

From what I have seen it is AE cost not warscore cost that limit the speed of expansion but the higher you get the AE the less AE you get and the quicker you lose it so if you want to expand very quickly you want AE to be as high as possible because in the long run it mean you get alot less AE. On other hand AE make it much harder to keep your country productive and stable.