Why obligatory bad lategame performance is a lie

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Apollo1784

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typical of this studio. complete lack of dev commentary on this
 

Zoston

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This is interesting work. But in the future I'd suggest you stop using the word 'lie'.

All it does is create a toxic, hostile, environment worsening the mood in the community and making the devs disinclined to engage with you.

Instead, next time, phrase it as something like: "the real cause of lategame slowdown". That way you could present the exact same information without throwing out libel that doesn't help anyone.
 

DMFan

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I guess you need to reread the title. He's just saying that the statement "it's normal to have a slow lategame" is a lie.

That's all.
 

Mortheim

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I've read this and the team is aware of this.

Interesting.
So, team wasn't aware about issues or what caused them?
Or they knew about issue, but were busy with next DLC instead of fixing this problem?
Is performance not a focus in Stellaris?
 

Lumpy

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This is interesting work. But in the future I'd suggest you stop using the word 'lie'.

All it does is create a toxic, hostile, environment worsening the mood in the community and making the devs disinclined to engage with you.

Instead, next time, phrase it as something like: "the real cause of lategame slowdown". That way you could present the exact same information without throwing out libel that doesn't help anyone.

I think the OP was referring to some forumnites that sometimes tend to display a rather uncritical, fanboy-ish behaviour, while lacking any in-depth knowledge that would enable them to make a sensible assumption in this regard. I don't think that any Stellaris dev ever stated that excessive late game lag would be inevitable.
 

Nyrael

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Interesting.
So, team wasn't aware about issues or what caused them?
Or they knew about issue, but were busy with next DLC instead of fixing this problem?
Is performance not a focus in Stellaris?

They are aware of the issue, which is what matters. aka, "stop bothering us, we know".
The guys who do DLC content usually don't do code optimizations and vice-versa.
Performance is always a priority, but it isn't something that is fixed with one line or code, not to mention fixes like these tend to create hundred other problems which have to be fixed then. Major optimizations can often require entire overhauls of how the software works underneath.
 

Riftwalker

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Interesting.
So, team wasn't aware about issues or what caused them?
Or they knew about issue, but were busy with next DLC instead of fixing this problem?
Is performance not a focus in Stellaris?

it's probably, from reading podcats take on the UI from HoI4, like someone is going to have to spend like a week or more just fixing this specific problem. so metaphorically speaking it's like someone has to run screws through their kneecaps and no one wants to draw straws because they might get that shortstraw.
 

Cymsdale

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I don't think that any Stellaris dev ever stated that excessive late game lag would be inevitable.

And why would they? They had plenty of people on the forum carry water for them. It's not like they went out of their way to say those people were wrong or anything.

OP did a fantastic service, whether or not the devs were already aware of the real problem.
 

urogard

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This is interesting work. But in the future I'd suggest you stop using the word 'lie'.
Definition of a "lie": an inaccurate or false statement; a falsehood.

"Obligatory bad lategame performance" is a lie by the dictionary definition of the word. Everyone on these forums who ever posted that "you'll get lategame lag/slowdown no matter how much money you spend on your computer because there's too much to simulate galaxy progress lategame" has lied. Knowingly on top of that, either because they knew better (which most didn't) or because they didn't know the real reason yet claimed to know it by making such statements (because they observed it but were merely speculating as to the reasons).

This thread doesn't discuss whether or not such statements were a lie, there's no need to discuss something that's a fact (it's also true that if you make a big enough galaxy even a perfectly optimized game would cause lags, but it was never a topic of debate whether some 5,000 star galaxy with 1,000 colonies and 50 empires would lag, so such considerations are irrelevant right now).

This thread focused on WHY things aren't the way general misconception portrays them to be.
Correlation doesn't imply causation.


Instead, next time, phrase it as something like: "the real cause of lategame slowdown".
Nobody knows the real cause, so this is all best-guess based on observed behavior and objectively-almost-quantifiable criteria.
 

hewhoispale

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Definition of a "lie": an inaccurate or false statement; a falsehood.

"Obligatory bad lategame performance" is a lie by the dictionary definition of the word. Everyone on these forums who ever posted that "you'll get lategame lag/slowdown no matter how much money you spend on your computer because there's too much to simulate galaxy progress lategame" has lied. Knowingly on top of that, either because they knew better (which most didn't) or because they didn't know the real reason yet claimed to know it by making such statements (because they observed it but were merely speculating as to the reasons).

This thread doesn't discuss whether or not such statements were a lie, there's no need to discuss something that's a fact (it's also true that if you make a big enough galaxy even a perfectly optimized game would cause lags, but it was never a topic of debate whether some 5,000 star galaxy with 1,000 colonies and 50 empires would lag, so such considerations are irrelevant right now).

This thread focused on WHY things aren't the way general misconception portrays them to be.
Correlation doesn't imply causation.



Nobody knows the real cause, so this is all best-guess based on observed behavior and objectively-almost-quantifiable criteria.

Actually no.

Merriam-Webster said:
Lie, intransitive verb, 1: to make an untrue statement with intent to deceive
There's a difference between stating something that isn't true but the speaker thinks is true and stating something that is untrue and the speaker knows isn't true.
 

Lumpy

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And why would they? They had plenty of people on the forum carry water for them. It's not like they went out of their way to say those people were wrong or anything.

OP did a fantastic service, whether or not the devs were already aware of the real problem.

I absolutely agree. OP made an actual effort to actually disprove a well-maintained myth. All I say is that this myth was maintained primarily by fanboy-ish yesmen, rather than the devs. Also, kudos to Johan for actually replying to this thread.
 

Jorrhast

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There's a difference between stating something that isn't true but the speaker thinks is true and stating something that is untrue and the speaker knows isn't true.
You forgot about 3rd option: speaker just stating something he heard somewhere(on the forum, in this case) while having no fkn clue if it is true or not but saying it like he definitely know it is true.
 

GizahNL

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My take on it is that probably every planet, each tile, everything, is another interface element. And if indeed the same loop code is being used that was used in HOI4 prepatch (quite likely: hoi4 and Stellaris where developed from the same engine at around the same time) that would indeed be the major cause of lategame performance issues.
Also, it might mean that it is not simply cutting and pasting the fix used in HOI4, Stellaris might have branched too far away from that code for that fix to still be 1 one 1 applicable.
 

urogard

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There's a difference between stating something that isn't true but the speaker thinks is true and stating something that is untrue and the speaker knows isn't true.
As long as the speaker thinks it's true because they did some basic fact checking then that's fine.

But so far I've never seen anyone on this topic state it in a way that it's an assumption, no, every single time it was stated as fact (even claiming the wrong reasons).
If you perpetuate a hoax online then you're also perpetuating a lie, even if you thought it was true but refrained from putting in even a bit of effort.
 

schmak01

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I appreciate you taking the time to implement these tests.

So, judging by what you have found do you think upgrading a CPU has any merit? I have a AMD FX-6100 6-core which is quite old, but I've not bothered to upgrade it because of all the 'engine is the problem' posts.

If it helps any, I have a 5930k OC'd to 5 Ghz on a custom loop, and at end game I get 15-20 FPS so you might be able to get a little more, but I have a beast of a CPU although it's X99, and I am grossly impacted as well.
 

EvilKnievel82

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Thanks to the OP for testing this. I had a feeling that something was weird performancewise for quite some time, when I realized I had to stop the game whenever I selected several large fleets. Otherwise the game would slow down unbearably or almost crash. I mean why does it significantly slow the game down if I select a fleet but only mildly to show a battle between hundrets of ships? Similarly, whenever I build replacement ships for fleets during a war and a lot of small fleets are present, the game would also slow down and only get faster when all of them had merged with the main fleets.

In my experience the perfomance was improved a good bit with 1.8. Before that I would get stuttering on very fast and fast mid to lategame and lategame it made no difference if i took fast or very fast. However, I only ever play on small to medium maps and there still are problems when handling several large fleets. I am guessing some problems got fixed but there still are some significant ones left that are eating perfomance unnecessarily.
 

soylukan

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After try medium and large maps playing in small is meehhh. This game has huge potential but because of late game lag u have to purge, play in limited galaxies, few empires, minimum habitatable planets. Also 10 to 20 gos max if u are in large 10 fps durning wars 15 18 20 gos max on map:(. Eu4 has that issue but after 1821 or when you conquer after the world. In stellaris late game lag out just 3 hours after playing and when you want to live and conquer the galaxy. Sorry but ı dont wanna start to new game or buy new dlc after utopia after this cuz ıt's a really a paradox
 
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