I disagree with you.
Goal for Finland: become the most powerful country in Europe, for example? For the UK? Remain all the colonies? Or keep them as puppets?
Electronic revolution = industralization in Vicky terms. In Vicky country which could produce machine parts before other had luxurious advantage. It would be exactly the same in the 2nd half of 20th century with electronic computers and for example, nanotechnology.
Goal for Asian comust countries: make neighbours communist for example? One of goals for USA: to not allow them? Etcetera, there are hundreds of thing you can do.
Now, Korea and Vietnam are of course wars on smaller scale than Great War, BUT:
1. War is just one of elements of Vic.
2. It is not about PLAYING history, it is about changing history.
Now, you are from Poland, aren't you? So, imagine you are playing Poland, starting in the '50. Your goals, depends what your ideology is, could be:
1. Become and stay second in the USSR block. Rebuild your country after a war, become strong economy and military. In a case of conflict, be able to invade Denmark and Sweden, support invasion in Germany. Assist communist countries around the globe by sending them military aid and money.
...or for example
2. Become strong enough to finish Soviet domination. Become independent country, member of NATO. Help your neighbours to do the same.
...or for example
3. Become world leader in the science. have the most modern industry and the highest standard of leaving in Europe. Close obsolete industry branches and open new ones, more eco-friendly. Become magnet for all sort of immigrants.
Now, you are saying Paradox games are about making your country superpower. Which is not exactly true, it depends what country you are playing and what your goals are. I don't see it much different from original Vic.
EDIT: in my opinion nuclear weapon shoudl be simulated by decisions and be political rather than military tool. Therefore I don't see it as game-braking problem.