21 Badges
Jul 5, 2018
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Cities: Skylines
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris
  • Pillars of Eternity
With the recent prevalence of post processing anti-aliasing one side effect can often be seen in modern titles - an overall unsharpness to the image:

We've had what I'd consider a solution in the form of sharpening algorithms for a while now, but many games don't include them as an option, despite the pretty obvious increase on graphical fidelity:


I've happily used AdaptiveSharpen via ReShade through a couple of hundred hours playing PoE, so I'm curious why doesn't PoE or Tyranny (which I just started playing) include such an option and is it likely that Tyranny in future patches or future Paradox games may include one?
Upvote 0