Why not use Imperator: Rome / Victoria 2 hybrid pop system?

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Ramiel

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i mean, the whole problem is about the pops being the bane of performance right? Why not just get them to make stellaris use more of a PC's resources. Stellaris never uses more than 15-20% of my PC's CPU, and almost negligible ram use (although i have a boatload of Ram to be fair) and my GPU, which is a few years from being top of the line at this point, laughs while playing stellaris. Just open up stellaris to using everything the computer has and we should be all good right?
Is that 15-20% of a single core, or 15-20% the total capabilities of a multi-core CPU? If the former you may have a point, but if it's the latter (which I assume is very likely) then you're basically just saying 'make it more multi-threaded', which might be able to give some slight gains for a lot of effort but is nowhere near an actual solution.
 

Ryika

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i mean, the whole problem is about the pops being the bane of performance right? Why not just get them to make stellaris use more of a PC's resources. Stellaris never uses more than 15-20% of my PC's CPU, and almost negligible ram use (although i have a boatload of Ram to be fair) and my GPU, which is a few years from being top of the line at this point, laughs while playing stellaris. Just open up stellaris to using everything the computer has and we should be all good right?
If the haircut takes too long, tell the barber to use more scissors! ;)
 
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exi123

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Some people have said they have good PCs but get early slowdown. Could it be a problem with specific setups?

Maybe, maybe not. Im playing on an aging 7700k with decent ram and an good gpu, the overall slowdown of the game is fine on that system in the recent versions. What becomes "laggy" is the daily tick stutter, a steady small lag every day, which becomes more and more visible the longer the campaign runs. Playing into the 2500's is no problem on my system (while ignoring the stutter).

Performance is very very subjective thing for many players. When i play fps games in a pvp enviroment, i reduce every setting possible to run the game with much fps as possible. Others dont even care about getting 144fps to fill the refreshrate of their displays.

Same goes for Stellaris, some people arent even noticing the stutter, some dont even play to the point where slowdown gets a problem. I also play mostly on normal speed the whole campaign, when you rush every play with 3x to endgame, it becomes much slower, of course.
 

unmerged(350868)

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Thankyou for posting that. I have never noticed that on any of my games. I tried to boot up a larger save on my old PC, an I5 -4690K (a 2014 chip). It has 16GB (2133mhz) ram, and a GTX1060 3GB. I have a game running at year 2535, with 15,027 pops without this happening. I notice the days take very slightly longer to move forward than my newer year old PC, but I am not really finding anything affecting my enjoyment (which maybe a very low threshold).

All my PCs have an Nvidia Graphics cards... dunno if that is a factor, as it seems to be graphic related?

Sorry, for some reason it irks me that people cannot enjoy the game as it should be enjoyed. I am not really qualified to comment, but I hope they can sort it soon.
 

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We just need a Stellaris 2 at this point. There's so many re-works of the core systems that its too convoluted and too imperfect to properly iron out. Its a gordion knot of technical debt that can be cut through with just re-launching the game with the more up to date vision that Wiz and Moregard have pushed the game toward.
The truth is, stellaris was clearly a half baked, experimental 'lets see how this goes' type of game at launch. It had a lot of love and flavor in it (Not unlike Imperator) But the truth is, the game always seemed to be held back by that initial, experimental launch, and paradox has had trouble wrangling it since forever, and this is ignoring that since 2.0 they've pretty much ignored internal mechanics (Unheard of among other games, even HOI4 gets the occasional internal uplift) They really should cut there 'losses' so to speak, and focus on a good, properly made stellaris 2, that's less, stellaris/imperator. And more CK3 and HOI4 at launch.

I love stellaris, but it's got a lot of potential that this game can't seem to capture.
 
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Andakingu

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May I ask what system you are running the game on and the settings you use?
i7 10700k (8cores 3.8ghz, easily overclocked to 4.5 without heat or performance issues)
32GB DDR4 4000mhz
Previously and during play with Stellaris, a GTX 1060 but that is in a second system now. Upgrading right now remains a pain. o_O
Both my SSD's are Samsung 2TB, the game was installed on the primary SSD along with the OS (Windows10 Eeew) The other is my media and games library for GoG.
All built around a very slick ASrock mobo.

As for game settings, as much as I hate playing on small galaxies, I am forced to do so, often with maybe 7 AI tops. 0.5 habitable planets.

The thing is, I (usually) rebuild often, all custom rigs and I can safely say that I have had consistent major performance issues with Stellaris since the 2.0 update, regardless of the rig I build. I will say I don't often use AMD CPU's even given Intels recent slump in performance and innovation. But I've tried AMD GPUS, Nvidia, it just doesn't matter.

I appreciate that there seems to be plenty of people who don't get serious slowdown. But for me, and especially on the current rig, ticks become so slow, that a single year of game time, can take upwards of 10 to 20mins. That's just not sustainable or enjoyable and with each DLC, each patch, that adds more bloat, the performance continues to tank.

I recognise that some people are going to be rolling their eyes at what I'm saying, it's a constant refrain of mine on this board when I come around, but I wouldn't talk about it, if it wasn't an issue.
 
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Andakingu

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Its there from the beginning, but it got better in the last versions. Reading the last dev diary gives clues where this comes from aside from pops.


You see, the game runs well, but every day is a stutter. I recorded this with an older version in 2019, but its stil there.
That is pretty much the fastest my game will run mid to late game, even on max speed.
1. Modders did not fix the problem, they just duct tape a new system on top an old one, that adresses some issues that we do care alot, while creating other issues, that we don't care about. The end result is a frankenstein monster, that would never be considered commercial grade gaming software.

2. Now what they should focus on, is fixing all of that potato code they have. If you read the recent diary, that code is far from correct, let alone performant. That, along with perhaps some threading improvements like more load balancing, and better handling of fleets would be tons of help. Beyond that, I also place my bets on DDR5 maturing in 2 years and thus boosting the baseline further. That would require a new PC, of course.

3. Let's not forget that with each expansion they are also adding more stuff. These do take their toll on top of everything - more or less, so if they don't solve the pop performance issue, they will get stuck and drag the product down the drain.
You'll get no argument from me on points 2 and 3. They have already got stuck in regards to pop performance, they have applied their own PDX flavoured band aid. It's the usual limiter that PDX favour so much. Which frustrates me no end as it doesn't fix anything, it just prevents the problem from being too obvious. It's a stop gap measure at best. Which I honestly think that PDX feels is a legitimate fix to the problem, now they can carry on adding more window dressing, for $$$$.

I hear what your saying about modders not having really fixed anything, but it seems like modders atleast are addressing the issue in a way that makes some sense. It rates too lowly imo, over at PDX. There, I feel it's about getting the broken body walking, so they can drape more merch on it for us to rush out and buy. So long as the corpse is shuffling along okay, it's a reasonable vehicle for further sales. Never mind that it's guts are dragging in the dirt, it's extremities are falling off and the only intelligible thing it has to say, is cut short by a jaw that is no longer attached to anything. But it's wearing a cool tyrants hat! ($12.99)
 

exi123

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i7 10700k (8cores 3.8ghz, easily overclocked to 4.5 without heat or performance issues)
32GB DDR4 4000mhz
Previously and during play with Stellaris, a GTX 1060 but that is in a second system now. Upgrading right now remains a pain. o_O
Both my SSD's are Samsung 2TB, the game was installed on the primary SSD along with the OS (Windows10 Eeew) The other is my media and games library for GoG.
All built around a very slick ASrock mobo.

As for game settings, as much as I hate playing on small galaxies, I am forced to do so, often with maybe 7 AI tops. 0.5 habitable planets.

The thing is, I (usually) rebuild often, all custom rigs and I can safely say that I have had consistent major performance issues with Stellaris since the 2.0 update, regardless of the rig I build. I will say I don't often use AMD CPU's even given Intels recent slump in performance and innovation. But I've tried AMD GPUS, Nvidia, it just doesn't matter.

I appreciate that there seems to be plenty of people who don't get serious slowdown. But for me, and especially on the current rig, ticks become so slow, that a single year of game time, can take upwards of 10 to 20mins. That's just not sustainable or enjoyable and with each DLC, each patch, that adds more bloat, the performance continues to tank.

I recognise that some people are going to be rolling their eyes at what I'm saying, it's a constant refrain of mine on this board when I come around, but I wouldn't talk about it, if it wasn't an issue.

Please dont be offended, i started up one of my last ironman plays where i tested some AI stuff in the lategame, its the year 2693, 1000 star galaxy but i dont know if its on 0.25 or 0.5 hab planets, but my aging rig renders a year that far into the game with 3x speed in 1:53 minutes even with some notifications i have to dismiss. Its just laggy as hell.

If your system is really that slow, your game is not running as it should be and there is a severe issue.

*edit* Remember, that recording is from 2019. It just shows the daily stutter, its not about the speed of how fast the says tick.
 

Andakingu

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Please dont be offended, i started up one of my last ironman plays where i tested some AI stuff in the lategame, its the year 2693, 1000 star galaxy but i dont know if its on 0.25 or 0.5 hab planets, but my aging rig renders a year that far into the game with 3x speed in 1:53 minutes even with some notifications i have to dismiss. Its just laggy as hell.

If your system is really that slow, your game is not running as it should be and there is a severe issue.

*edit* Remember, that recording is from 2019. It just shows the daily stutter, its not about the speed of how fast the says tick.
My system isn't slow, my system isn't the problem, I can play a multitude of other games that perform far better. I play CK3 with zero issues. I have had the same issue, across multiple rigs (different hardware and software setups) and I get similar issues. Sometimes it's better, sometimes it's worse, the fact remains that Stellaris is the problem, it is the common denominator.

As to the video, I know it's a video from 2019 ;) Regardless, of the purpose of that video, the passing of game time, is equivalent for me, in most versions of the game post 2.0.
 

unmerged(350868)

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i7 10700k (8cores 3.8ghz, easily overclocked to 4.5 without heat or performance issues)
32GB DDR4 4000mhz
Previously and during play with Stellaris, a GTX 1060 but that is in a second system now. Upgrading right now remains a pain. o_O
Both my SSD's are Samsung 2TB, the game was installed on the primary SSD along with the OS (Windows10 Eeew) The other is my media and games library for GoG.
All built around a very slick ASrock mobo.

As for game settings, as much as I hate playing on small galaxies, I am forced to do so, often with maybe 7 AI tops. 0.5 habitable planets.

The thing is, I (usually) rebuild often, all custom rigs and I can safely say that I have had consistent major performance issues with Stellaris since the 2.0 update, regardless of the rig I build. I will say I don't often use AMD CPU's even given Intels recent slump in performance and innovation. But I've tried AMD GPUS, Nvidia, it just doesn't matter.

I appreciate that there seems to be plenty of people who don't get serious slowdown. But for me, and especially on the current rig, ticks become so slow, that a single year of game time, can take upwards of 10 to 20mins. That's just not sustainable or enjoyable and with each DLC, each patch, that adds more bloat, the performance continues to tank.

I recognise that some people are going to be rolling their eyes at what I'm saying, it's a constant refrain of mine on this board when I come around, but I wouldn't talk about it, if it wasn't an issue.
Sounds to me like there must be a serious bug somewhere. There is no way my i5 should outperform yours, yet I get almost no slowdown on huge galaxies with extra planets 300 years in. Not sure I understand enough to even comment. I hope they can sort out the problem soon, but I am guesssing they might not know themselves why it only affects some setups.
 
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GnoSIS

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I hear what your saying about modders not having really fixed anything, but it seems like modders atleast are addressing the issue in a way that makes some sense. It rates too lowly imo, over at PDX. There, I feel it's about getting the broken body walking, so they can drape more merch on it for us to rush out and buy. So long as the corpse is shuffling along okay, it's a reasonable vehicle for further sales. Never mind that it's guts are dragging in the dirt, it's extremities are falling off and the only intelligible thing it has to say, is cut short by a jaw that is no longer attached to anything. But it's wearing a cool tyrants hat! ($12.99)

This is the sad truth about over-ambitious projects and game software as a service today. Dr. Frankenstein is out to make money with its monster, and he keeps changing organs, adding hands and heads as he goes along just to sell the tyrants hat. If the game was complete with respect to the baseline feature spec 3 years ago, the revenue and sales wouldn't be there at all, but we would also have moved on to another game - and if that game was a service we would be angry and write posts on how that would be incomplete and a mess.

Perhaps with stellaris things are worse, because there's no serious competition harming it - yet.