I think we're having a slight disconnect in what we're talking about. Correct me if I'm wrong, but you're talking primarily about the game's design, right? In that case I completely agree - there's nothing fundamental in the design of the game where POPs couldn't be replaced by such a system. What I'm talking about is the actual code of the game's program. The current POP system is so baked into the actual code that extracting and remaking it would be a herculean effort. Obviously a bit of an assumption, but based on the game's current state and history I'd say a very reasonable one. The game's already seen several massive (code) overhauls, and this one would likely be far bigger than all of those. I believe, and I think most players would agree, that the time and manpower required for such a change would be much better spent improving everything else in the game.
I would love to agree that time and manpower be spent on improving QoL and other features in the game, but alas, despite having a beast of a PC, this game runs so poorly for me, even on low settings, after the first hundred years, that I and others like me, barely get to see the fruits of such labours in-game. I refuse to pay out for content I can't enjoy, because performance issues prevent me from reaching it.
I hate to be one of those people, but the game I originally bought, no longer exists, that's okay, to some degree, I got alot of play time out of the game I did buy. Sadly, it only ever felt like a taste of a game, ala Early Access. I now regard many PDX games as "moving targets" I might be buying CK3, grand strategy title, but what I might end up with is "Crusader Sims: The life and times of Baron Spudface" Which, again, is okay, but as a customer, I'm less inclined to buy into an evolving product, when the process of evolution, seems dictated by poor planning on the coding side and money motive on the business side. It leads to situations in which, bad coding and design choices, are deeply baked into the system, such that, fixing them isn't an option. That is something I don't want to lay money down for.
That is something that I'd like to see PDX address in a meaningful manner. But I suspect their business model is too engrained to change.
We've been through this hundeds of times in the past years:
The pop system suggested here would be too much work for them to re-code, for little benefit - and by benefit here, I mean their bottom line business profits. We can only hope for fixes, optimizations, and simplifications. Besides, once you have a full competent AI empire filled galaxy by the mid game, the game has other other performance issues.
A mod I've had fun with that considerably changess the pop semantics and workload to be in line with what is suggested here is the production revolution mod, which I expect to be even faster once 3.2 hits us and is updated.
I highly recommend you give it a spin!
steamcommunity.com
I agree with those few voices that have pointed out, that if the task is so monumental, requiring so herculean an effort, how is it, that a group of modders in their spare time, have done, what a mutinational, multititle developement studio and production house, could not?
And your right, this issue has been, very visibly debated for years and in all those years, rather than address the issue directly, honestly and openly, PDX has instead engaged in a very different, protectionist approach, that has led, not to a solution in those early days when it might have mattered, but to the compounding of the issue into the future, to, in my opinion, the detriment of their product and their reputation.
Culture at PDX could do with a refresh. Less corpo, more focused dev, would be a nice filter.