We had a lot changes to the pop system, and 3.0 probably is the biggest one. Although it was meant to eliminate performance issue, it made many people unhappy about it, so the devs made a makeshift bandage solution to the problem, a linear slider to make people shut up. From what I observed last post, some people are fine with this change, some are not, but generally speaking, it will be great to have the problem addressed.
In the current system, every month, the AI checks, for every single pop in the game, for every single trait and modifier, every single job and its candidate pops. This and trade routes are mostly the major factor caused late game lag, forced Paradox to introduce the population control in the 3.0 update. So why not move away from the current individual pop system we have right now, and use Imperator: Rome / Victoria 2 hybrid pop system instead. Sort the pop by stratum like we have right now, but instead show each individual pop, they are grouped with same race, traits, ethos and jobs. And you won't have individual pop work on the job, rather they provide modifier. Somewhat like the Production Revolution mod. Now, district will be kind like the factory in vic and building is sitll the same. This solved the boring micromanagement that you have to shuffle the pops around if you want to have a good economy, and maybe will help the AI. Also lore wise, you are a emperor of a galactica empire, not a planetary governor, you do not and should not to manage every single pop on a plant, but give a general board direction for them to develop. Yes, I know it's possilbe by automation, but who ever trust AI? This also partially fixs the admin problem, since you don't have direct control over jobs, you can't do the trick anymore. You could also introduce a economic policy, free market which you don't have any conntrol over the jobs, but gives buff to trade value and automatic resettlement chance. The opposite, state owned gives you the option to prioritize jobs.
Factions
A pop system without internal political is shallow, I think we should have differennt factions with same ethic like Xenophobe. And most importantly, we should have factions based on stratum or job types, a ruler and a slave won't have same political needs, even if they have same ethic. This is more close to vic's dominant issues. And unhappy pops should have more dire consequences, distant sectors could have separatist movements, slaves could connect to each other and rebel, people leave jobs and go on protest, so you can’t just ignore them in the current meta.
In the current system, every month, the AI checks, for every single pop in the game, for every single trait and modifier, every single job and its candidate pops. This and trade routes are mostly the major factor caused late game lag, forced Paradox to introduce the population control in the 3.0 update. So why not move away from the current individual pop system we have right now, and use Imperator: Rome / Victoria 2 hybrid pop system instead. Sort the pop by stratum like we have right now, but instead show each individual pop, they are grouped with same race, traits, ethos and jobs. And you won't have individual pop work on the job, rather they provide modifier. Somewhat like the Production Revolution mod. Now, district will be kind like the factory in vic and building is sitll the same. This solved the boring micromanagement that you have to shuffle the pops around if you want to have a good economy, and maybe will help the AI. Also lore wise, you are a emperor of a galactica empire, not a planetary governor, you do not and should not to manage every single pop on a plant, but give a general board direction for them to develop. Yes, I know it's possilbe by automation, but who ever trust AI? This also partially fixs the admin problem, since you don't have direct control over jobs, you can't do the trick anymore. You could also introduce a economic policy, free market which you don't have any conntrol over the jobs, but gives buff to trade value and automatic resettlement chance. The opposite, state owned gives you the option to prioritize jobs.
Factions
A pop system without internal political is shallow, I think we should have differennt factions with same ethic like Xenophobe. And most importantly, we should have factions based on stratum or job types, a ruler and a slave won't have same political needs, even if they have same ethic. This is more close to vic's dominant issues. And unhappy pops should have more dire consequences, distant sectors could have separatist movements, slaves could connect to each other and rebel, people leave jobs and go on protest, so you can’t just ignore them in the current meta.
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