(This is not a rant, more like a legit question, though showing a little regret. And maybe a glimmer of hope and an idea for the future too.)
Why did you go with this nerdy HOMM system, while you could have had people running in third person with proper shields and axes, chopping each others' heads off in realistic and live Viking action?
It would sell so many copies if there was a proper deep singleplayer RPG built on top of the WoV engine and action. WoV doesn't appeal to me as it's a pretty primitive online hack&slash game, which so badly lacks my favourite RPG elements of M&B. With some good RPG content justifying all that violence, WoV could become so much more.
You have a Viking combat game in house, all work on that is done, and judging by trailers and gameplay videos it is very well executed - and you have your own RPG ideas, dreams and aspirations that'd supplement that combat model with what it lacks - depth, story, reasons.
You could have combined the two for some proper Paradoxian Gothic-like Skyrim-like epic experience... Why haven't you? :-|
And how about doing that for Runemaster 2?
Why did you go with this nerdy HOMM system, while you could have had people running in third person with proper shields and axes, chopping each others' heads off in realistic and live Viking action?
It would sell so many copies if there was a proper deep singleplayer RPG built on top of the WoV engine and action. WoV doesn't appeal to me as it's a pretty primitive online hack&slash game, which so badly lacks my favourite RPG elements of M&B. With some good RPG content justifying all that violence, WoV could become so much more.
You have a Viking combat game in house, all work on that is done, and judging by trailers and gameplay videos it is very well executed - and you have your own RPG ideas, dreams and aspirations that'd supplement that combat model with what it lacks - depth, story, reasons.
You could have combined the two for some proper Paradoxian Gothic-like Skyrim-like epic experience... Why haven't you? :-|
And how about doing that for Runemaster 2?