As @Reman and @TheMeInTeam said above, this seems to be a conscious choice by Paradox for all of their games.
Game devs seem to have two basic choices here:
1. Achievements can only be earned in unmodded games
Would EU4 (and many other Paradox games) benefit from shifting from a type-1 to type-2 approach? Maybe. It seems like a good idea on the surface - but such a complete change of direction probably has a significant amount of risk associated with it.
Game devs seem to have two basic choices here:
1. Achievements can only be earned in unmodded games
- Consequence:
- Most people play without mods
- Modding community is relatively small
- Advantage:
- People who get achievements feel they have earned them legitimately
- Bug reporting and tracking is a lot easier (because everyone understands that only one version is officially supported)
- Disadvantage:
- All bugs and issues affect the vast majority of players
- All bugs and issues need to be fixed by the dev team
- Consequence:
- Many people play with mods
- Modding community is a bit larger
- Advantage:
- Many bugs and issues can be fixed near-instantly by passionate modders (and these can be used as inspiration for the dev team's "actual fixes")
- Disadvantage:
- Fragmentation of the playerbase (because everyone has their own unique modlist)
- (Over-)Reliance on modding community
- Devs are not incentivised to fix anything in a timely manner, because the modders will do it for them
- If the modders leave, for any reason, the game is toast
Would EU4 (and many other Paradox games) benefit from shifting from a type-1 to type-2 approach? Maybe. It seems like a good idea on the surface - but such a complete change of direction probably has a significant amount of risk associated with it.
- 11