Why not Diplomatic Capacity, like Governing Capacity? Instead of Relations limit.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

svalan_i_dalen

First Lieutenant
51 Badges
Nov 14, 2014
239
865
  • Europa Universalis IV: Art of War
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Prison Architect
  • Stellaris: Nemesis
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Stellaris: Synthetic Dawn
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
Because the AI is super accepting of alliances? If we got a return of the protectorate mechanic, minors on other continents wanting to ally wouldn't be so bad tho

Fix the AI?

If you view this from a systemic perspective countries that build huge alliance networks also have huge obligations. It means they will be at war a lot and not able to honor their alliances. This makes them less valuable as allies. So the system will balance itself if AI understands that.
 
  • 3Like
Reactions:

Eruth

Colonel
51 Badges
May 27, 2017
942
2.860
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Stellaris
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
It could also be weighted by size. I always found it weird that it takes my administration the same amount of paperwork to maintain an agreement with Ulm or Ottomans.
You're just making an agreement with the leader of the nation and then they take care of all the administration. Your diplomats just tell their diplomats to steer trade/support in war/whatever, they go tell their leaders and the leaders figure it all out.
 
  • 1Like
Reactions:

Johan

Studio Manager Paradox Tinto
Administrator
Paradox Staff
Moderator
15 Badges
Dec 14, 1999
18.404
38.945
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Magicka
  • Starvoid
While its a good idea, its also a very risky one when it comes to code.
 
  • 17
  • 4Like
  • 3
Reactions:

jacopus95

Sergeant
31 Badges
Sep 30, 2016
59
479
  • Stellaris: Nemesis
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings III: Royal Edition
  • Stellaris: Federations
  • Stellaris
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Campus
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - After Dark
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
It seems wrong to me that, for instance, Guarantee Independence takes up a whole slot, just like an Alliance does. So how about if different kinds of relationships used up different amounts of an available pool of Diplomatic ability (call it dip...capacity?, ...prominence?, ...relations, ...whatever). Even Colonial Nations could use a little, or you could have the option of counting them in your pool and it would help keep Liberty Desire down.

That is an actual good idea! It would improve the system by a huge margin. It might be a heavy rework for the developers though, i can't imagine the numbers of checks and features dependent on the current diplomatic system.

EDIT: well, this message is exactly what Johan wrote at the same time.



(hire me if you need another dev Kappa)
 

Xdevo

Major
71 Badges
Apr 28, 2015
557
1.333
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Call to arms event
  • March of the Eagles
  • Crusader Kings II: Jade Dragon
  • Victoria: Revolutions
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Stellaris: Galaxy Edition
  • Age of Wonders III
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Shadowrun: Hong Kong
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Rome: Vae Victis
  • Rome Gold
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
Agree. Does Victoria II not have something like a hidden Diplomatic capacity? You normaly have max two big allieds or 1 big allied and a dozen small allieds, you can't have both.


Vic2 has a hard cap (1) on the number of great power allies you can have until "Great Wars" are unlocked (~1890ish).

There's a small scaling penalty to getting new allies based on the power of the allies you already have. I don't think I've ever seen it really matter in getting allies though as there's either an incredibly positive value (ie you're a great power) overriding it, or there's an incredibly negative value (ie you're a weak nation) overriding it.

Vic2's diplomacy with regards to alliances (not the sphering system and whatnot) is pretty bland and opaque because there's so many incredibly "swingy" variables (woops, a nation's at war for more than 15 days, better drop all alliances with them). There's a few interesting concepts hidden in the alliance system, but its pretty awkward to try to take them out given how rarely they really matter compared to the other Vic unique systems.
 
  • 2Like
  • 1
Reactions:

Sidolowka

Colonel
18 Badges
Sep 3, 2019
963
4.614
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
This is exactly what we need, more player targeted guarantees on minors.
I honestly can't tell if you're being sarcastic or not, because this
20200521133100_1.jpg

isn't fun to fight against. A OPM Burgundy in Europe is allied to Japan, Nepal, Yemen and Kongo, while being guaranteed by Jaunpur, Vijayanagar and France because...?
 
  • 6Haha
  • 3
  • 1Like
Reactions:

Mindel

General
2 Badges
Jan 23, 2018
1.773
6.869
  • Imperator: Rome Sign Up
  • Crusader Kings II: The Old Gods
While its a good idea, its also a very risky one when it comes to code.

A compromise solution that would be less risky to code would be to (say) triple the number of diplomatic "slots", and then scale the price of certain diplomatic relations accordingly.

Full-price ones would be for alliances and personal unions with peer powers. Alliances and vassalages with much smaller powers could be 2/3 price. Minor relations such as guarantees, military access, and maybe royal marriages could be 1/3 price.
 
  • 2
  • 1Like
Reactions:

Ziul

Sergeant
60 Badges
Mar 19, 2016
68
105
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Cities: Skylines - Parklife
  • Stellaris: Nemesis
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Age of Wonders: Planetfall
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
I honestly can't tell if you're being sarcastic or not, because this
View attachment 636640

isn't fun to fight against. A OPM Burgundy in Europe is allied to Japan, Nepal, Yemen and Kongo, while being guaranteed by Jaunpur, Vijayanagar and France because...?

On this example the rework could add a distance modifier on the cost of garantie. As jawnpur a garantie could cost 25 out of your 250 diplomatic relation pool, this cost multipied by a distance modifier of *3 (because 3 continent distance for the example) meaning 75 points, also because i don't have trust nor favor with burgundy the cost could be modified with trust score, i got 40 trust between Jawnpur and Burgundy so i got to multiply it *1.6 (100-trustscore) so it would cost finally 120 meaning this sole garantie cost me half of my diplo interaction pool !

It would permit to deepen interactions and make some dipomatic decisions decisive, why garantie burgundy for the price of 3 garanties on my own continent ? why investing so much points of my pool for this ? I should use favor and trust with this country to reduce the diplo cost of our relations so in 3 years i'll be able to garantie another country because i accumulated trust on my ally during a war so now i go full trust to reduce the cost of our alliance and trade agreement ... etc

Each interaction would have a base cost, modifiers like : distance, trust, use of favor, natural allies, doctrines, policies ...

The diplopool could also be used in combination with espionnage, meaning espionnage could have a diplo interaction cost / malus / bonus. Espionnage could use the diplo pool for adding effect to some interactions for example.
 
Last edited:
  • 1Like
Reactions:

Johan

Studio Manager Paradox Tinto
Administrator
Paradox Staff
Moderator
15 Badges
Dec 14, 1999
18.404
38.945
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Magicka
  • Starvoid
A compromise solution that would be less risky to code would be to (say) triple the number of diplomatic "slots", and then scale the price of certain diplomatic relations accordingly.

Full-price ones would be for alliances and personal unions with peer powers. Alliances and vassalages with much smaller powers could be 2/3 price. Minor relations such as guarantees, military access, and maybe royal marriages could be 1/3 price.


thats the same though.
 
  • 2
  • 1
Reactions:

Ololorium

Major
81 Badges
Jun 20, 2011
505
2.161
  • Victoria 2
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Ancient Space
  • Supreme Ruler: Cold War
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Crusader Kings II: Horse Lords
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
While its a good idea, its also a very risky one when it comes to code.

By "risky" you mean that the current system is so intertwined with different aspects of the game (AI behaviour, NIs and events, etc.) that replacing it with a new system would require an enormous amount of work to make the game functional and balanced again?
 
  • 3
  • 1Like
Reactions:

Dvd Avins

Second Lieutenant
26 Badges
Mar 7, 2019
116
126
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders II
  • Age of Wonders
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
People can run with this and maybe what they come up with is better than mine. But as the original suggester, I'm not a fan of judging whether some ohter nation is a peer or what have you. That could lead to your number of dip capacity changing based on what other nations do, without you even realizing it. Or if you freeze the cost at the entry point, it leads to more gaming the system in a way I don't think most folks would prefer.

I just want to see different costs for relationship types that are inherently different levels of commitment. An alliance is 2-way, so it should cost more than 1-way relationships like supporting independence or guaranteeing independence. Access should be less than either (but still has the initial cost of sending the diplomat, so there's still a limit on gaining short-term paths for armies).
 
  • 2Like
  • 1
Reactions:

Ziul

Sergeant
60 Badges
Mar 19, 2016
68
105
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Cities: Skylines - Parklife
  • Stellaris: Nemesis
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Age of Wonders: Planetfall
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
People can run with this and maybe what they come up with is better than mine. But as the original suggester, I'm not a fan of judging whether some ohter nation is a peer or what have you. That could lead to your number of dip capacity changing based on what other nations do, without you even realizing it. Or if you freeze the cost at the entry point, it leads to more gaming the system in a way I don't think most folks would prefer.

I just want to see different costs for relationship types that are inherently different levels of commitment. An alliance is 2-way, so it should cost more than 1-way relationships like supporting independence or guaranteeing independence. Access should be less than either (but still has the initial cost of sending the diplomat, so there's still a limit on gaining short-term paths for armies).


I didn't not though about it this way you are right with the "over-time" effect :oops:

The only useful data should be fervor / trust because this mechanic is not integrated with diplomatie but should be and fervor could be used to ponderate diplo interaction ^^
 

agonistes

Major
29 Badges
Aug 13, 2018
770
710
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
It seems wrong to me that, for instance, Guarantee Independence takes up a whole slot, just like an Alliance does. So how about if different kinds of relationships used up different amounts of an available pool of Diplomatic ability (call it dip...capacity?, ...prominence?, ...relations, ...whatever). Even Colonial Nations could use a little, or you could have the option of counting them in your pool and it would help keep Liberty Desire down.

And can we use it for culture conversions? You know how expensive it is to make China muscovite?