If you can ally everyone to stop someone annexing you, outside of a coalition, how would that be balanced?
Why would everyone want to ally you? Is it in their strategic interest? If it is, then it is fine.
If you can ally everyone to stop someone annexing you, outside of a coalition, how would that be balanced?
Because the AI is super accepting of alliances? If we got a return of the protectorate mechanic, minors on other continents wanting to ally wouldn't be so bad thoWhy would everyone want to ally you? Is it in their strategic interest? If it is, then it is fine.
Because the AI is super accepting of alliances? If we got a return of the protectorate mechanic, minors on other continents wanting to ally wouldn't be so bad tho
You're just making an agreement with the leader of the nation and then they take care of all the administration. Your diplomats just tell their diplomats to steer trade/support in war/whatever, they go tell their leaders and the leaders figure it all out.It could also be weighted by size. I always found it weird that it takes my administration the same amount of paperwork to maintain an agreement with Ulm or Ottomans.
It seems wrong to me that, for instance, Guarantee Independence takes up a whole slot, just like an Alliance does. So how about if different kinds of relationships used up different amounts of an available pool of Diplomatic ability (call it dip...capacity?, ...prominence?, ...relations, ...whatever). Even Colonial Nations could use a little, or you could have the option of counting them in your pool and it would help keep Liberty Desire down.
Agree. Does Victoria II not have something like a hidden Diplomatic capacity? You normaly have max two big allieds or 1 big allied and a dozen small allieds, you can't have both.
Why, out of curiosity? Are you worried about the AI being able to handle it, balancing issues, a plethora of bugs, or something else?While its a good idea, its also a very risky one when it comes to code.
While its a good idea, its also a very risky one when it comes to code.
I honestly can't tell if you're being sarcastic or not, because thisThis is exactly what we need, more player targeted guarantees on minors.
While its a good idea, its also a very risky one when it comes to code.
I honestly can't tell if you're being sarcastic or not, because this
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isn't fun to fight against. A OPM Burgundy in Europe is allied to Japan, Nepal, Yemen and Kongo, while being guaranteed by Jaunpur, Vijayanagar and France because...?
A compromise solution that would be less risky to code would be to (say) triple the number of diplomatic "slots", and then scale the price of certain diplomatic relations accordingly.
Full-price ones would be for alliances and personal unions with peer powers. Alliances and vassalages with much smaller powers could be 2/3 price. Minor relations such as guarantees, military access, and maybe royal marriages could be 1/3 price.
thats the same though.
While its a good idea, its also a very risky one when it comes to code.
People can run with this and maybe what they come up with is better than mine. But as the original suggester, I'm not a fan of judging whether some ohter nation is a peer or what have you. That could lead to your number of dip capacity changing based on what other nations do, without you even realizing it. Or if you freeze the cost at the entry point, it leads to more gaming the system in a way I don't think most folks would prefer.
I just want to see different costs for relationship types that are inherently different levels of commitment. An alliance is 2-way, so it should cost more than 1-way relationships like supporting independence or guaranteeing independence. Access should be less than either (but still has the initial cost of sending the diplomat, so there's still a limit on gaining short-term paths for armies).
It seems wrong to me that, for instance, Guarantee Independence takes up a whole slot, just like an Alliance does. So how about if different kinds of relationships used up different amounts of an available pool of Diplomatic ability (call it dip...capacity?, ...prominence?, ...relations, ...whatever). Even Colonial Nations could use a little, or you could have the option of counting them in your pool and it would help keep Liberty Desire down.