Why not Diplomatic Capacity, like Governing Capacity? Instead of Relations limit.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Suggestion

Dvd Avins

Second Lieutenant
26 Badges
Mar 7, 2019
116
126
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders II
  • Age of Wonders
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
It seems wrong to me that, for instance, Guarantee Independence takes up a whole slot, just like an Alliance does. So how about if different kinds of relationships used up different amounts of an available pool of Diplomatic ability (call it dip...capacity?, ...prominence?, ...relations, ...whatever). Even Colonial Nations could use a little, or you could have the option of counting them in your pool and it would help keep Liberty Desire down.
 
  • 70Like
  • 17
  • 6Love
  • 2
  • 1
Reactions:

Jorlaan

Victorian Rabble Rouser
88 Badges
Jul 16, 2011
2.629
4.152
  • Surviving Mars
  • Cities: Skylines
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Battle for Bosporus
  • Europa Universalis IV: Res Publica
  • Surviving Mars: First Colony Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Cities: Skylines Deluxe Edition
  • Heir to the Throne
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Europa Universalis III
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • BATTLETECH: Heavy Metal
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
It seems wrong to me that, for instance, Guarantee Independence takes up a whole slot, just like an Alliance does. So how about if different kinds of relationships used up different amounts of an available pool of Diplomatic ability (call it dip...capacity?, ...prominence?, ...relations, ...whatever). Even Colonial Nations could use a little, or you could have the option of counting them in your pool and it would help keep Liberty Desire down.

Excellent idea!
 
  • 3Like
Reactions:

svalan_i_dalen

First Lieutenant
51 Badges
Nov 14, 2014
239
865
  • Europa Universalis IV: Art of War
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Prison Architect
  • Stellaris: Nemesis
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Stellaris: Synthetic Dawn
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
It could also be weighted by size. I always found it weird that it takes my administration the same amount of paperwork to maintain an agreement with Ulm or Ottomans.
 
  • 18Like
  • 7
  • 1
Reactions:

Sidolowka

Colonel
18 Badges
Sep 3, 2019
963
4.614
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Could also be integrated with "accepted cultures".

Culture as a whole needs a complete rework. I'm sure we all know the countless errors and mistakes the current iteration of 'Culture' has. (Slovak is apparently closer to Romanian than Czech, Turks are in the same group as Khaleejis but not Azeris, Vietnamese (will be) in the Chinese group, Albanians are Slavs apparently, Beja is not in Cushitic, Finnish is not in the same group as Karelian/Estonian, Ryazanian culture is a thing for a reason, Korean is still the worst culture group in the game, language is supposedly not the standard for culture groups but Sinhalese is in the East Aryan group (but Maldivian isn't?), etc.) Culture needs to have a dynamic cultural similarity meter instead of the fixed groups we have now. Integrating say, Danes as a German nation should be easier than integrating Swahilis.

It seems wrong to me that, for instance, Guarantee Independence takes up a whole slot, just like an Alliance does. So how about if different kinds of relationships used up different amounts of an available pool of Diplomatic ability (call it dip...capacity?, ...prominence?, ...relations, ...whatever). Even Colonial Nations could use a little, or you could have the option of counting them in your pool and it would help keep Liberty Desire down.
This would make much more sense. Right now simple diplomatic moves such as military access and fleet basing take up full diplo slots that are equal to a full blown alliance/royal marriage, but for some reason diverting an entire nation's trade to another or a tributary/overlord relation doesn't take any diplomatic management at all?
 
Last edited:
  • 14Like
  • 7
  • 1
Reactions:

Link76

Corporal
48 Badges
Oct 1, 2013
35
69
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Darkest Hour
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Steel Division: Normandy 44 -  Back to Hell
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Steel Division: Normand 44 - Second Wave
  • Knights of Honor
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis III: Collection
  • War of the Roses
  • Victoria 2
  • Europa Universalis IV
Agree. Does Victoria II not have something like a hidden Diplomatic capacity? You normaly have max two big allieds or 1 big allied and a dozen small allieds, you can't have both.
 
  • 3Like
Reactions:

Thorum

Captain
26 Badges
Feb 18, 2017
388
491
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Europa Universalis 4: Emperor
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: The Old Gods
The basic mechanisms behind culture and religion are probably the main things we'll have to await EUV for, unless the basic "one province one culture one religion" problem is much less hard coded than I remember paradox having stated...

As to the idea, sounds great :) . Maybe post it in the "suggestions" forum, so devs will see it ? After integration of a few genius addendums in the posts between yours and mine, obviously :p
 
  • 3
  • 1Like
Reactions:

JCommander

Second Lieutenant
66 Badges
Aug 15, 2015
159
523
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Campus
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Stellaris: Lithoids
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
Culture as a whole needs a complete rework. I'm sure we all know the countless errors and mistakes the current iteration of 'Culture' has. (Slovak is apparently closer to Romanian than Czech, Turks are in the same group as Khaleejis but not Azeris, Vietnamese (will be) in the Chinese group, Albanians are Slavs apparently, Beja is not in Cushitic, Finnish is not in the same group as Karelian/Estonian, Ryazanian culture is a thing for a reason, Korean is still the worst culture group in the game, language is supposedly not the standard for culture groups but Sinhalese is in the East Aryan group (but Maldivian isn't?), etc.) Culture needs to have a dynamic cultural similarity meter instead of the fixed groups we have now. Integrating say, Danes as a German nation should be easier than integrating Swahilis.


This would make much more sense. Right now simple diplomatic moves such as military access and fleet basing take up full diplo slots that are equal to a full blown alliance/royal marriage, but for some reason diverting an entire nation's trade to another or a tributary/overlord relation doesn't take any diplomatic management at all?

In the EU Dev past, Cultural groups used to be MUCH more linguistic. Turkish used to be in the same culture group as Azeri and some of the central Asian cultures, there was a Finno-Urgic group, etc.
As the devs have redone specific regions they've redone culture groups to be less focused on language and more on God only knows what. You're absolutely right that the whole system needs an overhaul.
 
  • 8Like
  • 1
Reactions:

JCommander

Second Lieutenant
66 Badges
Aug 15, 2015
159
523
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Campus
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Stellaris: Lithoids
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
I took some time to write up these ideas into a detailed and comprehensive proposal
 
  • 12Like
  • 1
Reactions:

Runite Drill

aka Utopia
58 Badges
Jan 15, 2016
679
487
sptfy.com
  • Crusader Kings II: Sunset Invasion
I like the idea. The current system is very indiscriminate. I have never chosen "Enforce Military Access" as a peace deal because I do not value military access to a small country the same as an alliance or PU with a larger country.

If larger nations cost more "diplomatic capacity" to coerce, then it probably follows that the limit increases over time (e.g. with tech & ideas) - especially since in the endgame every country is typically rather large. Additionally, if it were a soft-cap and similar in style to governing capacity, what would be the penalties for going over? I'm imagining some combination of negative modifiers to AE/Improve Relations, Opinion, Dip Rep, Trade Power, Liberty Desire, Coalition Threshold, Trust and/or Favour Generation?

I have the feeling it might be something that could be modded into current EU4 in a very roundabout way...
 
  • 3Like
Reactions:

Lucododosor

hopeful pessimist
Moderator
44 Badges
Mar 10, 2020
1.125
1.774
  • Victoria 3 Sign Up
  • Cities: Skylines Deluxe Edition
  • Crusader Kings III
  • Europa Universalis IV
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II
That's actually a pretty good idea - and I've never even though about it!
Probably you could do diplo capacity related to development and diplo tech level. Opinion modifiers such as "historical friends" (I know it happens between Castille/Spain and Portugal, don't know of any other) could, for instance, down the use of diplo capacity between these specific nations. The idea is that, if you're in a long-time diplomatic relation with another country, as time goes by, it should be easier to keep it running. And if you're already allied to a nation, minor agreements like military/navy access should cost none or less diplo capacity. Just throwing some ideas.
 

Ziul

Sergeant
60 Badges
Mar 19, 2016
68
105
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Cities: Skylines - Parklife
  • Stellaris: Nemesis
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Age of Wonders: Planetfall
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
That's actually a pretty good idea - and I've never even though about it!
Probably you could do diplo capacity related to development and diplo tech level. Opinion modifiers such as "historical friends" (I know it happens between Castille/Spain and Portugal, don't know of any other) could, for instance, down the use of diplo capacity between these specific nations. The idea is that, if you're in a long-time diplomatic relation with another country, as time goes by, it should be easier to keep it running. And if you're already allied to a nation, minor agreements like military/navy access should cost none or less diplo capacity. Just throwing some ideas.

You made me think about trust and favor !

Favor could be used to weight ligther some diplo-action during a period (to create some circumstance alliances "i helped you you could be more gentle") and the more thrust the less weight it could cost.
 

svalan_i_dalen

First Lieutenant
51 Badges
Nov 14, 2014
239
865
  • Europa Universalis IV: Art of War
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Prison Architect
  • Stellaris: Nemesis
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Stellaris: Synthetic Dawn
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
After some more thinking i realized this would just be adjusting a weird arbitrary system making it a little less weird and arbitrary.

The cost of alliances should be that you need to honor them or get bad reputation.

The cost of guarantees is that you need to honor them or get bad reputation.

The cost of vassals that they will revolt if they are too powerful and too many.

Royal marriages should be limited by number of available family members (so a slowly renewable resource).

Etc. Etc.

Why not just remove the diplo slot system from the game? Does it add any value at all?
 
  • 1Like
  • 1
Reactions:

svalan_i_dalen

First Lieutenant
51 Badges
Nov 14, 2014
239
865
  • Europa Universalis IV: Art of War
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Prison Architect
  • Stellaris: Nemesis
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Stellaris: Synthetic Dawn
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
Also found a thread from 2016 suggesting almost exactly this:


We may just have to accept that this is a bad legacy system we will have to live with until EU5 since a lot of the game is balanced around it.
 
  • 1Like
Reactions:

Battlex

Field Marshal
59 Badges
Apr 4, 2017
6.011
6.380
  • Crusader Kings II
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Europa Universalis III: Collection
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Europa Universalis IV: Mandate of Heaven
  • Battle for Bosporus
  • Rome: Vae Victis
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
In the EU Dev past, Cultural groups used to be MUCH more linguistic. Turkish used to be in the same culture group as Azeri and some of the central Asian cultures, there was a Finno-Urgic group, etc.
As the devs have redone specific regions they've redone culture groups to be less focused on language and more on God only knows what. You're absolutely right that the whole system needs an overhaul.
It's for ease of expansion, the levantine group means that you won't get an independent Syria if the Ottomans get beaten up as they become an empire ASAP so cultural union
After some more thinking i realized this would just be adjusting a weird arbitrary system making it a little less weird and arbitrary.

The cost of alliances should be that you need to honor them or get bad reputation.

The cost of guarantees is that you need to honor them or get bad reputation.

The cost of vassals that they will revolt if they are too powerful and too many.

Royal marriages should be limited by number of available family members (so a slowly renewable resource).

Etc. Etc.

Why not just remove the diplo slot system from the game? Does it add any value at all?
If you can ally everyone to stop someone annexing you, outside of a coalition, how would that be balanced?
Culture as a whole needs a complete rework. I'm sure we all know the countless errors and mistakes the current iteration of 'Culture' has. (Slovak is apparently closer to Romanian than Czech, Turks are in the same group as Khaleejis but not Azeris, Vietnamese (will be) in the Chinese group, Albanians are Slavs apparently, Beja is not in Cushitic, Finnish is not in the same group as Karelian/Estonian, Ryazanian culture is a thing for a reason, Korean is still the worst culture group in the game, language is supposedly not the standard for culture groups but Sinhalese is in the East Aryan group (but Maldivian isn't?), etc.) Culture needs to have a dynamic cultural similarity meter instead of the fixed groups we have now. Integrating say, Danes as a German nation should be easier than integrating Swahilis.


This would make much more sense. Right now simple diplomatic moves such as military access and fleet basing take up full diplo slots that are equal to a full blown alliance/royal marriage, but for some reason diverting an entire nation's trade to another or a tributary/overlord relation doesn't take any diplomatic management at all?
The carpathian culture group is another one to stop the tag breaking apart ahistorically
It seems wrong to me that, for instance, Guarantee Independence takes up a whole slot, just like an Alliance does. So how about if different kinds of relationships used up different amounts of an available pool of Diplomatic ability (call it dip...capacity?, ...prominence?, ...relations, ...whatever). Even Colonial Nations could use a little, or you could have the option of counting them in your pool and it would help keep Liberty Desire down.
Dip capacity sounds good in theory, but in practice you'd have issues if your allies expand too much, as well as being impossible to ally China or Russia. The gradual drift to autonomy and seperate vassal so that nations break up more easily is what I'd prefer the devs focus on
 
  • 2Like
Reactions:

Dvd Avins

Second Lieutenant
26 Badges
Mar 7, 2019
116
126
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders II
  • Age of Wonders
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Dip capacity sounds good in theory, but in practice you'd have issues if your allies expand too much, as well as being impossible to ally China or Russia. The gradual drift to autonomy and seperate vassal so that nations break up more easily is what I'd prefer the devs focus on

I don't advocate cost scaling with the size of the target. And if it does scale, the cost shouldn't be both linear and unlimited.