While I agree with IDLF's observations about game play, I don't feel that a deterministic approach is the answer. In essence, there are two components to this issue:
1. Countries often don't end up in the way we expect.
2. The AI can't handle the historical events as well as the human player, and therefore suffers a major handicap. This translates into (for example) a one province Portugal that is a patsy for Castile, and a free ride for the human player after the first 100 or so years when your vastly superior human intellect has created a superpower that the AI controlled powers run from in fear.
Number 1 I don't see as a problem; yes, I can understand that others may disagree, but I play the game as a "what if" proposition. If I wanted the countries to develop precisely as they did historically, I'd skip the game and read a history book, but this is game play. It's those variations from history that make the game fun. Yes, if you are playing as Austria and are waiting for that confrontation with Prussia, it might be dissapointing to discover that Frederick the Great never appears because Prussia has been absorbed into Poland and Brandenburg was swallowed by another German state. But play another game, and the situation will almost certainly be different.
That being said, I don't have a problem with minor AI cheats - hell, the game already allows the AI to have about twice as many troops as the human player, and attrition is nil even when the AI has three or four times the province limit for years in situ. The AI is certainly a hell of a lot smarter than I when dealing with revolts - a 2 to 3K army will defeat 12K or more of rebels, and it is a rarity when the AI fails to quell a revolt in a province contiguous to some portion of the country on the first try (as long as it's not fighting a war at the same time, anyway).
Yes, after seeing Portugal get clobbered in game after game, I agree that this is not optimal for game play. Sweden never turns in to the Northern Superpower it should be in the 17th century. Of late, Austria never gains Bohemia and Hungary. Again, I'm not being inconsistent - I like the variations that game play entails. However, I'd like to see some methodology by which the true big powers have a better than 50/50 chance of developing along close to their historic lines. So some AI "cheat" that gives these powers a leg up is fine with me - I just wouldn't like to see it become totally deterministic; a high level of variability is good. It's the lack of variability, when these states never achieve even close to their historical power, that has me frustrated.
Number 2 is problematic. For me, the first 100 years is a battle, but by the 16th century I'm well on my way to superpower status. By the 17th century I'm usually a hegemon in my region. The 18th century gets a bit dull, and am always vainly hoping (even if playing China or Mogul empire) that France has the revolution just so I can watch it unfold. Now part of the issue is the countries I choose to play - I haven't picked minor Asian nations or one province European countries, so I have given myself a big head start. But nonetheless, I rarely get attacked after about 1700 or so in AGCEEP (unless I border France, in which case they'll suicidally attack me every ten years like clockwork), whereas in vanilla I'd have countries ganging up on me constantly.
I play the game for the "what if's". I loved the KOI events that made for a new strategy whilst playing as Milan. I've proposed a series of events in a separate thread for a unified HRE and/or a unified Kingdom of Germany, while stating that these events should be very rare, but the known presence of which would alter (towards more realistic diplomacy) how Austria and France interact with the minor German states. I know we tend to view history as unchangeable facts, and rightly so. But in game play, we get to try to change history, if just for a few hours and just on our personal computers. I love the events, and wouldn't want to see these diminished in an effort to help out the AI. However, I wouldn't have a problem if these historical events were more positive and/or less onerous for the AI than for the human player. That would alleviate some of IDLF's concerns, while at the same time not diminishing the number of events for the human player.
1. Countries often don't end up in the way we expect.
2. The AI can't handle the historical events as well as the human player, and therefore suffers a major handicap. This translates into (for example) a one province Portugal that is a patsy for Castile, and a free ride for the human player after the first 100 or so years when your vastly superior human intellect has created a superpower that the AI controlled powers run from in fear.
Number 1 I don't see as a problem; yes, I can understand that others may disagree, but I play the game as a "what if" proposition. If I wanted the countries to develop precisely as they did historically, I'd skip the game and read a history book, but this is game play. It's those variations from history that make the game fun. Yes, if you are playing as Austria and are waiting for that confrontation with Prussia, it might be dissapointing to discover that Frederick the Great never appears because Prussia has been absorbed into Poland and Brandenburg was swallowed by another German state. But play another game, and the situation will almost certainly be different.
That being said, I don't have a problem with minor AI cheats - hell, the game already allows the AI to have about twice as many troops as the human player, and attrition is nil even when the AI has three or four times the province limit for years in situ. The AI is certainly a hell of a lot smarter than I when dealing with revolts - a 2 to 3K army will defeat 12K or more of rebels, and it is a rarity when the AI fails to quell a revolt in a province contiguous to some portion of the country on the first try (as long as it's not fighting a war at the same time, anyway).
Yes, after seeing Portugal get clobbered in game after game, I agree that this is not optimal for game play. Sweden never turns in to the Northern Superpower it should be in the 17th century. Of late, Austria never gains Bohemia and Hungary. Again, I'm not being inconsistent - I like the variations that game play entails. However, I'd like to see some methodology by which the true big powers have a better than 50/50 chance of developing along close to their historic lines. So some AI "cheat" that gives these powers a leg up is fine with me - I just wouldn't like to see it become totally deterministic; a high level of variability is good. It's the lack of variability, when these states never achieve even close to their historical power, that has me frustrated.
Number 2 is problematic. For me, the first 100 years is a battle, but by the 16th century I'm well on my way to superpower status. By the 17th century I'm usually a hegemon in my region. The 18th century gets a bit dull, and am always vainly hoping (even if playing China or Mogul empire) that France has the revolution just so I can watch it unfold. Now part of the issue is the countries I choose to play - I haven't picked minor Asian nations or one province European countries, so I have given myself a big head start. But nonetheless, I rarely get attacked after about 1700 or so in AGCEEP (unless I border France, in which case they'll suicidally attack me every ten years like clockwork), whereas in vanilla I'd have countries ganging up on me constantly.
I play the game for the "what if's". I loved the KOI events that made for a new strategy whilst playing as Milan. I've proposed a series of events in a separate thread for a unified HRE and/or a unified Kingdom of Germany, while stating that these events should be very rare, but the known presence of which would alter (towards more realistic diplomacy) how Austria and France interact with the minor German states. I know we tend to view history as unchangeable facts, and rightly so. But in game play, we get to try to change history, if just for a few hours and just on our personal computers. I love the events, and wouldn't want to see these diminished in an effort to help out the AI. However, I wouldn't have a problem if these historical events were more positive and/or less onerous for the AI than for the human player. That would alleviate some of IDLF's concerns, while at the same time not diminishing the number of events for the human player.