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1)Too many people here are debating in a narrowminded fashion.

They are not open to different points of views. They tend to stick to their original view no matter how decisive the opposing sides argument is. They are not being objective. Their logic is centered around and attached to justifying their initial desires not with adapting to what works best or proves to be true through the course of the debate.

The people who give the best arguments in this forum tend to be non-HC members. The HC members when losing a debate just resort to slandering the other side and refusing to debate the points of the argument. This leads to debates becoming irrelevant. You HC members suppose that the other side is being pig headed and stubborn without respecting your views. Did it ever occur to you that maybe your the ones being unneccessarily stubborn? That perhaps you are the ones alienating others and not the other way around? That the reason why there are people who join your mods and then make a big noise about this or that then leave are being alienated by you and not the other way around? That they are the ones being rational and reasonable and you are the ones being stubborn and irrational?

Perhaps the people who have been hanging around here the longest are the people who are doing the most bullying and forcing their views into the mod at the expense of what others want. Did it ever occur to you that you don't really represent joe blow EU2 player like you suppose that you do? That your vigilance and steadfastness in remaining in this mod is really just a testiment of your unwillingness to cooperate with others?

2)There is no real specific direction of this mod.

Too many times proposals are being rejected by HC members with a logic that was not applied to changes already in the game. When this is pointed out what do you do? You parce hairs about some insiginificant point of the proposal and could care less about what is already in the mod. You consistently fail over and over to look at the big picture or the long term effects of your decisions. I strongly suspect if some of the il-mannered techniques you guys are using in your relating to others were never used to begin with that this mod would have become a much better mod than it currently is with a much larger community involved in it.

You guys accept and reject proposals without consistent reasons. Indeed to put a stop to this destructive behaviour until just recently there have been numerous complaints by many that you need to make a list of standards for additions to this mod and/or a more logical and coherent purpose statement. But now that those discussions have died down you seem all to happy to avoid doing anything about them. It's like you just said, "shew, I'm glad that's over with now lets get back to accepting or rejecting proposals for any damn reason we feel like." Your reluctance to solve problems with modding philosophies and gameplay problems which you yourselves have caused is utterly frustrating for anyone who wants to find out someway to help out with this mod.

3)The time it takes to debate a proposal is just too long.

You would think that HC members here would want to have debates be resolved quickly, decisively, and efficiently but you are the ones prolonging them with frivilous and irrelevant points after your seemingly important ones have all been refuted. All too often the HC members themselves are to blame for the inefficient way in which debates develope in each of the threads. You say the thread is a means through which a proposal may debated on as to whether or not it is added to the mod. But in reality they are just there so that on the off chance a non-HC members makes a proposal you like then it can be added. You're only interested in proposals that are exactly what you would have come up with had you investigated the matter yourselves more thoroughly. The real purpose of the threads is so that HC members can wave the bloody shirt of I have HC voting power and you don't, therefore what I want counts and what you want is irrelevant and this thread serves as means through which I can lord that over you so you better become the type of modder I like or you can just get lost.

But the threads are definitely not there so each proposal can be analyzed and accepted or rejected on the basis of it's being true or useful to the mod.

4)The claim of this being a community mod is a sham and false advertising.

You claim this mod is for the comunity. But it isn't it is really just for you. You say you abandoned a modding style that had a single person who had the final say on everything. But in reality you were just malcontented with some of their decisions so you all got together and made a mod where you would all get that kind of power yourselves and could then dish out the same kind of treatment to others. This mod is in no way democratic. It is an oligarchy pure and simple and to say otherwise is just flat out lying. I've twice requested membership to the HC and one person proposed that I be allowed to join it and what have you done about this? Nothing and I suspect it's because you don't really want me in your HC nor anyone else who isn't part of your little modding club.

5)There is too much reluctance to improve the quality of performance on the part of AIs.

Currently this mod is a mess. The AIs are nothing but chumps that get pushed around. This is your own fault. You have caused this problem yourselves. And what do you do when others point this out? You either pretend the problems aren't really there or you obstruct solutions to them. If you prefered other solutions that would be one thing but you don't you say use a different method that isn't offensive to my whims but in reality you don't realy want the problems to be fixed you just want the people who are pointign them out to shut up and go away. That is a very self-destructive way of modding. It makes it literally pointless to try and fix the problems and this results in the mod remaining a mod with little replay value and thus little potential to develope into something bigger and better than it currently is.

You HC members draw line after line and redraw line after line too when ever it suits your fancy as means to de-rail solutions to the problems of the mod that you yourselves have made. You aren't really interested in fixing them. You won't do what it takes to do this. Thus it is an utter waste of anybody's time to try and fix a severely flawed mod because those who have the say in this are consistently blocking most of the progress in this area.

I highly reccommend that anyone interested making or helping a make a historical mod for the EU2 not waste their time with the AGCEEP.

And don't bother to debate me on this or tell me off because I won't be responding to your posts. Bye all. It was fun at first but then all your bad habits just made it a big drag.
 
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Huangdi
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idontlikeforms said:
1)Too many people here are debating in a narrowminded fashion.
yet only one person thinks that others are narrowminded whereas everyone else embrace the different opinion of others.
idontlikeforms said:
2)There is no real specific direction of this mod.
yet so many changes have been introduced into the game.
idontlikeforms said:
3)The time it takes to debate a proposal is just too long.
yet so many changes have been introduced into the game.
idontlikeforms said:
4)The claim of this being a community mod is a sham and false advertising.
yet it is free for anyone to contribute or leave the community, and the many changes introduced are contributed by many different people.
idontlikeforms said:
5)There is too much reluctance to improve the quality of performance on the part of AIs.
yet there have been extensive debates and testing by introducing AI's from other mods.
idontlikeforms said:
I highly reccommend that anyone interested making or helping a make a historical mod for the EU2 not waste their time with the AGCEEP.
yet so many people in the past and present thinks that it's worthwhile to contribute to the mod, just look at the number of posts made and the length of time that this project and its predecessors endured.
idontlikeforms said:
And don't bother to debate me on this or tell me off because I won't be responding to your posts. Bye all. It was fun at first but then all your bad habits just made it a big drag.
i m seriously disappointed that you fail to fit in into the community. i appreciate your criticisms of the project in this thread but frankly i dont think they are very useful.
 

Mad King James

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It wasn't his ideas, but rather the way he presented them, and the relentless negativity and putdowns of everyone else.
 
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Summoner

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I assume from this post that idlf's carried out his threats to jump ship.

My question is, does anyone have a recent copy of the changes he was working on? While the 50% success rate of Por he got without the massively contested helper events still is bad it's still a step forward from what we had beforehand.
 

Mad King James

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I have a good chronology of Portugese advances across the indian ocean, and I want to write one up concerning the new states along the Zenj coast anyhow.
 

Toio

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Summoner said:
I assume from this post that idlf's carried out his threats to jump ship.

My question is, does anyone have a recent copy of the changes he was working on? While the 50% success rate of Por he got without the massively contested helper events still is bad it's still a step forward from what we had beforehand.

Check from #302 in Portuguse AI thread. IDFL basically agrees with what I found but there are others I did not find. or have not looked hard enough.
 

Toio

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Mad King James said:
It wasn't his ideas, but rather the way he presented them, and the relentless negativity and putdowns of everyone else.

There was also an unrealistic scenario/percentages he was trying to achieve ie 95%, there are too many factors to achieve these high figures. Alliances, wars, relationships, money etc etc etc.
 
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idontlikeforms said:
1)Too many people here are debating in a narrowminded fashion.

They are not open to different points of views. They tend to stick to their original view no matter how decisive the opposing sides argument is. They are not being objective. Their logic is centered around and attached to justifying their initial desires not with adapting to what works best or proves to be true through the course of the debate.

The people who give the best arguments in this forum tend to be non-HC members. The HC members when losing a debate just resort to slandering the other side and refusing to debate the points of the argument. This leads to debates becoming irrelevant. You HC members suppose that the other side is being pig headed and stubborn without respecting your views. Did it ever occur to you that maybe your the ones being unneccessarily stubborn? That perhaps you are the ones alienating others and not the other way around? That the reason why there are people who join your mods and then make a big noise about this or that then leave are being alienated by you and not the other way around? That they are the ones being rational and reasonable and you are the ones being stubborn and irrational?

Perhaps the people who have been hanging around here the longest are the people who are doing the most bullying and forcing their views into the mod at the expense of what others want. Did it ever occur to you that you don't really represent joe blow EU2 player like you suppose that you do? That your vigilance and steadfastness in remaining in this mod is really just a testiment of your unwillingness to cooperate with others?

2)There is no real specific direction of this mod.

Too many times proposals are being rejected by HC members with a logic that was not applied to changes already in the game. When this is pointed out what do you do? You parce hairs about some insiginificant point of the proposal and could care less about what is already in the mod. You consistently fail over and over to look at the big picture or the long term effects of your decisions. I strongly suspect if some of the il-mannered techniques you guys are using in your relating to others were never used to begin with that this mod would have become a much better mod than it currently is with a much larger community involved in it.

You guys accept and reject proposals without consistent reasons. Indeed to put a stop to this destructive behaviour until just recently there have been numerous complaints by many that you need to make a list of standards for additions to this mod and/or a more logical and coherent purpose statement. But now that those discussions have died down you seem all to happy to avoid doing anything about them. It's like you just said, "shew, I'm glad that's over with now lets get back to accepting or rejecting proposals for any damn reason we feel like." Your reluctance to solve problems with modding philosophies and gameplay problems which you yourselves have caused is utterly frustrating for anyone who wants to find out someway to help out with this mod.

3)The time it takes to debate a proposal is just too long.

You would think that HC members here would want to have debates be resolved quickly, decisively, and efficiently but you are the ones prolonging them with frivilous and irrelevant points after your seemingly important ones have all been refuted. All too often the HC members themselves are to blame for the inefficient way in which debates develope in each of the threads. You say the thread is a means through which a proposal may debated on as to whether or not it is added to the mod. But in reality they are just there so that on the off chance a non-HC members makes a proposal you like then it can be added. You're only interested in proposals that are exactly what you would have come up with had you investigated the matter yourselves more thoroughly. The real purpose of the threads is so that HC members can wave the bloody shirt of I have HC voting power and you don't, therefore what I want counts and what you want is irrelevant and this thread serves as means through which I can lord that over you so you better become the type of modder I like or you can just get lost.

But the threads are definitely not there so each proposal can be analyzed and accepted or rejected on the basis of it's being true or useful to the mod.

4)The claim of this being a community mod is a sham and false advertising.

You claim this mod is for the comunity. But it isn't it is really just for you. You say you abandoned a modding style that had a single person who had the final say on everything. But in reality you were just malcontented with some of their decisions so you all got together and made a mod where you would all get that kind of power yourselves and could then dish out the same kind of treatment to others. This mod is in no way democratic. It is an oligarchy pure and simple and to say otherwise is just flat out lying. I've twice requested membership to the HC and one person proposed that I be allowed to join it and what have you done about this? Nothing and I suspect it's because you don't really want me in your HC nor anyone else who isn't part of your little modding club.

5)There is too much reluctance to improve the quality of performance on the part of AIs.

Currently this mod is a mess. The AIs are nothing but chumps that get pushed around. This is your own fault. You have caused this problem yourselves. And what do you do when others point this out? You either pretend the problems aren't really there or you obstruct solutions to them. If you prefered other solutions that would be one thing but you don't you say use a different method that isn't offensive to my whims but in reality you don't realy want the problems to be fixed you just want the people who are pointign them out to shut up and go away. That is a very self-destructive way of modding. It makes it literally pointless to try and fix the problems and this results in the mod remaining a mod with little replay value and thus little potential to develope into something bigger and better than it currently is.

You HC members draw line after line and redraw line after line too when ever it suits your fancy as means to de-rail solutions to the problems of the mod that you yourselves have made. You aren't really interested in fixing them. You won't do what it takes to do this. Thus it is an utter waste of anybody's time to try and fix a severely flawed mod because those who have the say in this are consistently blocking most of the progress in this area.

I highly reccommend that anyone interested making or helping a make a historical mod for the EU2 not waste their time with the AGCEEP.

And don't bother to debate me on this or tell me off because I won't be responding to your posts. Bye all. It was fun at first but then all your bad habits just made it a big drag.
No.
 

unmerged(2456)

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Mad King James said:
I have a good chronology of Portugese advances across the indian ocean, and I want to write one up concerning the new states along the Zenj coast anyhow.
There were also some proposed changes to the whole of Iberian setup such as reducing Castile's manpower a bit, the centralization impliments that we discussed and were never implimented, an increase in Granada's land DP, and at the very least making the vassalage of Granada end by ~1460 (if not removing it entirely)...i don't think its a good idea to make anyone Castile's punching bag, but especially Granada being annexed early on in the oft seen Portugal-Castile alliance.
 

DSMyers1

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I don't know where to post this....

I believe the difficulties IDLF was having to get historical results stems in part from the sheer number of events.... Has anyone done a mathematical odds analysis on what should happen?

See, with say 20 events, the odds that AI is going to choose the historical route entirely is (if we approximate the odds of choice A as 90%)
90%^20 = 12.1%
In the most likely case, choice A will be selected 18 times, and B 2 times, according to the percentage (ignoring 3 option events)

The odds that choice A will be picked on 10 events at that percent chance is 34.8%. Now, that could be one explanation for why the AI gets so far off course sometimes. Since the AGCEEP is more event heavy, the odds that A will be picked every time decreases, and if the choice B is ahistorical enough it can throw the AI's track.

So, I recomend making sure that the alternate options are not so different that they will cause a major change in the AI's capabilities or "desire" to accomplish historical ends...

This is of course ignoring the issues with specific AI files and game balance issues inherent in the engine...

Of course, I still like all the events :p

Daniel
 

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I think IDLF could have played an important role in the building of this mod, but you have to remember:

it's nice to be important, but it's more important to be nice.
 

unmerged(6159)

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DSMyers1 said:
I believe the difficulties IDLF was having to get historical results stems in part from the sheer number of events.... Has anyone done a mathematical odds analysis on what should happen?

See, with say 20 events, the odds that AI is going to choose the historical route entirely is (if we approximate the odds of choice A as 90%)
90%^20 = 12.1%
In the most likely case, choice A will be selected 18 times, and B 2 times, according to the percentage (ignoring 3 option events)

The odds that choice A will be picked on 10 events at that percent chance is 34.8%. Now, that could be one explanation for why the AI gets so far off course sometimes. Since the AGCEEP is more event heavy, the odds that A will be picked every time decreases, and if the choice B is ahistorical enough it can throw the AI's track.

So, I recomend making sure that the alternate options are not so different that they will cause a major change in the AI's capabilities or "desire" to accomplish historical ends...

The key question here is how many of the ahistorical choices will actually have a big effect on the way the game develops. There are certainly more than a few, but I think that the majority of events will have little effect. I mean quality 5 or quality 6 is not a make-or-break question for the AI.
 

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DSMyers1 said:
I believe the difficulties IDLF was having to get historical results stems in part from the sheer number of events.... Has anyone done a mathematical odds analysis on what should happen?

Yes, I posted this in one of IDLF's earlier 'debate' threads. Although I didn't work out exactly all the chances, there is one obvious statistic. If you assume that each euro-centric major (ENG, FRA, SPA, POR, HAB, HOL) has 85% chance of forming correctly by 1620 - which they don't but let's be generous - then there is only a 35% chance to have a balanced situation in Europe for the second part of the timeline.

This statistic is what most convinced me to agree with IDLF's point of view. It's a shame his posting style was not the most effective in terms of winning people over to his cause.
 

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Those who are interested in getting the useful unsubmitted output of IDLF should look in the Portugal and Indian Ocean thread on posts:

157 - Most of the events for Indian ocean conquests
169 - events for Lanka and Ternate
198 - East African setup
291 - Ormouz events

There's plenty of debate about these, but I think they are mostly good. There's also the Socotra events that were never really agreed on but should be implemented in some way. There's a few different versions floating around on pages 10 and 11 of that thread.
 

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Isaac Brock said:
The key question here is how many of the ahistorical choices will actually have a big effect on the way the game develops. There are certainly more than a few, but I think that the majority of events will have little effect. I mean quality 5 or quality 6 is not a make-or-break question for the AI.

It's not that each event needs to be significant on its own. It is that the cumulative effect of all these events often promotes an unstable situation. This in turn means we hardly ever experience some situations which we'd like to see later in the game (e.g. Portugal's colonies taken by the Dutch, Brandenburg and Prussia staying alive long enough to merge, etc).
 

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Well... someone woke up on the wrong side of the bed.]

I can see where IDLF is angry--he should be included on the HC because he is really concerned about getting things right and submits a lot.