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2brucben

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Who is actually asking for a Greece tree? Does Paradox communicate at all with its players? Everyone I know considers the number 1 priorities to be fixing bugs, fixing the ai, and balancing the game. Paradox needs to stop devoting resources to making new trees (which btw increase the chances of a bug or exploit) and focus on making the existing game playable! All resources should be devoted not to a new DLC but to an actual fix for the current game.
 
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Ethereld

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Yes, go tell them that the artist and content designers should go and do the job of the programmers instead of making art and focus tree for minors such as Greece, surely the result will be great!
 
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safe-keeper

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fallgelb22061940

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If you don't plan to play these focuses, just don't buy the dlc. I want to play Greece, and I think its focus is cool. Like, I never wanted any of intelligence stuff, resistance, navy rework but I bought dlcs just because of incredible focus tree for Spain and France and USA and UK focuses. It is okay if you like more generic focus tree, like somebody said that they would like more if Germany had Generic tree to get 7%population and that is okay. Don't say that noone likes good focus tree. I more like that than new mechanics.
 
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GSP Jr

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Very simply, they do it to get paid.
If there is no revenue, very quickly there will be no developers, and no updates of any type, no company.
That is just the way it works. PDX exists to make a profit, period, like any other company.

Don't like it?
Don't buy the DLC, don't play the game. Write your own game, see if you can do any better, change the industry.

Myself, I'll read all the DD's and decide if I will spend the money on the DLC, just like all the other DLCs.
 
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Zauberelefant

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Who is actually asking for a Greece tree? Does Paradox communicate at all with its players? Everyone I know considers the number 1 priorities to be fixing bugs, fixing the ai, and balancing the game. Paradox needs to stop devoting resources to making new trees (which btw increase the chances of a bug or exploit) and focus on making the existing game playable! All resources should be devoted not to a new DLC but to an actual fix for the current game.
To quote a CD:
If you put QA, CD, artists etc to work on AI and code, number of issues won't decrease.
 
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Flipity

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It amazes me how many people who play games don't have a clue on the how they are designed and the different talents required. Do you really think that content designers and artists also work on AI code?
 
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Timmysoboy

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Honestly, if you’d have glanced at the DD, you’d know this expansion isn’t using resources needed for fixing the game. They’ve outsourced the labor.

Also, they’re planning to include bugfixes with it.

I only got a few paragraphs in on the DD, so this information could have been super accessible.
 
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It amazes me how many people who play games don't have a clue on the how they are designed and the different talents required. Do you really think that content designers and artists also work on AI code?
I suppose some of the people complaining that they're working on x instead of fixing bugs or improving the AI are just really young, and just haven't learned how game development works yet. And I don't mean that as a personal attack.

PDX continuously works on bugs and the AI. Of course they do. It would make no sense for their QA staff to just sit around twiddling their thumbs all day.

Then again, given the number of people who apparently think the AI isn't being worked on, a dedicated bug fixing/AI dev diary might be a good idea, like the one the Stellaris devs recently did. It's not like they can include "oh, and we're also fixing the AI" in every single DD.
 
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It amazes me how many people who play games don't have a clue on the how they are designed and the different talents required. Do you really think that content designers and artists also work on AI code?
My theory is that players of Paradox Grand Strategy games have gotten so used to having so many mana systems that they assume it's all done with fungible game design points :D
 
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Iskulya

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They have to keep making new focus trees. That's what interests most players and provides money for them to continuing supporting the games. Without them, we wouldn't be getting any bug fixes or general enhancements.

Seems like the least bad approach. Obviously it isn't working how must of us would like given that there appears to be a large and growing tech debt. We still have all kinds of things that don't work at all or work very poorly like peace conferences, battle plans, planning bonus, all kinds of naval shenanigans like aircraft only running two missions a day in certain parts of the world instead of three, and more. Most of these things haven't been touched in years, if ever.

As much as I enjoy HoI 4 it's clear that one of the fundamental issues is that the game launched in a much less sound state than more recent releases like Stellaris and CK 3. I can't see the game ever developing in a way that will fully satisfy people who take issue with some of the game's.. less sound mechanics, balance issues, and AI. There has been improvement in some of these fronts, but not as much as many people would like and I can't see that even potentially being solved until a proper sequel.

For more casual players, especially many of the ones that really fixate on focus trees, these nagging issues won't really matter. For more serious players that have mastered the game or play competitive multiplayer, they're serious issues and I know more than a few people who have more or less given up the game due to frustrations with these issues. I'm still able to enjoy the game in spite of its issues, although I've more or less been taking a break from the game the past few months.
 
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Jimmyfeellucky

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Focus Tree only DLCs don't have new mechanic so players could safely bypass them if they aren't interested in the content. There're also tons of mods which have focus trees to download for your liking.
The only reasons to buy them are due to the game balance and stability without mod conflict. That's why big mods like Kaiserreich and road to 56, etc. are so popular. But for history nerds like me, road to 56 is too unbalance while Kaiserreich and Millennium dawn are either alternative history or modern days and not ww2. I also enjoy playing alternative paths in historical scenario and creating my own stories. I think that all of Paradox games are made for.
The nation packs don't affect the time to make main expansion with important mechanics since Paradox hired freelancers. You just have to see them as "cosmatic DLC" and move on. I may skip it if they're sold too expensive though.
 
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Fulmen

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I'm all for country packs while the team-proper works on the next big expansion, which I'm hoping deals with the Eastern Front, as the patch name Barbarossa would suggest.

However I can't say I personally wasn't disappointed with their choice to go with Greece at this time, with the others probably being Turkey, Bulgaria and maybe an Italy rework (or did they rule that out?). Can't say I was surprised though, given how PDX has prioritised adding flavour content thus far, and given how many HoI4 players come from that region of the world (e.g. the demand for a Turkey tree is quite big, even though the country didn't fight in WW2).

On the bright side, at least this time they picked a nation that lasted some 6 months and caused the enemy some 90k casualties (though I don't know how many of those were by Commonwealth forces, and how many of the 21k POWs were released post-Greek surrender).

Still waiting for the day they add content to that one Nordic country that lasted through the entire war (~3.5 years of fighting) and caused the enemy 1.5M-2M men, 3.5k tanks and 3k-3.5k aircraft in casualties; you know which one I'm talking about. But hey, maybe that'll come with Barbarossa, who knows.
 
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