did it like twice. you ignored it.
If by doing it, you mean citing a definition that doesn't fit the in-game implementation whatsoever, questioning what it means to be a horde in the first place, and ignoring my points, then you sure did something alright.
showed how it was not horde specific but westernization specific issues (the units),
You showed that you had no intention of actually addressing the points, which continues. Hordes are the only group that gets no unit upgrades. That is not a question of westernization, it is a question of hordes and their units + requirements to reform. Westernization is a SEPARATE issue to that and your discussion on this lines is a red herring.
I don't need to name call you, but it's really not worth anybody's time taking your arguments seriously unless they're actually on topic with what they quote.
I'm by no means saying the current design is perfect, just that you don't solve design issues through bugs and loopholes. This is part of my design philosophy, and I doubt it's going to change.
Start a thread with suggestions on how to improve hordes and I will read it.
Bugs and loopholes? Since when? Since 1.8 apparently.
This was a widely available mechanic (to every nation) with very real limitations which I already broke down for you. Do you really expect us to believe that the ability to recruit from foreign cores has been an accident all along, despite that it has historical basis both before and during the era...all while the question of horde governments and some huge stability-investing alteration is required to adopt a more sedentary lifestyle in the first place, which has no historical basis?
Actually perfectionism is a bad thing. In this case, they are removing a mechanic, just and only for the sake of perfectionism, but are not compensating it.
The bad mechanic is not and was not foreign units, which has historic basis. The bad mechanic is this biased and unrealistic notion that somehow horde units never advanced and thus shouldn't advance in-game, on top of an extreme bias/ignorance against the nations defined as "Nomad" in the game in the first place, such that a tribal government with virtually no western contact can modernize in a way that a nation in Europe in 1444 with contact and military capability on par with its neighbors somehow can't do.
As Tater said in his pseudo-on topic post in the other thread, these aren't Genghis Khan mongols. They ruled over large cities with differing government structures with no clear break point in when a nation like Crimea, Timurids, Kazakh, or Aq Qoyunlu "reformed" in the first place.
As for how to improve it, alter the "reform" requirement to better reflect what happened in history, and either remove the legitimacy requirement or bring back sacking.