They appear pretty capable of pulling this off in EU4 still (left to their own devices and facing other similarly undisturbed NPC enemies) so I'm not sure what's so terribly wrong that Paradox does about themThe Oirats lasted all the way into the mid-18th century, if you consider the Dzungars their continuation.
Edit: They (the Dzungars) also had firearms manufactories. Really, they're a pretty good case for why Paradox gets the hordes wrong.
The lack of gunpowder units, for one thing.They appear pretty capable of pulling this off in EU4 still (left to their own devices and facing other similarly undisturbed NPC enemies) so I'm not sure what's so terribly wrong that Paradox does about them
If the nomad state can hold quarter of Asia by the time the game ends then I'd estimate it can probably take on about anything but European power . I'm not sure why this isn't considered satisfactory and what should be a better/desirable state of things -- Oirats dining in Paris after rolling through Russia and half of Europe?The lack of gunpowder units, for one thing.
Also the Dzungars actually posed a credible military challenge to both Russia and the Qing. No nomad state is going to pose a challenge to anybody in a game of EU4 that lasts into the 18th century.
If the nomad state can hold quarter of Asia by the time the game ends then I'd estimate it can probably take on about anything but European power . I'm not sure why this isn't considered satisfactory and what should be a better/desirable state of things -- Oirats dining in Paris after rolling through Russia and half of Europe?
I suspect the Oirats aren't holding their own as much as they are being ignored by Russia, which isn't really the same thing. A big Oirat blob formed the last time I played in Siberia, but I could cut through their stacks effortlessly with much smaller reformed horde armies, and I didn't even play that game to the end. Russia should be more interested in claiming Siberia, and hordes should be in a better position to resist.If the nomad state can hold quarter of Asia by the time the game ends then I'd estimate it can probably take on about anything but European power . I'm not sure why this isn't considered satisfactory and what should be a better/desirable state of things -- Oirats dining in Paris after rolling through Russia and half of Europe?
They appear pretty capable of pulling this off in EU4 still (left to their own devices and facing other similarly undisturbed NPC enemies) so I'm not sure what's so terribly wrong that Paradox does about them
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I don't believe AI makes any extensive use of the looting mechanics, so it's doubtful this most recent change is really such a huge nerf to them as some people are making it.
If the nomad state can hold quarter of Asia by the time the game ends then I'd estimate it can probably take on about anything but European power . I'm not sure why this isn't considered satisfactory and what should be a better/desirable state of things -- Oirats dining in Paris after rolling through Russia and half of Europe?
Most of the horde nerfs, individually, are not massive issues (with one or two exceptions like the "your units don't upgrade; also, you can't recruit anyone else's either, and we've decided that you aren't allowed guns apart from artillery" and "here's a free 25% autonomy for all provinces except your capital"); it's just that it's a cumulative thing that's been going on for patch after patch with no end in sight and - AFAIK - absolutely no explanation from the dev team as to why it's necessary.
Maybe should stick to commenting about nations with easymode techgroupsOirats dining in Paris after rolling through Russia and half of Europe?
It's market stategie, first they distract us with mesoamerican then they nerf it, then boom new dlc, it's just gonna happen be patient
It's market stategie, first they distract us with mesoamerican then they nerf it, then boom new dlc, it's just gonna happen be patient
To be fair I understand Pdox' attempts to make hordes actually be beaten in this game, this was the timeframe where they finally were outmatched. Then again that didn't stop Paradox from making European pagans, who were similarly defeated or converted in that time period, extremely strong in CK2.
To be fair I understand Pdox' attempts to make hordes actually be beaten in this game, this was the timeframe where they finally were outmatched. Then again that didn't stop Paradox from making European pagans, who were similarly defeated or converted in that time period, extremely strong in CK2.
Nor from making Merchant Republics strong in EU4, when this was the timeframe where they fell harder and and faster than the hordes ever did.To be fair I understand Pdox' attempts to make hordes actually be beaten in this game, this was the timeframe where they finally were outmatched. Then again that didn't stop Paradox from making European pagans, who were similarly defeated or converted in that time period, extremely strong in CK2.
Nor from making Merchant Republics strong in EU4, when this was the timeframe where they fell harder and and faster than the hordes ever did.
I would argue that even The Hansa was gone by then. It hadn't functioned as a merchant republic for a long time. The last formal meeting was in 1669, from then on it was more or less just verbal adherence, though it was the three cities of Lübeck, Hamburg and Bremen that still called themselves Hanseatic cities until 1862.and the Hansa were reduced to Lubeck.