Ya there should be some unit upgrades to at least keep them somewhat competitive into tech 15 or so but after that they need to "reform or die".
I disagree. There should be horde units all the way to tech 30, imho. Especially since there are Native American and Subsaharan units all the way to Tech 30.
The only way I can really accept "Reform or Die" is if reformed hordes got ideas awesome enough to be worth going through the trouble in the first place.
I notice you keep repeating the same crap despite the fact it has been refuted...
Simply not true without a convenient definition of "Horde" versus "non-Horde", which, again, devolves into a semantic argument. Ditto, a convenient definition of "vassalised", which is another game mechanic.
Yes, if you use game mechanics and convenient definitions, you can make an argument that "most" Hordes didn't exist in late game.
Obviously I disagree, completely. I think even a casual knowledge of Russian and Central Asian history refute that. But since we keep repeating the same arguments, they're kind of pointless.
And they still don't answer why we need to nerf Hordes more. Are Hordes underperforming in your game?
Ah. That might explain it. "Preserve our troops" causing a needless ragequit. Also, I'd started as Crimea and tag switched to Romania, just for kicks; doubt that would've done anything, though. Nice to know I'm just wrong, rather than completely imagining things. Thanks.You keep your horde ideas after government reformation:
Front screen lies:
Dude, you're moving the goalpost, again. 1800? 1600? Reformed. Horde. I've lost track of what your argument is? What is it you're trying to prove, anyway? That Hordes are and should be inferior to every other type of human? Apparently, Paradox agrees with you. Yay. You win.Ok then, lets make it simple; give examples of Hordes (however you wish to define them) that were around in 1800, preferably spread over all the regions where they exist in 1444. I will then be able to see what you define as horde and provide my counterargument.
Then why are you so vociferously defending another round of nerfing that Paradox is implementing in 1.8, one of them specifically and only targeted at human players. Players who would, mostly, be happy to "reform or die", if that were a realistic option.I haven't said Hordes needed nerfing.
You stating something does not count as refuting. Your opinion is not fact. If you would actually provide evidence that contradicts what I say, then it will be refuted. So far however, the only evidence you have put forwards was a Wiki article that disproved your own point.
Ah. That might explain it. "Preserve our troops" causing a needless ragequit. Also, I'd started as Crimea and tag switched to Romania, just for kicks; doubt that would've done anything, though. Nice to know I'm just wrong, rather than completely imagining things. Thanks.
It's so rare to be able to reform, in the first place, the mere thought that I'd encountered yet another nerf was more than I really cared to tolerate after thinking I'd hit the jackpot with my monarch's legitimacy (nothing really special about the stats, though), saving up the substantial admin resources to get stability up (more non-trivial requirements for Horde nations), while praying he'd live long enough and I'd still have enough admin to execute the reform (which also requires maxing out an admin idea).
Dude, you're moving the goalpost, again. 1800? 1600? Reformed. Horde. I've lost track of what your argument is? What is it you're trying to prove, anyway? That Hordes are and should be inferior to every other type of human? Apparently, Paradox agrees with you. Yay. You win.
Then why are you so vociferously defending another round of nerfing that Paradox is implementing in 1.8, one of them specifically and only targeted at human players. Players who would, mostly, be happy to "reform or die", if that were a realistic option.
Be careful with tag switching. The reform decision is unique. You will take on whatever ideas are the base ideas of the TAG/cultural ideas you have while reforming. For example, if you drift to Bengali, THEN reform, you get Bengali ideas. If you drift to Russian, form Russia, then reform, you get Russian ideas. If you reform first then form Russia, you will have horde ideas still.
Welcome back!
And wait.. you can form Russia before reforming?
hmmm... wonder if I still have that save. Don't think it was ironman. Not sure what version, though. Pretty sure I switched first. Romania's default ideas are generic, pre 1.8? But thinking about it, I'm not sure I finished loading the save to double check; may've just given up at the screen like itsuart suggests.Be careful with tag switching. The reform decision is unique. You will take on whatever ideas are the base ideas of the TAG/cultural ideas you have while reforming. For example, if you drift to Bengali, THEN reform, you get Bengali ideas. If you drift to Russian, form Russia, then reform, you get Russian ideas. If you reform first then form Russia, you will have horde ideas still.
I've never looked at my legitimacy while playing a horde....I didn't realize it was that difficult. The +3 stab and an idea group is difficult enough!
Logically, the cavalry should also use similar technologies to provide mounted riflemen:
LVL 18: a 16-pip “horde rifled cavalry”, and
LVL 28: a 24-pip “horde reformed rifled cavalry”.
It is obvious that nations that live in tents and gaze horses should be better riders than any other civilized country; therefore, better cavalry for midgame and late game (provided that they have good technology, and hence weaponry).
Random chance isn't difficulty, unless you're looking for the fake variety :/.
IMO, hordes should be able to raise legitimacy by winning wars, if the system is kept as it is now.
Amusingly, the ability to do exactly that used to exist.
Amusingly, the ability to do exactly that used to exist.