Well, I wish they'd say something like that, if it were true. Even if it's somewhat cynical, it would at least provide a logical answer to why they're nerfing Hordes more now, if not a particularly satisfying or compelling one. Right now, the only response is basically: "We don't like it that you're using a legitimate game feature to sidestep restrictions imposed by a much more problematic game feature. So, instead of addressing the problematic game feature having little to no historical justification, we're going to completely eliminate the legitimate one, despite the ample historical justification it DOES have and despite the fact that it's removal affects all players."On the contrary, I think Johan is on the record that he would like to do something with the hordes in a future patch/DLC. In my experience, if he mentions a future project in such a way it means the plans are already being made. They made an attempt in Divine Wind, that didn't work out so well, but I'm pretty sure their level of ambition in EU4 is several steps higher. Just look at what they developed for the native americans, and I think we can except a similar level of detail if they take on the steppes. If they do it, they will do a great job of it, but they will probably not do any larger changes until then.
I'm somewhat skeptical, though. If a Steppe Horde DLC were your plan, wouldn't you save your map changes in that part of the world to accompany whatever other changes you implemented? Granted anything is going to look a bit thin after AoW, and maybe map changes work better if you do them all at once, but from a Marketing perspective, you'd want to have your DLC/patch appear a bit meaty, no?
Simply not true without a convenient definition of "Horde" versus "non-Horde", which, again, devolves into a semantic argument. Ditto, a convenient definition of "vassalised", which is another game mechanic.I am referring to the hordes in general at the start date (whether they be on the map in the game or not), the vast majority of the area controlled by hordes was no longer under "horde" control in the 1600s. Either they had formed separate, non-horde empires, collapsed or been vassalised. So by most, yes, I mean the majority.
Yes, if you use game mechanics and convenient definitions, you can make an argument that "most" Hordes didn't exist in late game.By the games own mechanics those successor states are not hordes. Forming Bukhara, the Mughals, Qing or Persia all involve reforming and becoming a different tech group.
Obviously I disagree, completely. I think even a casual knowledge of Russian and Central Asian history refute that. But since we keep repeating the same arguments, they're kind of pointless....The nerfs may be unfair from a gameplay perspective... but from I historical perspective I think they make sense.
And they still don't answer why we need to nerf Hordes more. Are Hordes underperforming in your game?
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