But many steppe nations had cities in 1444, and are still classed as "unreformed". Were the Timurids unreformed when they had Samarkand?
It was also the level which the Golden Horde, the Timurids and the Khanata of Crimea was at in 1444.Kazakh, the example being used, was arguably reformed. It had a capital, multiple settled cities and an organised government. It was on the level of the Khanate of Bukhara, which in the game is represented as reformed.
It was also the level which the Golden Horde, the Timurids and the Khanata of Crimea was at in 1444.
EDIT: Not to forget Kazan, Aq Qoyunlar and Qara Qoyunlar were also at that level. Basically, unlike EU4 which has two levels of Horde: FUlly noimadic and settled people, real life had Fully Nomadic, Hordes with settled city-based administration and Settled People.
By 1444 the Oirats, Kazakhs and the various Siberian tribes were the only hordes that were still Fully Nomadic. The rest were at City-based administration level. And it was actually the hordes that were Fully Nomadic in 1444 that survived to the 19th century, while only reforming to the level the Golden Horde and Crimea had in 1444.
Not really. The relationship between the settled administration and the nomadic tribes making up the backbone was the same. The cities of the Golden Horde in 1444 was settled by themselves (as was the cities of Kazan).It is not my best area of history, but there seems to be a difference between hordes that owned and ruled cities (like most Mongolian tribes when they conquered somewhere) compared to actually settling cities themselves (which the later, more reformed hordes tended to do).
Well, actually, there's a lot of truth here, which is part of the problem. Russia has also been nerfed and now generally underperforms to it's west. So I suspect there is a conscious desire to compensate Russia by giving it ahistorically easy conquests in Central Asia, rather than balancing these regions and encouraging them to focus on their historical areas of expansion.if the hordes underperform what could happen? they are still militarly good in the beginning but they fade away some years earlier... the balance of the regions they occupied might be slightly off but the game is still good enough...
if muscovy underperform and the hordes overperform, Russia may form too late or not form at all... this could destroy the entire balance of the game almost everywhere...
if this happens even 10/1000 times it's much much worse then the hordes underperforming a little 999/1000 times...
P.S. i might be exagerating with the numbers, but the point is that the balance Russia as a major power on the east of Europe is more relevant to general feeling of the game, especially if you don't play in that exact area...
"Most" and "reformed" and "advanced" seem like loaded terms, and I'm not sure what relevance distance has, here. But, sure, if you're talking about the Hordes starting on the map in 1444, more than 51% of those were not on the map in 1699. And if you don't want to call the successor states "Hordes" we can continue the devolution into a semantic debate. But "reformed" is a kludgy Paradox game mechanic not any kind of recognized historical classification when talking about the history and development of Steppe Hordes or Native Americans, so it'd be a pretty silly debate to have.Most however died out by the 1600s. All the major hordes by that point had reformed or being conquered/vassalised. Those that still existed were the ones further away from the main world powers.
Kazakh, the example being used, was arguably reformed. It had a capital, multiple settled cities and an organised government. It was on the level of the Khanate of Bukhara, which in the game is represented as reformed.
Like I have said previously, native americans have to reform to thrive. Sub Saharans had powerful and advanced historical empires, they fell of technologically against invaders later but still remained organised and able to put up a fight.
Kazakh, the example being used, was arguably reformed. It had a capital, multiple settled cities and an organised government. It was on the level of the Khanate of Bukhara, which in the game is represented as reformed.
Like I have said previously, native americans have to reform to thrive. Sub Saharans had powerful and advanced historical empires, they fell of technologically against invaders later but still remained organised and able to put up a fight.
Are you asserting that Hordes are overpowered in YOUR games? And hence in need of a nerf? Or are you simply trying to defend the nerfing that has gone on to date? I'm genuinely curious. You admit to not knowing much about Horde history, but you seem quite adamant and vociferous about defending Paradox decisions here. Though the current topic isn't really the prior nerfing but the mysterious desire to implement a new round of Horde nerfs (that are targeted at players not AI)
Yes, you guessed right...
i suppose i'm trying to defend the general idea of balance in the game... not a single specific change in particular...
But, how can the horde nerf of minimum 25% authonomy be targeted only at human players? i believe it affects also ai...
the no training foreign units from foreign cores applies to all the world's nations, so it's not to be intended as a nerf to the hordes but an old general game dynamic from previous games that is being removed because it was no longer wanted...
While I haven't found the location of the statement, I remember that Wiz said that the reason recruitment of foreign units was being called an exploit was not because the mechanic itself was unintended (it was very much an intended part of the game), but because it was an unintended exploit that Hordes could use it to recruit other units than their starting ones.Actually, the no foreign units nerf is specifically targetted at hordes. Can't be bothered to find Wiz's statement on the matter, but it's probably in this thread or one of the 1.8 patch note threads.
While I haven't found the location of the statement, I remember that Wiz said that the reason recruitment of foreign units was being called an exploit was not because the mechanic itself was unintended (it was very much an intended part of the game), but because it was an unintended exploit that Hordes could use it to recruit other units than their starting ones.
I don't get one thing: are hordes in AOW going to have their troops upgraded after newer technology levels - as all regions of the world - or not?
So basically, before 1.8, we used to have a bug and happy people, and in 1.8 we will have a potential design bug and people upset. Isn't that a smart move?More specifically, he said it was redundant for non-hordes with the rebalancing of unit pips (previously it was an intentional feature), and considered it an exploit for hordes with the current design philosophy, so it was without value to keep. He said the design philosophy for hordes ('Reform or die') may be flawed, but it wouldn't be 1.8 to address that.
the point is the the intended mechanic is that the hordes need to modernize or die...
so they do not get troops upgraded until they modernize...
You're right about the autonomy, that effects AI, too, of course. I was focusing on the foreign unit cores because that was the surprise nerf. People knew about the Autonomy nerf ahead of time, there is some hope that the increased number of provinces will offset it. Though it is still a bit odd that Chinese or Russians or Persians get more out of a Khazak province than the Khazaks do.Yes, you guessed right...
i suppose i'm trying to defend the general idea of balance in the game... not a single specific change in particular...
But, how can the horde nerf of minimum 25% authonomy be targeted only at human players? i believe it affects also ai...
the no training foreign units from foreign cores applies to all the world's nations, so it's not to be intended as a nerf to the hordes but an old general game dynamic from previous games that is being removed because it was no longer wanted...
Not. Technological advancement isn't sufficient for people with such presumed deficiencies in manual dexterity and native intelligence.I don't get one thing: are hordes in AOW going to have their troops upgraded after newer technology levels - as all regions of the world - or not?
the point is the the intended mechanic is that the hordes need to modernize or die...
so they do not get troops upgraded until they modernize...
The intended mechanic is terrible game design, and completely ahistorical.
It is terrible game design because the entire reform mechanic hinges around having 90+ legitimacy, when control over legitimacy is completely out of the hands of the player. Additionally, it forces players to spend all of their admin points on the idea group to reform, restricting their ability to choose their own path.
And it is ahistorical for all of the reasons that everyone has said here, like how many of the so-called 'hordes' were in fact settled by this period, used firearms and cannons, and were in fact dominant overlords of client states (muscovy/tatars).
Suggestions to improve Horde gameplay have been posted in a separate thread, with one empty paradox post gracing the whole thread. Given how close we are to launch day, I seriously doubt that Paradox is suddenly going to buff the hordes anytime soon, and they have been getting nerfed patch after patch. Soon they'll remove the reinforcement cost NI I bet, saying that it's being 'abused' or something.
Because Muscovy owned all of the Horde lands by 1500 in real life?![]()
Not really. The relationship between the settled administration and the nomadic tribes making up the backbone was the same. The cities of the Golden Horde in 1444 was settled by themselves (as was the cities of Kazan).
If anything, the difference between hordes settling cities themselves (Golden Horde, Kazan, Crimea, later Oirats and Kazakhs), and conquering vast areas already settled (the Timurids, Qoyunlar and Manchu) was that the "conquerors" adopted more their subjects culture than the settlers did, and as such had stronger centralization, bureaucracy, administration and "settled sensibilities".
"Most" and "reformed" and "advanced" seem like loaded terms, and I'm not sure what relevance distance has, here. But, sure, if you're talking about the Hordes starting on the map in 1444, more than 51% of those were not on the map in 1699. And if you don't want to call the successor states "Hordes" we can continue the devolution into a semantic debate.
Are you asserting that Hordes are overpowered in YOUR games? And hence in need of a nerf? Or are you simply trying to defend the nerfing that has gone on to date? I'm genuinely curious. You admit to not knowing much about Horde history, but you seem quite adamant and vociferous about defending Paradox decisions here. Though the current topic isn't really the prior nerfing but the mysterious desire to implement a new round of Horde nerfs (that are targeted at players not AI)