Not really. Up until the Industrial Age, all you needed for a decent army was a large enough population, good strategists and disciplined troops, and enough cash to buy more advanced weapons. Plus the hordes actually knew how to use cannons (I think they also knew how to make them).Ultimately though, the game does allow them to adapt, they just have to reform. It is just a slightly different form of adaption since it requires setting down and moving from a nomad lifestyle rather than just technological advancement, which is accurate since being Nomadic is a significant obstacle to organized armies.
The real problem with a horde is developing a complex, stable society, able to grow and sustain a large population and protect it from enemies once those enemies realize the threat posed by the hordes.
The nomad lifestyle can only sustain a certain population density, which is far surpassed by the population density of a sedentary population.
There are countless examples of nomadic invaders coming in, fighting and even destroying the lazy settlers, only to be assimilated or just pushed back after the settlers learned how to fight back (political unification, better tactics learned from the nomads, etc).
So if Paradox would want to fix this the right way, they should either increase the tech malus or decrease the base stats for nomad leaders.
It should be virtually impossible to keep up in tech (of any kind) with a horde even with National Focus on.
Unless you are so big that the huge piles of gold outright buy you better tech (+people who know how to make it, use it and maintain it). Think OPEC
That's the crux of the problem. Hordes can overcome their tech deficit with awesome heirs and national focus on military, and as long as your military is awesome, in EU4 nothing can touch you.
The hordes should have troop upgrades but they should be constantly fighting at a tech deficit, even with 6 MIL ruler, 5 MIL national focus, 3 MIL advisor, 1 MIL power projection.
Or if they do focus everything on military, their military capacity should actually be diminished for other reasons: for example their very low ADM tech could hurt their budget a lot more. This might actually be the true fix - due to local autonomy (I guess you lower it using ADM? which most tech levels can do, but the lower tech hordes can't really spare).
Oh, and another thing. If we rate EU4 players from 1 to 10 (1 being completely new and 10 would be WCer/1000 hours played/experience with all tech groups and regions), the players with large horde empires are at least 4 and above. People achieving "The Great Khan" are probably 7+.
How few people do we want to succeed with unreformed hordes? 9 and above? And why do we want to restrict such a fun game play to such players? What do other players lose if more players play hordes?
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