TMIT never insinuated that the devs were lying about the patchnotes. He said the "patchnotes were lying."
This is important because it is the difference between insinuating that the devs made a conscious decision to mislead people by placing inaccurate information in the patchnotes and insinuating that they made an honest mistake.
I believe the main source of frustration with regards to patchnotes is the sheer significance of the inaccuracies. Things such as warscore cost scaling for example.
TMIT's frustration regarding hordes is exactly the same as my own. This is the FACT that there is no empirical historical evidence to support the devs design decisions regarding hordes. Native Americans, who were less civilized than hordes by any objective standard, get upgraded units with tech regardless of reforming their government or not. As does every other culture group in the game.
I believe there is a word for people who believe that a group of people belonging to a certain cultural group are inherently inferior to another. I'm not insinuating the devs feel this way, but rather that this is the effective result of their design decisions.
This is important because it is the difference between insinuating that the devs made a conscious decision to mislead people by placing inaccurate information in the patchnotes and insinuating that they made an honest mistake.
I believe the main source of frustration with regards to patchnotes is the sheer significance of the inaccuracies. Things such as warscore cost scaling for example.
TMIT's frustration regarding hordes is exactly the same as my own. This is the FACT that there is no empirical historical evidence to support the devs design decisions regarding hordes. Native Americans, who were less civilized than hordes by any objective standard, get upgraded units with tech regardless of reforming their government or not. As does every other culture group in the game.
I believe there is a word for people who believe that a group of people belonging to a certain cultural group are inherently inferior to another. I'm not insinuating the devs feel this way, but rather that this is the effective result of their design decisions.