• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stategem161803

Colonel
32 Badges
Nov 13, 2013
1.079
10
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV: Call to arms event
How did foreign recruitment work exactly? What happened if one province had several foreign cores, for instance?

I believe you could recruit the lowest pip unit from a country that has the same artillery as you. Thus you would sometimes set your preferred artillery to be outdated in order for a cav or infantry unit you want to show up.

I'm not actually sure what happens if you have a province that happened to be a core of the Ottomans, France, and Russia who were all at the same tech level (i.e. same artillery). I suspect it would be the lowest pip unit (tiebreak factor unknown).
 

Stategem161803

Colonel
32 Badges
Nov 13, 2013
1.079
10
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV: Call to arms event
If rebels will still use core of best tech group to spawn and hordes can't recruit from foreign core, hordes are screwed even more.

Make no mistake, it will still be entirely possible to get the Great Khan Achievement as Mongolia in 1.8, however, doing it while remaining a horde the whole game will be challenging to say the least.
 

cpm4001

Major
51 Badges
Jan 16, 2014
738
540
  • Victoria 2: A House Divided
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Darkest Hour
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Together for Victory
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Victoria 3 Sign Up
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
Untrue. Giving hordes a 25% autonomy floor is a strict nerf to hordes specifically. That kind of slap in the face to those in that culture group would cause tremendous outrage if it was done to a group better represented here.

I think it's caused a tremendous amount of outrage anyway ;), though it is certainly warranted. However, I'm curious to see how much the autonomy change on its own is actually going to hurt hordes because of the redrawn map in Asia (thus in places that hordes will be expanding into, at least in the early game) - each province will generate less money and have less manpower, but with (theoretically) more provinces will the net loss really be that bad? My hunch is that it'll be harder to get the ball rolling as a horde but not necessarily substantially more difficult as the game goes on, although as I believe autonomy weakens missionaries it may be trickier to hold onto wrong-religion provinces.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.275
18.949
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I think it's caused a tremendous amount of outrage anyway , though it is certainly warranted.

Citation needed. Show us how every horde in the game was significantly less efficient than monarchies elsewhere at the start of this time period.

I doubt you can do it. Everyone claiming that these absurd stereotypes being assigned to gimp hordes have historical basis have managed nothing but to repeat that assertion...there's been a real dearth of anything to substantiate why these nations should be treated so much differently from stock monarchies. The balance arguments, while inaccurate, at least have a sensible premise.
 

cpm4001

Major
51 Badges
Jan 16, 2014
738
540
  • Victoria 2: A House Divided
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Darkest Hour
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Together for Victory
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Victoria 3 Sign Up
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
Citation needed. Show us how every horde in the game was significantly less efficient than monarchies elsewhere at the start of this time period.

I doubt you can do it. Everyone claiming that these absurd stereotypes being assigned to gimp hordes have historical basis have managed nothing but to repeat that assertion...there's been a real dearth of anything to substantiate why these nations should be treated so much differently from stock monarchies. The balance arguments, while inaccurate, at least have a sensible premise.

Uh, what? I said absolutely nothing about "hordes should be treated differently from other monarchies". The stereotypes are absurd and inaccurate; hordes weren't just a bunch of unwashed guys running around looting and killing (no, that was Renaissance-era Europe...) The "certainly is warranted" was referring to the outrage felt, not to the autonomy change.
Careful now, let's not go jumping to conclusions. I can understand that you're probably fed up with people arguing that hordes should be nerfed into the ground, but still...
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
The unfortunate thing is that, because the devs already printed out a list of patch notes in the previous video dev diary, its highly probable that the release patch for Art of War is already finalized and thus its likely that we wont be seeing any improvements to Hordes until the patch after that... at minimum, assuming Paradox does not decide to make it a DLC or something.
 

solidprice

noob
50 Badges
Dec 27, 2013
1.496
792
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
i thought about it after a few days and here is my answer.

I wouldn't be telling the truth if i didn't say I'm worried about horde balance. i fear as a 1.7 person that AI hordes wont know how to reform.

which means that hordes would be destroyed too easily/quickly,Russia would be too strong(albeit fun to play) and Qing and Mugals would not form at all from the ai.

i hope thought was put into the horde tech group and that with reform or die, i hope the reform part is easier now.

In the end i would laugh if we all got mad about hordes and hordes were balanced good for 1.8 and wiz was like "u mad M.I.T.?"

Which i trust PDI has done just that. hopefully. Don't want another no assassination fiasco like ck2.......:angry:

....or i will steamroll hordes with Russia like its 1.3 again!:rofl:

but seriously looking forward to 1.8 everywhere else in the world.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.275
18.949
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Because they were crap after the 1400's IRL

Quoted statement argument is idiotic unless you apply it to every other nation that got wiped out.

It's also wrong, since 5 of the hordes lasted through the period.

It also fails from the start, since it didn't address any points against it that remain unaddressed by anybody attempting to defend the horde nerfs so far.

In the end i would laugh if we all got mad about hordes and hordes were balanced good for 1.8 and wiz was like "u mad M.I.T.?"

I would too. The track record over the last few patches lends me to believe no such thing is inbound, but ultimately I want the game to be great, not just a fun beta with unique gameplay with pacing that suits me better than TBS.

Careful now, let's not go jumping to conclusions. I can understand that you're probably fed up with people arguing that hordes should be nerfed into the ground, but still...

My bad. As it happens I am sick today, and it was worse in the morning. I misread you.
 

Panzerschiffe

King
4 Badges
Oct 20, 2005
2.122
351
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • 500k Club
It would be great if the hordes could receive a regular tribute somehow. If there was such a thing as a raid mechanic like in CKII, the hordes could use it to raid countries (without declaring war) who don't pay tribute to them.

I haven't really given this too much thought but it's just an idea that to mind.
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
Because they were crap after the 1400's IRL

Wow, the only way for this to be a more obvious attempt at trolling is to wear an 'I AM TROLLING' sign.

i hope thought was put into the horde tech group and that with reform or die, i hope the reform part is easier now.

Reform requirements are unchanged. So yeah, pretty much in 1.8 steppes will be a landgrab. Infact, because you can use your vassals CBs now, theres absolutly nothing stopping you from grabbing a horde vassal and abusing the horde CBs to expand very rapidly with little to no AE gain whatsoever. Oops. Did I say that too soon?
 

Big Blue Blob

Captain
1 Badges
Oct 7, 2014
382
1
  • Crusader Kings II
My main objection to all this is even calling these nations hordes in the first place, other than the Golden Horde, which was described that way at the time. The Crimean Khanate, for example, was an established state with cities, not a tribe of wild men in tents drinking mare's milk. These countries were significantly more advanced than sub Saharans and native Americans, and yet they get worse units in the late game! Why? These nations knew how to use guns as well as anyone else by 1800. The enforced "reform or die" nonsense should be much less true for steppe nations than for native Americans, and yet it often seems easier to play as native Americans.

This is not borne from any racism on Paradox's part, just complete ignorance of how these societies worked, and a mindset based to nerfing things based on whether or not they are deemed "OP" by certain people rather than matching their historical nature.
 

MeatPirate

Captain
38 Badges
Aug 22, 2013
342
22
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Battle for Bosporus
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
I recall a rather large foreign core recruitment thread from before AoW was announced. There was a general attitude that the system didn't make a whole lot of sense as constructed, and was at least very poorly (not at all) documented. There were many well-measured suggestions, many of which were simple and wouldn't require massive engine overhauls.

What's baffling to me is that they came away from that discussion with "Let's just scrap it entirely." While I first learned of it reading about/playing hordes I've continued to use the mechanic with all other nations and do so primarily for immersion. It's just fun historical immersion to have foreign units mixed into my army.
 

cpm4001

Major
51 Badges
Jan 16, 2014
738
540
  • Victoria 2: A House Divided
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Darkest Hour
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Together for Victory
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Victoria 3 Sign Up
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
My bad. As it happens I am sick today, and it was worse in the morning. I misread you.

No worries, it happens.

This is not borne from any racism on Paradox's part, just complete ignorance of how these societies worked, and a mindset based to nerfing things based on whether or not they are deemed "OP" by certain people rather than matching their historical nature.

I think this is the most accurate explanation of Paradox's behavior towards the hordes. Doesn't make it really acceptable, but makes it at least understandable.

Now, what I'm thinking needs to be done is for the forums to work on developing a better unit progression for the hordes (because even though it may not be our 'job' as players, we all know the devs won't do it on their own.) This would entail not only determining the tech levels (taking into account both gameplay and history) the units unlock at but also their names and pips. Presenting ideas to the devs is good (as is, to a degree, complaining), but giving them something real to work with would be better.
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
I think this is the most accurate explanation of Paradox's behavior towards the hordes. Doesn't make it really acceptable, but makes it at least understandable.

Hordes are widely considered UP, though, even now. It makes no sense to nerf them even more except to solidify their position as a free landgrab for the Russians.
 

RobRoy3

Recruit
16 Badges
Mar 21, 2001
3.568
798
Visit site
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
It makes no sense to nerf them even more except to solidify their position as a free landgrab for the Russians.
Well, whether one agrees with it or not, I'm pretty sure they DO want Russia to approximate its historical role in, at least, some games. Given that the "edge of Europe" majors like Russia and Ottomans have gotten some nerfs along the way, giving those nations some easy punching bags/land grabs may be one way to keep some sort of "balance" among the great powers. And perhaps that's easier than tweaking the various interactions among Austrian/Ottomans/P-L/Russia.

Or maybe I'm reaching.

To be fair, they appear to be coming a long way toward making much of the RotW interesting, semi-realistic, and reasonably entertaining to play. Maybe Hordes will come eventually? Maybe it's just not worth it to them? Or maybe getting the rest of the game to work well means some region needs to be victimized ahistorically, and Central Asia gets to be it?
 

Captain Frye

Major
9 Badges
Jan 13, 2012
767
834
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
What many casual players don't understand is that in 1444 Russia was still under the so-called Tartar yoke, which lasted another 40 years!!!!
A little explanation what the yoke was all about: Russia was in no position to defeat the mongol overlords. They had to pay large tribute. Despite the tirbute their cities were raided on a regular basis anyway. The only expansion route for Muscovy was basically the north - Novgorod. Which is what happened in real life.
The alliance between Muscovy and Crimea was the beginning of the end of the mongol domination.