To make enough speed, you need ORG and enough supplies or in other terms: keep the balance between supply-user and "power-providing"
Pls explain to me how org and supplies are related to speed?
To make enough speed, you need ORG and enough supplies or in other terms: keep the balance between supply-user and "power-providing"
Pls explain to me how org and supplies are related to speed?
before your tanks find that they have no fuel.
supply grace period
When does this happen? When they penetrate into the yellow or red zone for some time?
Is this period when your unit can still fight in a low supply area (like encirclement)? Cos the tanks and soldiers still carry some bit of supplies with them.
If you don't want to do 40w tanks, here's an example of a 20w Tank with 1943 Equipment and full mobile warfare right right doctrine. You should be able to field this one in 1947:
View attachment 579424
View attachment 579425
Compared to your 20w Tank: (In Posting #4)
- more Org (+10%, over 30)
- half supply use (field marshal is logistics wizard)
- almost +50% soft attack
- almost 4 times (+400%) the hard attack
- double breakthrough
- almost +50% armor
- almost double piercing
- higher hardness
- only 25% more production cost (6391 vs. 5071)
This example shows you how much difference newest (upgraded) equipment, template, doctrine and generals can make.
Pls explain to me how org and supplies are related to speed?
@Simon_9732495
Minor point:
In you example-template 1943, you shouldn't have mot; mech will do better.
You have 8 tanks and 2 mobile; I suggest to got to 7-3 or even 6-4 due to ORG.
If you don't want to do 40w tanks, here's an example of a 20w Tank with 1943 Equipment and full mobile warfare right right doctrine. You should be able to field this one in 1947:
I STILL gotta learn how you folks get a logistics wizard...
I've only just figured out some of the land basics! Lol.
In you example-template 1943, you shouldn't have mot; mech will do better.
... Don't get me wrong: MECH is good. But at a certain point, you have to ask yourself what you really want to build. More tanks? More planes? MECH? ...
to be forced to make decisions with future serious consequences.
Well, since I'm in an old-style meme mood, here you go:
Technically, mechanized can maintain speed better than motorized in rough terrains, but with all the tanks, it probably won't make a difference.
Motorized and armor suffer extra movement penalties when going through forest and mountains, while mechanized only suffer the usual penalties like infantry does.Maintain speed in rough terrains? Care to explain?
Motorized and armor suffer extra movement penalties when going through forest and mountains, while mechanized only suffer the usual penalties like infantry does.