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Apr 13, 2020
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Is it because of the high hard attack of the enemy? The enemy can also pierce mine too? I thought my breakthrough is quite high at 394.


1589812055566.png
 

Vorondil

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The enemy has lots of defense, so your attacks are less efficients
on the other side, you may have a good breaktrough, but the ennemy has way more soft attack and decent hard attack. Depending on your division template (hardness %, org ?) you may be deorg before it will. Forest terrain is not that good for tanks.
 
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Harin

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You probably see much of the problem, the enemy is well prepared, pierces your armour, has good hard attack, and your breakthrough is not very high for this fight. It also looks like you are attacking through woods and do not have much CAS.

Is it possible you have to little org in your tank division? I believe many players think 30 a bare minimum. Low org against the defenders strengths in this case would probably mean the fight does not last long.

Filling up the rest of the combat width with infantry might help some. That way the defender might randomly choose an infantry unit to attack on its phase, thus sparing the tank division some extra damage, but if the tank org is to low, that help may not be enough.
 
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Apr 13, 2020
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Another question that has always baffled me. What is considered a good hard attack? I can see soft attack go up to even 1000 (probably a 40 width used by AI), but hard attack seems to be 98 or 146.2 for my "best" panzer division (20-width heavy tank).

And during a tank fight, is it more affected/damaged by enemy's hard attack than soft attack? I would assume soft attack would only hurt the motorised battlelions in a panzer division but not the tanks?
 
Apr 13, 2020
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I think this is the "ideal" breakthrough. Low soft attack, hard attack and defense on the enemy part compared to your breakthrough. It is also helpful to have high soft attack on your part so you can overcome enemy defense quicker!


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Simon_9732495

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The enemy can also pierce mine too?

When you move you mouse over the bar of the division in the battle screen you can see the armor, piercing and harndess stats of the units in the fight. Also from the enemy units! You can look up, how much piercing the enemy has and refit your tanks to have more armor. (If you have time for that.)


piercing.png
 
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So if 66% hardness means that enemy's soft attack will matter 66% less? So if enemy inflicted 1000 soft attack, it will only be probably 340 soft attack taken, provided that you do not dodge any of it?

Every attacker is doing hard attack and soft attack. If you have 50% hardness you suffer 50% of the soft attack and 50% of the hard attack.
If the enemy has high soft attack and low hard attack (which is often the case) and you have 70% hardness, you will suffer not much attacks at all.
 
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Simon_9732495

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I am using a 1941 model (Panzer IV). Does it help a lot to upgrade?

View attachment 579097

Your Org is a bit low, breakthrough should also be higher. In 1947 you could be able to field pure medium tanks, not mixing with light tanks. Also research Panther (Medium3) and update the Gun (an keep reliability around 80%) on the Tank. You dont need field hospital in a tank division and using 40 combat width would get better results.


Here a picture of an attack in forrest in the Soviet Union November 1941. No much chance for the defender against these Tanks (speed is low because of forrest):

forrest.png
 
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Cavalry

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Another question that has always baffled me. What is considered a good hard attack? I can see soft attack go up to even 1000 (probably a 40 width used by AI), but hard attack seems to be 98 or 146.2 for my "best" panzer division (20-width heavy tank).

And during a tank fight, is it more affected/damaged by enemy's hard attack than soft attack? I would assume soft attack would only hurt the motorised battlelions in a panzer division but not the tanks?

You should care more about piercing enemy tank first. More hard attack is good, but it will come at the cost of reduce soft attack. Then even if you can pierce enemy tank, it is better to attack where there are none of them.

If you have soft attack 1000 and hard attack 200. Enemy tank has 40% hardness, then you will make 1000*60%+200*40%=680 attack.
 
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Apr 13, 2020
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You should care more about piercing enemy tank first. More hard attack is good, but it will come at the cost of reduce soft attack. Then even if you can pierce enemy tank, it is better to attack where there are none of them.

If you have soft attack 1000 and hard attack 200. Enemy tank has 40% hardness, then you will make 1000*60%+200*40%=680 attack.

Okay, an analogy (which I love), let's say in a standard 20 width tank division.

Soft attack: 1000
Hard attack: 200

Enemy tank: 40%

If I increase hard attack by replacing a SPA with a Panther battalion and a SPAA battalion*, the soft attack will be sacrified by 4.2. My hard attack though will increase by 27.5. So...

New soft attack: 995.8
New hard attack: 227.5

995.8*60%+227.5*40%=688.48

Not much changes. You are right though that soft attack will be sacrificed!


*SPA has a combat width of 3. Medium tank has a combat width of 2. So I throw in a medium SPAA to add up to 3.
 

SophieX

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As @Harin stated above; your problem is ORG, and you use 20w; but you are attacking with 1 or 2 divs; where you could attack with 4 divs.

My way:
I don't use 20w or 40w. My template is 8 tanks, 4 mech, 3 SPArt ( sometimes 3 SPArt + 1 SPAA ), support: Pio, Recon, logistic, and radio. That's 33w. (I know, people will say "suboptimal".....)

Reason:
I always try to make very wide encirclements; leaving 10 ore more provinces free between front and farest tank-line. Therefor you need speed.
( Ex. when playing GER and fight against SOV, the entire Ukraine, Belarus up to Leningrad is one circle. )
33w is a compromise between "stats" and supply-use. Ideal with my playing-style.
Guderian once said: "The motor of a tank is a weapon too" .
To make enough speed, you need ORG and enough supplies or in other terms: keep the balance between supply-user and "power-providing"
 
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