Why must we control a Home-world to modify a Species?

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Vasious

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At A guess the Game needs somewhere to put the Special project, as so picks the homeworld of said species.

Maybe they could change it to your own homeworld regardless
 

Velorian

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Does the project start from a species homeworld like Vasious suggested or from your capital?

You gotta know it is a bug to begin to think to think to try to diagnose it as one, right?
Well either it's a bug or Paradox decided to put in a strange restriction for no reason. Rather than assume it's intended I prefer assuming it's a mistake.
 

Dan_Daniel2000

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At A guess the Game needs somewhere to put the Special project, as so picks the homeworld of said species.

Maybe they could change it to your own homeworld regardless
As far as I know, thats the case. So if you cant get to the Project, you cant genemod those Pops.
 

stumason

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Hmm... I'm with the others as in I've never seen this happen - I gene mod POPs all the time and I'm not exactly Mr Friendly - quite often enslaving conquered POPs rather than having them immigrate.
 

Angelic_Daemon

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I never understood why the project is on the homeworld in the first place. Why wouldn't be on the planet that is being modified. I know that it would be a pain if your do multiple planets with the same modification, but it would make more since.
 

Velorian

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I never understood why the project is on the homeworld in the first place. Why wouldn't be on the planet that is being modified. I know that it would be a pain if your do multiple planets with the same modification, but it would make more since.
Seems to me the easiest way would be to just put the project on the Capital World of the race doing the modifying. That way there's never a problem, no need to vary the location. Frankly that's the way I thought it worked.
 
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