As far as I know civilian economy is focused on building, trade (and yes consumer goods) while military economy is focused on military production.
In real life, this is a trade-off.
In Hearts of Iron 4 Military Economy is completely superior to the point where as any nation your goal is to get to Military Economy/Total Mobilization ASAP.
This feels a bit unrealistic to me. A bit is an understatement.
Wouldn't it make more sense if there was a trade-off like in real life? The real life trade off would be the quality of life due to consumer goods (but since low consumer goods that has no negative effect there are other things it can be worked on)
Civilian Economy
- Faster construction time for civillian buildings.
- Better fuel gain per oil (it's much better and easier to do this in peace time, and offsets less consumer goods nicely; Germany had a war economy since 1933 which hindered the oil trade)
- Increased stability.
- Decreased war support.
- Better trade deals (whatever; we already have Trade Laws for that but giving you a multiplier to exported resources would be a nice representation of that)
Military Economy
- Faster construction time for military buildings.
- Faster dockyard construction speed (since it's exclusively military in game)
- Better production of military equipment.
- Less consumer goods (this needs an offset in Civilian Economy, we already have increased stability but that's a counterpart to war support not this one; got it, better fuel gain per oil)
- Increased war support.
- Worse trade deals (maybe, instead of a bonus for Civilian Economy, you could have something like -25% exported resources for trade, those resources are not used by your own country [even though in theory they are] for balance reasons)
Early Mobilization & Partial Mobilization are a mix between the 2. With early predominantly civillian but still a bit military. While partial being a mix between the 2.
While Total Mobilization
- Faster construction time for civillian buildings.
- Faster construction time for military buildings.
- Faster dockyard construction speed (since it's exclusively military in game)
- Better production of military equipment.
- Less consumer goods (so far you have all the best sides from Civillian & War Economy)
- Continous decreased stability. (since you basically push people to work to the extreme)
- No change to war support. (how this would change depends a lot on the nation and the circumstances so a rule that will increase/decrease it can't be made)
- Worse trade deals (Total Mobilization still gets the lower end of the stick in that department)
What do you think?
In real life, this is a trade-off.
In Hearts of Iron 4 Military Economy is completely superior to the point where as any nation your goal is to get to Military Economy/Total Mobilization ASAP.
This feels a bit unrealistic to me. A bit is an understatement.
Wouldn't it make more sense if there was a trade-off like in real life? The real life trade off would be the quality of life due to consumer goods (but since low consumer goods that has no negative effect there are other things it can be worked on)
Civilian Economy
- Faster construction time for civillian buildings.
- Better fuel gain per oil (it's much better and easier to do this in peace time, and offsets less consumer goods nicely; Germany had a war economy since 1933 which hindered the oil trade)
- Increased stability.
- Decreased war support.
- Better trade deals (whatever; we already have Trade Laws for that but giving you a multiplier to exported resources would be a nice representation of that)
Military Economy
- Faster construction time for military buildings.
- Faster dockyard construction speed (since it's exclusively military in game)
- Better production of military equipment.
- Less consumer goods (this needs an offset in Civilian Economy, we already have increased stability but that's a counterpart to war support not this one; got it, better fuel gain per oil)
- Increased war support.
- Worse trade deals (maybe, instead of a bonus for Civilian Economy, you could have something like -25% exported resources for trade, those resources are not used by your own country [even though in theory they are] for balance reasons)
Early Mobilization & Partial Mobilization are a mix between the 2. With early predominantly civillian but still a bit military. While partial being a mix between the 2.
While Total Mobilization
- Faster construction time for civillian buildings.
- Faster construction time for military buildings.
- Faster dockyard construction speed (since it's exclusively military in game)
- Better production of military equipment.
- Less consumer goods (so far you have all the best sides from Civillian & War Economy)
- Continous decreased stability. (since you basically push people to work to the extreme)
- No change to war support. (how this would change depends a lot on the nation and the circumstances so a rule that will increase/decrease it can't be made)
- Worse trade deals (Total Mobilization still gets the lower end of the stick in that department)
What do you think?
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