Why is it that, with Gavelkind succession, I lose all but 2 counties while lesser heirs get as many as 4 or 5 in my vast and rapidly gained Nordic kingdom? Doesn't it make sense to keep the same amount of counties for everyone?
Why is it that, with Gavelkind succession, I lose all but 2 counties while lesser heirs get as many as 4 or 5 in my vast and rapidly gained Nordic kingdom? Doesn't it make sense to keep the same amount of counties for everyone?
It is a balance feature an fully WAD. You get a king tier title probably with a good amount of vassals which makes you stronger then your Duke brothers. Once you understand how elective gavelkind works you can easily get around with it.The problem is that gavelkind doesn't assign land - as it should - but titles. So if you get a Kingdom and your brothers get duchies you get a smaller demesne as a result. That this is both illogical and ahistorical has been pointed out repeatedly but it's never been fixed.
They get the counties, because they are still your vassal. You get the Kingdom, which is worth a LOT more than individual counties.Why is it that, with Gavelkind succession, I lose all but 2 counties while lesser heirs get as many as 4 or 5 in my vast and rapidly gained Nordic kingdom? Doesn't it make sense to keep the same amount of counties for everyone?
It is a balance feature an fully WAD. You get a king tier title probably with a good amount of vassals which makes you stronger then your Duke brothers. Once you understand how elective gavelkind works you can easily get around with it.
How in the world is it ahistorical and illogical?! You don't seem to understand why being the boss of a Kingdom with little land is worth more than being a vassal of a Kingdom with more land.
VERY historically accurate. Look at France, for example, in most of this time period. The King had piddly lil lands in Isle-de-France and/or Orleans while many of his vassals (Aquitaine and Gascony) had HUGE tracks of lands. But the King of France was still technically more powerful. Yes... it can, at times, create uber-powerful vassals, but that's one of the points of gavelkind.
You actually think the younger brothers would agree that the land is fairy distributed, if they had the same amount of holdings as their older brother, but the older brother also is their Liege?I didn't say it wasn't WAD, I said it wasn't logical or historical - and no matter how many times this has been discussed it has never been fixed to be logical or historical.
Gavelkind implies the equitable distribution of land (the demesne) but what you get is an equitable distribution of titles. This leads to younger sons being better off than their elder brother (and new liege) in terms of taxes and troops, which in turn leads to an increased likelihood of Kinstrife as the stronger younger brothers try to overtrhow the weaker elder brother or as the elder brother tries to seize the land of the younger brothers to correct the balance.
The last bit is the real rub, not even the AI thinks the system is fair.
You actually think the younger brothers would agree that the land is fairy distributed, if they had the same amount of holdings as their older brother, but the older brother also is their Liege?
The younger brothers have more land, but the older brother has all the vassals.
Since this is a game first, I don't really care about the history. We're playing the game, there needs to be some balance to that. It's more balanced to give the top liege less demesne. And makes for far more interesting gameplay.
It is a balance feature an fully WAD. You get a king tier title probably with a good amount of vassals which makes you stronger then your Duke brothers. Once you understand how elective gavelkind works you can easily get around with it.
No mater which system you implement here in the place of Gavelkind there are enough examples in history to argue against it.If you want to argue that its WAD and therefore that's how it should be fine. However, I gave you several examples of division of a realm in the medieval period /division of a King's titles and the wikipedia link to how Gavelkind actually worked in real life; the way it works in-game is not historical.
The focus on the authenticity stops us from talking about the real issue of gavelkind.I personally have a problem with the 'un-historical argument'. You can criticize every aspect in the game as you wish with this argument.
You are to, but please don't try dragging realism into my game in favour of balance.You're entitled to your opinion but please don't try to rationalise the game system against history or realistic psychology.
Personally, I think you'd feel different if factions were more effective, so that you really had to worry about your own demesnes and levies vs your vassals because it might be all you were left with. As it stands your brothers need a leg up if they're going to even consider challenging you. In my mind that shows how interlinked all the game systems are, a problem in one place cascades down through everything.
jup, when yur char is cloe to deadth, simply kill all heirs except one best and problem solved.
You are to, but please don't try dragging realism into my game in favour of balance.
And yes, I'd feel different if factions were more effective. I'd love this game a lot more if they were.
Court intrigue and balancing vassal opinions is what this game is about after all.
No mater which system you implement here in the place of Gavelkind there are enough examples in history to argue against it.
I quote my self here:
The focus on the authenticity stops us from talking about the real issue of gavelkind.
Player information and understanding of this law! Once you understand how it works you can deal with it and it sometime can be a very good succession law. But how you get there? Just look at the ckiiwiki page. How should a person that just played a few hours understand what this article is taking about. You need good understanding of English and of the game to finally understand the rules of gavelkind. And without the wiki you are completely lost. The game itself doesn't tell you why your brother get those counties or the other Kingdom gets created (EG), at least not in a why you can easily understand as a noob. That's why we have a gavelkind thread very week. There need to be a why an how, in game, to simply understand why gavelkind is doing that stuff is that it does. I irks me that EVERY week there is a thread about this topic. This needs to stop. The historical debate on this topic doesn't help at all with this problem.