- Aug 10, 2008
All I wrote was my honest opinion, and nothing more, obviously, and I get that you disagree with it, but why the sarcasm? Did I came across as too patronizing, maybe? In this case, I'm sorry, didn't really mean to. What I meant essentially was that Johan intervention seemed (to me) like he was mainly trying to promote Imperator - which is a game I actually like - by, counterintuitively, and dare I say ungracefully, smearing V2's reputation of complexity. Which I didn't like. And I then tried to explain why.
Also, back on topic now, I'm personally confident that V3 has been in the making for quite some time already, and will happen when it's done. And despite my unconditional love for V2 complexity (I insist), I'm not even against a more abstracted version of the previous installment. Let say, for instance, the economy. If you really can't make it work in the V2 style, I understand, maybe nobody can, and so, dumbing it down a bit to ensure its stability and predictability is okay, I guess. On the other hand, the purely political side of the game should be made more complex and more interactive, frankly, it's already pretty dumb as is, with only the "elections" mechanic you have to force every year to have a slight chance to influence the opinions of your pops in the long run... I'd like to appoint ministers, for instance, like in HOI, and interact with a parliament, like the Senate in Imperator, when my country has one, more than randomly, through events only.
But, at this point, I don't really care anymore what a V3 would look like, honestly. I just want, no I need a new PDS game set in the Victorian era. I'm so desperate to again suddenly turn a poor old unsuspecting agrarian society, still semi-feudal at first, into a nationalistic industrial hell hole yearning for safety regulations, pensions, paid leaves and a first world war... the wait is killing me at times. Let me teach once more to those filthy peasants the way of progress, hopefully before 2022!