Why is trade still a micromanagement hell?

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Seelensturm

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I am a bit dissapointed that WoN as a trade focused expansion didn't address this. In nearly every game you have to administer a constantly expanding trade fleet. This comes with two problems.

First problem: Trade networks are complicated things and is often very hard to tell where you would benefit the most from additional trade power. My current solution is to send a single ship to each node in question and watch how my overall trade income changes when a ship is added to a specific node. This is however a tedious things because you need to do this little probing again and again because the trade distribution is always changing. I am convinced it wouldn't be hard for the game to calculate a little hint for the player how much he would benefit from adding X trade power. This is also important for the decision whether the profit of additional ships would actually outweighs their maintenance cost. For more details see my thread from 8 months ago.

Second problem: If you keep adding ships to a node you end up with a billion of small trade fleets which clutter up the map, the outliner and are prone to enemy attacks. Gathering and consolidating them in one fleet again and again is tedious, makes you lose trade power for a while and you often catch fleets from a neighbouring node by mistake because the patrol areas overlap. A simple button in a trade node "Consolidate all fleets patrolling this node" would make life so much easier.

Discuss.
 

A Swell Guy

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I am convinced it wouldn't be hard for the game to calculate a little hint for the player how much he would benefit from adding X trade power. This is also important for the decision whether the profit of additional ships would actually outweighs their maintenance cost.

It's probably harder than you'd think, since they have added a tooltip that does pretty much what you're asking, but isn't very reliable.
 

Seelensturm

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It's probably harder than you'd think, since they have added a tooltip that does pretty much what you're asking, but isn't very reliable.

Thanks for pointing at this tooltip. I always added my ships by right clicking the node in the trade map mode. You can only see this tooltip when using instead the Protect Trade button and choose the destination in the list of nodes. However, the profits displayed are completely unrealistic. It tells me adding a single ship to node would give me 26 ducats profit. Sure...
 

Seelensturm

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Resurrecting this old thread because 1.8 made an important change: trade values are only updated once a month!
So assigning a trade ship to a node, wait a day and see if the gain actually outweighs the maintenance is now no longer possible. The tooltip which is supposed to calculate this is still broken of course.
How I am supposed to figure out where to send my ships and if it's actually worth it to build more of them?