ubik said:
The competitive AI that leads to blobbing, the leveling of the playing field where everyone and my dog can get QftNW (or any other idea) in 1453, the very sugared way badboy is treated (30 badboy as a basic limit is far, far too much, advisors to clean BB in a few years, etc), the surrender changes that allow (almost) for the concept of total wars, the randomnness of the "game board", making it unpredicatable for a multiplayer, competutitive environment, but unplausible for a single player who wants to "experience" the game within some realistic parameters, the lack of a pause function when a window poped up, the lucky nations that only make blobbing worse and add another small fantasy tier to the experience of playing... all these were consequences of a multiplayer minded development of an emminently single player game.
I'm afraid I can't let that pass. Most of your objections are actually attempts to fix the (perceived) flaws of
single-player EU2.
The "competitive" AI (who wants an uncompetitive one?), the blobbing, the lucky nations, the changes to peace resolution so you couldn't strip a 6-province nation to its capital in one war were all designed to fix the biggest
gameplay problem in EU2 SP - namely that it all got very easy less than halfway through. Win the first war (use loans/mercenaries if you need them), take three provinces, win the second war, take five provinces, win the third war, congratulations, you're a major power even if you started as Byzantium. By 1550 the AI cannot threaten you and the only remaining consideration is whether to go for world conquest. EU3 stacks the deck to throw up 60-100 province AI monsters that are (intended to be) a challenge in the endgame.
Likewise BB. BB isn't an issue in multiplayer - the other players are always a bigger brake on all-out imperialism than the AI could hope to be. It's strictly an SP mechanic to slow down blitz-from-year-one world conquerors. The problem with the EU2 incarnation was (a) all the game really cared about was the hard cap at 36BB, so you could run up 30BB with no downside & (b) once you approached the BB limit, your only choices were to start the BB wars or cease expanding while BB crawled down at the rate of one point every 4-8 years. There are a lot of SP players out there whose idea of fun does not include twiddling their thumbs for 50-100 game years waiting for BB to go down.
Random development? Multiplayer is "random" by definition - turn 3-8 humans loose on a game and you can guarantee it won't go the same way twice. In single-player I
want the game to develop differently each time, rather than knowing in advance which countries will be doing what fifty years before they do it. Nor do I want the best strategy for a given country to be a matter of learning that X event will always hit on Y date and if you take Option A (and subsequently Option B in event Z) you will be able avoid the scripted disaster that will otherwise strike regardless of the game-situation. EU2 always suffered from being over-deterministic, and the price of EEG-AGC-style improvements was to make this worse, to the point where the player had very limited choices about which way the game would develop.
Level playing-field? A tough one. I personally don't like it - I would much rather have a system with 100 tech-levels, the Europeans starting on 40, the Chinese on 30, the Indians on 20 and so on - but in EU2 the pagan nations were virtually unplayable (sit for 150 years because you can't explore, Europeans arrive and kill you, the end). How many complaints have you seen about the silly Westernisation events? I can't remember any, but I can remember multiple whine threads about Muslims/Indians/Chinese not getting them. It may not be your cup of tea, but there are plenty of players out there who want to build a Danish colonial empire, conquer China as the Mongols or Europe as the Aztecs, and Paradox has to try to cater for all of them.
Paradox made a decision with EU3 to make it more of a wargame and less of a historical simulation. It may have been the wrong choice, but it had nothing to do with MP.