Sute]{h said:Not at all. The AI doesn't have a grasp of the balance of power concept at all. A proper neo-realistic AI would measure the powerlevel of the other countries and actively seek to undermine the most powerful entity. This could be by war, expansion, espionage or building alliances to counter the leading dog. I've never seen anything along those lines in EU3 (or EU2).
Rather the most significant determinant of AI behavior in EU3 (and EU2 for that matter) seems to be badboy points. A concept which most neo-realistic approaches wouldn't agree with at all. Countries doesn't in a neo-realistic approach balance against the most aggressive country they balance against the most powerful country. These can of course coincide. The only neo-realist that includes aggresiveness AFAIK is Walt (not Waltz) in his balance of threat approach. However he doesn't equate threat simply to being a badboy. It is only one of four determinants with state offensive capabilities and the ability to project them relatively to the judging country still being the most important.
This is all true, but I was thinking more about the fact that the AI seems to be distrusting of others, only concerned with it's own security and expansion and prone to use military force above all else.
But yeah, I would really really love to see an AI that cares about balance of power. Sort of like UK leading up to TGW.