Ironically the lategame institutions are much more likely to spawn in the ROTW than the ealier ones. Even though Europe didnt get a siginificant technological advantage over Asian and African nations untill the second part of the 18th century.
India tends to be at least 2 levels behind if not 6, non multiplayer ofc, on multi theyd dev to rush itThe whole institution thing needs a makeover. Having the entire map have nearly the same technology all the time is ridiculous and stupid. What's the point of tech than? Takes A big chunk out of the immersion for me. No more invading India has GB with superior firearma 1700. Nope you just have a ridculous huge blob that chokes up half the playable map instead. Fun
If you want an industrial revolution, I would say that sticking it in the UK is a bit boring. How about allowing it to spawn in regions of high average development (say, 25+ to match the Industrial Revolution Achievement?) with rivers and hilly terrain.
And GB, the main antagonist, or protagonist, depending on your point of view, used money to pay for other people's armies to combat Napoleon, rather than their own manpower so to speak. Instead of straight bonuses to army strength, you could be given a choice of army, economy, and maybe stability, similar to the Rev Republic factions.
Please, quote me where I said that. I'll quote you again if you like:I want more things for lategame too, but saying there's more during lategame than early is (just flat out not true)
(Institutions and ages are) the only two things for people playing the lategame.
There are more nations with flavour events in the last part of the game than just those three. Are you being deliberately facetious?There is nothing popping up lategame aside from pulsed events which go from start to finish.
France has a few things, so does Austria. I faintly remember England getting some stuff too
The only thing that is comparable to the Revolution is the TYW, and I think that could get a few tweaks too.but if the revolution, its modifiers and the government form is a point in favor of lategame flavor I can throw every single change of government right from the start, all the different government types that are available from start to finish and all modifiers you get from things like religious leagues against that.
Again, not true; 18th century Revolution has been in the game for years.Only recently did they start expanding into post-1650 territory.
If anything the game needs more 1750 content, not less. Right now the revolution happens, people ooo and aaa and then you restart the game. And that's if it even goes to the 1700s. Hotjoin not working forever has caused player counts to always dwindle because there's no point in releasing countries (especially with state limits being so low, it'd actually make sense to release friendly nations.)I always figured it was a matter of MP balancing to ensure a fair endgame. Especially since most SP games end before 1750 unless you're going for OF or WC in which case the tech equality doesn't matter much anyways.
Fortunately, world conquest or comfort in doing a world conquest is not a relevant design consideration.The only time I even play to 1750 is when going for WC. If I'm going for WC I don't want to be dealing with another Institution in 1750 when I own the majority of the globe already.
Fortunately, world conquest or comfort in doing a world conquest is not a relevant design consideration.
It might surprise you, but there is a significant amount of players that do not play the game to paint the map in their colour. EU is not supposed to be a game about world conquest.Not sure what game you're playing, but it's not EU4.
I'd rather grab a compromise here and introduce another age instead of another institution since an age gives you more to go after other than "gib moneyz".
I don't see the advantage of introducing a ticking tech malus at that point of the game if I'm just going to instabuy it anyways and they aren't very interactive in the first place.
Institutions are a solution to the issue of finding an abstraction representing different levels of tech at the start of the game. Everything else, like whether it spawns in Italy or Germany, is a gimmick.
You are certainly not "dead" in MP because of a tech disadvantage. EU is not Civilization, and neither are all tags supposed to be balanced nor are they supposed to be equally able to win a MP game.I think that's just a case of gameplay trumping history.
I don't want every tag outside of Europe having to use gamey tactics or just being dead in MP because "immersion".
You are certainly not "dead" in MP because of a tech disadvantage. EU is not Civilization, and neither are all tags supposed to be balanced nor are they supposed to be equally able to win a MP game.
With more of a late game lag in technology for East Asia, in fact, there might not be a need to prohibit Ming in most competitive MP games.
The game is supposed to be able to simulate broad tendencies of history. If it ends up with all countries being technologically more or less on par in 1800, it fails to do that.
But we can only agree to disagree here, I'm afraid![]()
Nah, we'll just disagree outright.
Any competent, self-consistent model for tech when you're still allowing a tag 8 times the size of starting Ming to span 3 continents will not reasonably use history as a framework. It can't. Whatever happened in such a world is so far gone from our causal reality from our own that rational logic would not project our history onto it.
What if Europe is 80% Islamic in 1700? Should "enlightenment" still be spawning there, with the one nation in the Middle East falling behind? No, because that Middle Eastern nation is also Europe.
You need any proposed mechanic to have causal ties to what happens in the game, not to history. The mechanic itself can reflect causal relations that happened in history, but attempting to recreate historical situations without requisite historical causality is ahistorical and to say otherwise is objectively wrong.