• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Jaapje

Captain
65 Badges
Jan 19, 2016
349
391
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Parklife Pre-Order
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Ironically the lategame institutions are much more likely to spawn in the ROTW than the ealier ones. Even though Europe didnt get a siginificant technological advantage over Asian and African nations untill the second part of the 18th century.
 

gia257

Lt. General
50 Badges
Dec 1, 2015
1.532
84
  • A Game of Dwarves
  • Teleglitch: Die More Edition
  • Supreme Ruler 2020
  • Sword of the Stars II
  • Sword of the Stars
  • Europa Universalis IV: Res Publica
  • Pirates of Black Cove
  • Naval War: Arctic Circle
  • Magicka
  • Leviathan: Warships
  • Knights of Pen and Paper +1 Edition
  • King Arthur II
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Hearts of Iron IV: Cadet
  • Prison Architect
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Shadowrun: Hong Kong
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Warlock: Master of the Arcane
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
The whole institution thing needs a makeover. Having the entire map have nearly the same technology all the time is ridiculous and stupid. What's the point of tech than? Takes A big chunk out of the immersion for me. No more invading India has GB with superior firearma 1700. Nope you just have a ridculous huge blob that chokes up half the playable map instead. Fun
India tends to be at least 2 levels behind if not 6, non multiplayer ofc, on multi theyd dev to rush it
 

Horn and Ivory

Captain
41 Badges
Feb 19, 2016
437
77
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: La Resistance
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
If you want an industrial revolution, I would say that sticking it in the UK is a bit boring. How about allowing it to spawn in regions of high average development (say, 25+ to match the Industrial Revolution Achievement?) with rivers and hilly terrain.

I intended 'favours spawning in Britain' to mean 'favours the kind of things which the UK traditionally has some of'. I think it should probably require rivers and/or hills (as you say), large overseas possessions (or high trade income?), presence of stock exchanges and manufactories, and a developed capital (not necessarily development in the spawn province).


And GB, the main antagonist, or protagonist, depending on your point of view, used money to pay for other people's armies to combat Napoleon, rather than their own manpower so to speak. Instead of straight bonuses to army strength, you could be given a choice of army, economy, and maybe stability, similar to the Rev Republic factions.

I really like this idea. It adds something to the feel of European nations one by one realising that now that wars like the Napoleonic wars are possible, the world has changed, and gearing up to deal with the new status quo. I really like the Napleonic wars and the game isn't even that badly set up to simulate them. This is the kind of dynamically-applied flavour that would fit in lovely.
 

holyvigil

General
48 Badges
Oct 15, 2016
2.030
1.883
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
I agree that there should be an institution. Having a ahistorical balanced game has not been pdox's goal nor should it be. The game should be a historical with possibilities for randomness simulator and the ROTW should not be on par with tech with Europe everytime; nor should Ming be ahead of everyone in tech during the years 1750-1820 everytime. If you want balance go play Civilization.
 
Last edited:

ecrurudesby

Lt. General
38 Badges
Jul 31, 2014
1.697
1.155
  • Europa Universalis IV: Rule Britannia
I want more things for lategame too, but saying there's more during lategame than early is (just flat out not true)
Please, quote me where I said that. I'll quote you again if you like:
(Institutions and ages are) the only two things for people playing the lategame.

There is nothing popping up lategame aside from pulsed events which go from start to finish.
France has a few things, so does Austria. I faintly remember England getting some stuff too
There are more nations with flavour events in the last part of the game than just those three. Are you being deliberately facetious?

Yes the flavour is heavily centred on Europe. That's the region we have the best records of, arguably the most interesting stuff happened, and where apart from the Printing Press arguably, all the Institutions historically began. And where the most players play.

but if the revolution, its modifiers and the government form is a point in favor of lategame flavor I can throw every single change of government right from the start, all the different government types that are available from start to finish and all modifiers you get from things like religious leagues against that.
The only thing that is comparable to the Revolution is the TYW, and I think that could get a few tweaks too.

And a point for the start of the game is not a point against the end of the game.

Only recently did they start expanding into post-1650 territory.
Again, not true; 18th century Revolution has been in the game for years.
 

caedussl

As the Duke, I tax
75 Badges
Jun 8, 2014
425
49
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris: Distant Stars
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Federations
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Lithoids
  • BATTLETECH: Season pass
  • Shadowrun Returns
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Europa Universalis IV
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Stellaris: Ancient Relics
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Imperator: Rome Sign Up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Dharma
Agreed tech levels are ahistorical, but the comments by Johan in a big thread after Institutions came out makes me disillusioned about any significant change coming.
 

evilcat

General
Jul 24, 2015
2.050
1.270
Industrial Revolution need to be something else than Manufacturies, having 2 institucion giving a bit of production doesnt change much.
From that reason something with Warfare will add most.

Being "Great Britan favoured" is not fun, since in sand box game the most developed country could be Rheinland, or Japan or Anatolia...
 

hashinshin

Field Marshal
73 Badges
Nov 19, 2013
2.747
4.336
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Prison Architect
  • Battle for Bosporus
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • The Showdown Effect
  • Imperator: Rome Deluxe Edition
  • Stellaris: Federations
  • Europa Universalis IV: Golden Century
  • Warlock 2: The Exiled
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Dungeonland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Victoria 2: A House Divided
I always figured it was a matter of MP balancing to ensure a fair endgame. Especially since most SP games end before 1750 unless you're going for OF or WC in which case the tech equality doesn't matter much anyways.
If anything the game needs more 1750 content, not less. Right now the revolution happens, people ooo and aaa and then you restart the game. And that's if it even goes to the 1700s. Hotjoin not working forever has caused player counts to always dwindle because there's no point in releasing countries (especially with state limits being so low, it'd actually make sense to release friendly nations.)
 

nestorius

Field Marshal
99 Badges
Jun 25, 2007
2.996
137
  • Europa Universalis IV: Cossacks
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Rome Gold
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
When ever I play EUIV I play till the end. Unlike CK2 where I have tended to stop partially because it has started to become a chore EUIV continues to be interesting well into the end game. Of course if you are one of those players that can do a world conquest then it gets really boring but I am just ok with regards to the game not incredible,
 

Twoflower

Vile treacherous Judas
86 Badges
Nov 7, 2001
4.035
3.062
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
The only time I even play to 1750 is when going for WC. If I'm going for WC I don't want to be dealing with another Institution in 1750 when I own the majority of the globe already.
Fortunately, world conquest or comfort in doing a world conquest is not a relevant design consideration.

Of course, many games are no played until 1820. That is not an argument against improving the game experience or game balance for the lategame (in fact, the lategame currently being too bland rather is an argument for improving it).

Paradox said that they are currently happy with how institutions work out. Fair enough. That doesn't mean that
1. the spread of the Enlightenment couldn't be improved
2. there could be another institution in 1750 which prevents everybody from being on equal tech level in 1800, which feels off.

As for 1, it should be somewhat more likely to fire in an innovative occidental country. Railroading is bad, and of course a game played from 1444 to 1700 is bound to have deviated quite a bit from history, but the Enlightenment is something which is so closely tied to the development of occidental (i.e. christo-jewish) thinking and philosophy that it feels weird for it to fire more often in East Asia than it does in Western Europe.
 

Twoflower

Vile treacherous Judas
86 Badges
Nov 7, 2001
4.035
3.062
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
Not sure what game you're playing, but it's not EU4.
It might surprise you, but there is a significant amount of players that do not play the game to paint the map in their colour. EU is not supposed to be a game about world conquest.
I, for one, have been playing the EU franchise since EU1, and have never even attempted a world conquest, yet I have played several games until the end date.
 

Dominion

Field Marshal
26 Badges
Jan 2, 2017
4.361
1.762
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
I'd rather grab a compromise here and introduce another age instead of another institution since an age gives you more to go after other than "gib moneyz".

I don't see the advantage of introducing a ticking tech malus at that point of the game if I'm just going to instabuy it anyways and they aren't very interactive in the first place.

Institutions are a solution to the issue of finding an abstraction representing different levels of tech at the start of the game. Everything else, like whether it spawns in Italy or Germany, is a gimmick.
 

Twoflower

Vile treacherous Judas
86 Badges
Nov 7, 2001
4.035
3.062
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
I'd rather grab a compromise here and introduce another age instead of another institution since an age gives you more to go after other than "gib moneyz".

I don't see the advantage of introducing a ticking tech malus at that point of the game if I'm just going to instabuy it anyways and they aren't very interactive in the first place.

Institutions are a solution to the issue of finding an abstraction representing different levels of tech at the start of the game. Everything else, like whether it spawns in Italy or Germany, is a gimmick.

The thing is that tech distribution especially in the late game feels off. At a point where historically Europe obtained its huge advantage to the ROTW, the ROTW instead always catches up, and there is hardly any difference between Europe, India, China and Japan in 1820. An "abstraction to represent different levels of tech" is much more needed in 1800 than in 1444, because while in 1444 Europe arguably was less advanced than China, it was quite the other way round in 1800.
Yes, it is a game, but a game where historical outcomes should not be impossible. Right now, it is hardly possible to end up with the huge tech gap between Western Europe and East Asia that existed in 1800.
 

Dominion

Field Marshal
26 Badges
Jan 2, 2017
4.361
1.762
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
I think that's just a case of gameplay trumping history.

I don't want every tag outside of Europe having to use gamey tactics or just being dead in MP because "immersion".
 

Twoflower

Vile treacherous Judas
86 Badges
Nov 7, 2001
4.035
3.062
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
I think that's just a case of gameplay trumping history.

I don't want every tag outside of Europe having to use gamey tactics or just being dead in MP because "immersion".
You are certainly not "dead" in MP because of a tech disadvantage. EU is not Civilization, and neither are all tags supposed to be balanced nor are they supposed to be equally able to win a MP game.
With more of a late game lag in technology for East Asia, in fact, there might not be a need to prohibit Ming in most competitive MP games.
The game is supposed to be able to simulate broad tendencies of history. If it ends up with all countries being technologically more or less on par in 1800, it fails to do that.
But we can only agree to disagree here, I'm afraid :)
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.279
18.955
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
You are certainly not "dead" in MP because of a tech disadvantage. EU is not Civilization, and neither are all tags supposed to be balanced nor are they supposed to be equally able to win a MP game.
With more of a late game lag in technology for East Asia, in fact, there might not be a need to prohibit Ming in most competitive MP games.
The game is supposed to be able to simulate broad tendencies of history. If it ends up with all countries being technologically more or less on par in 1800, it fails to do that.
But we can only agree to disagree here, I'm afraid :)

Nah, we'll just disagree outright.

Any competent, self-consistent model for tech when you're still allowing a tag 8 times the size of starting Ming to span 3 continents will not reasonably use history as a framework. It can't. Whatever happened in such a world is so far gone from our causal reality from our own that rational logic would not project our history onto it.

What if Europe is 80% Islamic in 1700? Should "enlightenment" still be spawning there, with the one nation in the Middle East falling behind? No, because that Middle Eastern nation is also Europe.

You need any proposed mechanic to have causal ties to what happens in the game, not to history. The mechanic itself can reflect causal relations that happened in history, but attempting to recreate historical situations without requisite historical causality is ahistorical and to say otherwise is objectively wrong.
 

Twoflower

Vile treacherous Judas
86 Badges
Nov 7, 2001
4.035
3.062
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
Nah, we'll just disagree outright.

Any competent, self-consistent model for tech when you're still allowing a tag 8 times the size of starting Ming to span 3 continents will not reasonably use history as a framework. It can't. Whatever happened in such a world is so far gone from our causal reality from our own that rational logic would not project our history onto it.

What if Europe is 80% Islamic in 1700? Should "enlightenment" still be spawning there, with the one nation in the Middle East falling behind? No, because that Middle Eastern nation is also Europe.

You need any proposed mechanic to have causal ties to what happens in the game, not to history. The mechanic itself can reflect causal relations that happened in history, but attempting to recreate historical situations without requisite historical causality is ahistorical and to say otherwise is objectively wrong.

You are (I assume willingly) missing the point. The point being that if things somewhat roughly follow history, i.e. if Europe is mostly Christian, if the Great Powers are 4-5 big European countries (among which some are Catholic, some are protestant, one is perhaps orthodox, and among which some have a few colonies) the Ottomans and the Emperor of China, there is basically no technology gap between anyone in 1800.
Not all games deviate so much from history that the historical pattern of technology spread doesn't make sense. If they do, fine, then perhaps Congo should be world tech leader in 1800.
I was not saying that historical situations should be recreated - I was saying that the game should actually allow for things to turn out similarly to history. It does not do that.